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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT/GameSessionSettings.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameSessionSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameSessionSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings();
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineSettings();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameSessionSettings *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameSessionSettings;
UClass* UGameSessionSettings::GetPrivateStaticClass()
{
using TClass = UGameSessionSettings;
if (!Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameSessionSettings"),
Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton,
StaticRegisterNativesUGameSessionSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister()
{
return UGameSessionSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameSessionSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameSessionSettings.h" },
{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSpectators_MetaData[] = {
{ "Category", "GameSessionSettings" },
{ "Comment", "/** Maximum number of spectators allowed by this server. */" },
{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
{ "ToolTip", "Maximum number of spectators allowed by this server." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPlayers_MetaData[] = {
{ "Category", "GameSessionSettings" },
{ "Comment", "/** Maximum number of players allowed by this server. */" },
{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
{ "ToolTip", "Maximum number of players allowed by this server." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequiresPushToTalk_MetaData[] = {
{ "Category", "GameSessionSettings" },
{ "Comment", "/** Is voice enabled always or via a push to talk key binding. */" },
{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
{ "ToolTip", "Is voice enabled always or via a push to talk key binding." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameSessionSettings constinit property declarations *********************
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxSpectators;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxPlayers;
static void NewProp_bRequiresPushToTalk_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequiresPushToTalk;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameSessionSettings constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameSessionSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameSessionSettings_Statics
// ********** Begin Class UGameSessionSettings Property Definitions ********************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators = { "MaxSpectators", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxSpectators), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSpectators_MetaData), NewProp_MaxSpectators_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers = { "MaxPlayers", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPlayers_MetaData), NewProp_MaxPlayers_MetaData) };
void Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit(void* Obj)
{
((UGameSessionSettings*)Obj)->bRequiresPushToTalk = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk = { "bRequiresPushToTalk", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameSessionSettings), &Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequiresPushToTalk_MetaData), NewProp_bRequiresPushToTalk_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameSessionSettings Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_EngineSettings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams = {
&UGameSessionSettings::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams)
};
void UGameSessionSettings::StaticRegisterNativesUGameSessionSettings()
{
}
UClass* Z_Construct_UClass_UGameSessionSettings()
{
if (!Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton, Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameSessionSettings);
UGameSessionSettings::~UGameSessionSettings() {}
// ********** End Class UGameSessionSettings *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameSessionSettings, UGameSessionSettings::StaticClass, TEXT("UGameSessionSettings"), &Z_Registration_Info_UClass_UGameSessionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameSessionSettings), 2765981521U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_3155906270{
TEXT("/Script/EngineSettings"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS