85 lines
4.3 KiB
C++
85 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/WindDirectionalSourceComponent.h"
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#ifdef ENGINE_WindDirectionalSourceComponent_generated_h
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#error "WindDirectionalSourceComponent.generated.h already included, missing '#pragma once' in WindDirectionalSourceComponent.h"
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#endif
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#define ENGINE_WindDirectionalSourceComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class EWindSourceType : uint8;
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// ********** Begin Class UWindDirectionalSourceComponent ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetWindType); \
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DECLARE_FUNCTION(execSetRadius); \
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DECLARE_FUNCTION(execSetMaximumGustAmount); \
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DECLARE_FUNCTION(execSetMinimumGustAmount); \
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DECLARE_FUNCTION(execSetSpeed); \
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DECLARE_FUNCTION(execSetStrength);
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struct Z_Construct_UClass_UWindDirectionalSourceComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_INCLASS \
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private: \
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static void StaticRegisterNativesUWindDirectionalSourceComponent(); \
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friend struct ::Z_Construct_UClass_UWindDirectionalSourceComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWindDirectionalSourceComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister) \
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DECLARE_SERIALIZER(UWindDirectionalSourceComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UWindDirectionalSourceComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWindDirectionalSourceComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWindDirectionalSourceComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindDirectionalSourceComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWindDirectionalSourceComponent(UWindDirectionalSourceComponent&&) = delete; \
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UWindDirectionalSourceComponent(const UWindDirectionalSourceComponent&) = delete; \
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ENGINE_API virtual ~UWindDirectionalSourceComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWindDirectionalSourceComponent;
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// ********** End Class UWindDirectionalSourceComponent ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h
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// ********** Begin Enum EWindSourceType ***********************************************************
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#define FOREACH_ENUM_EWINDSOURCETYPE(op) \
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op(EWindSourceType::Directional) \
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op(EWindSourceType::Point)
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enum class EWindSourceType : uint8;
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template<> struct TIsUEnumClass<EWindSourceType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWindSourceType>();
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// ********** End Enum EWindSourceType *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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