// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/WindDirectionalSourceComponent.h" #ifdef ENGINE_WindDirectionalSourceComponent_generated_h #error "WindDirectionalSourceComponent.generated.h already included, missing '#pragma once' in WindDirectionalSourceComponent.h" #endif #define ENGINE_WindDirectionalSourceComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EWindSourceType : uint8; // ********** Begin Class UWindDirectionalSourceComponent ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetWindType); \ DECLARE_FUNCTION(execSetRadius); \ DECLARE_FUNCTION(execSetMaximumGustAmount); \ DECLARE_FUNCTION(execSetMinimumGustAmount); \ DECLARE_FUNCTION(execSetSpeed); \ DECLARE_FUNCTION(execSetStrength); struct Z_Construct_UClass_UWindDirectionalSourceComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_INCLASS \ private: \ static void StaticRegisterNativesUWindDirectionalSourceComponent(); \ friend struct ::Z_Construct_UClass_UWindDirectionalSourceComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UWindDirectionalSourceComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWindDirectionalSourceComponent_NoRegister) \ DECLARE_SERIALIZER(UWindDirectionalSourceComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UWindDirectionalSourceComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWindDirectionalSourceComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWindDirectionalSourceComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindDirectionalSourceComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UWindDirectionalSourceComponent(UWindDirectionalSourceComponent&&) = delete; \ UWindDirectionalSourceComponent(const UWindDirectionalSourceComponent&) = delete; \ ENGINE_API virtual ~UWindDirectionalSourceComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWindDirectionalSourceComponent; // ********** End Class UWindDirectionalSourceComponent ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_WindDirectionalSourceComponent_h // ********** Begin Enum EWindSourceType *********************************************************** #define FOREACH_ENUM_EWINDSOURCETYPE(op) \ op(EWindSourceType::Directional) \ op(EWindSourceType::Point) enum class EWindSourceType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWindSourceType ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS