192 lines
9.4 KiB
C++
192 lines
9.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "VT/VirtualTexture.h"
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#ifdef ENGINE_VirtualTexture_generated_h
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#error "VirtualTexture.generated.h already included, missing '#pragma once' in VirtualTexture.h"
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#endif
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#define ENGINE_VirtualTexture_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UVirtualTexture **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UVirtualTexture, ENGINE_API)
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struct Z_Construct_UClass_UVirtualTexture_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UVirtualTexture_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_INCLASS \
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private: \
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static void StaticRegisterNativesUVirtualTexture(); \
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friend struct ::Z_Construct_UClass_UVirtualTexture_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTexture_NoRegister(); \
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public: \
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DECLARE_CLASS2(UVirtualTexture, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTexture_NoRegister) \
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DECLARE_SERIALIZER(UVirtualTexture) \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTexture) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVirtualTexture); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTexture); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UVirtualTexture(UVirtualTexture&&) = delete; \
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UVirtualTexture(const UVirtualTexture&) = delete; \
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ENGINE_API virtual ~UVirtualTexture();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_11_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UVirtualTexture;
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// ********** End Class UVirtualTexture ************************************************************
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// ********** Begin Class ULightMapVirtualTexture **************************************************
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struct Z_Construct_UClass_ULightMapVirtualTexture_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_INCLASS \
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private: \
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static void StaticRegisterNativesULightMapVirtualTexture(); \
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friend struct ::Z_Construct_UClass_ULightMapVirtualTexture_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULightMapVirtualTexture_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULightMapVirtualTexture, UVirtualTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightMapVirtualTexture_NoRegister) \
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DECLARE_SERIALIZER(ULightMapVirtualTexture)
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULightMapVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightMapVirtualTexture) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightMapVirtualTexture); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightMapVirtualTexture); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULightMapVirtualTexture(ULightMapVirtualTexture&&) = delete; \
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ULightMapVirtualTexture(const ULightMapVirtualTexture&) = delete; \
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ENGINE_API virtual ~ULightMapVirtualTexture();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_19_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULightMapVirtualTexture;
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// ********** End Class ULightMapVirtualTexture ****************************************************
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// ********** Begin Class URuntimeVirtualTextureStreamingProxy *************************************
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struct Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_Statics;
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ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_INCLASS \
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private: \
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static void StaticRegisterNativesURuntimeVirtualTextureStreamingProxy(); \
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friend struct ::Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister(); \
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public: \
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DECLARE_CLASS2(URuntimeVirtualTextureStreamingProxy, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister) \
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DECLARE_SERIALIZER(URuntimeVirtualTextureStreamingProxy)
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API URuntimeVirtualTextureStreamingProxy(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureStreamingProxy) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URuntimeVirtualTextureStreamingProxy); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureStreamingProxy); \
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/** Deleted move- and copy-constructors, should never be used */ \
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URuntimeVirtualTextureStreamingProxy(URuntimeVirtualTextureStreamingProxy&&) = delete; \
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URuntimeVirtualTextureStreamingProxy(const URuntimeVirtualTextureStreamingProxy&) = delete; \
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NO_API virtual ~URuntimeVirtualTextureStreamingProxy();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_26_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class URuntimeVirtualTextureStreamingProxy;
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// ********** End Class URuntimeVirtualTextureStreamingProxy ***************************************
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// ********** Begin Class UVirtualTexture2D ********************************************************
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struct Z_Construct_UClass_UVirtualTexture2D_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UVirtualTexture2D_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_INCLASS \
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private: \
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static void StaticRegisterNativesUVirtualTexture2D(); \
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friend struct ::Z_Construct_UClass_UVirtualTexture2D_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTexture2D_NoRegister(); \
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public: \
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DECLARE_CLASS2(UVirtualTexture2D, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTexture2D_NoRegister) \
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DECLARE_SERIALIZER(UVirtualTexture2D)
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UVirtualTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTexture2D) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVirtualTexture2D); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTexture2D); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UVirtualTexture2D(UVirtualTexture2D&&) = delete; \
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UVirtualTexture2D(const UVirtualTexture2D&) = delete; \
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NO_API virtual ~UVirtualTexture2D();
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_37_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UVirtualTexture2D;
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// ********** End Class UVirtualTexture2D **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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