// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VT/VirtualTexture.h" #ifdef ENGINE_VirtualTexture_generated_h #error "VirtualTexture.generated.h already included, missing '#pragma once' in VirtualTexture.h" #endif #define ENGINE_VirtualTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVirtualTexture ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UVirtualTexture, ENGINE_API) struct Z_Construct_UClass_UVirtualTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UVirtualTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_INCLASS \ private: \ static void StaticRegisterNativesUVirtualTexture(); \ friend struct ::Z_Construct_UClass_UVirtualTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UVirtualTexture, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTexture_NoRegister) \ DECLARE_SERIALIZER(UVirtualTexture) \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVirtualTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UVirtualTexture(UVirtualTexture&&) = delete; \ UVirtualTexture(const UVirtualTexture&) = delete; \ ENGINE_API virtual ~UVirtualTexture(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVirtualTexture; // ********** End Class UVirtualTexture ************************************************************ // ********** Begin Class ULightMapVirtualTexture ************************************************** struct Z_Construct_UClass_ULightMapVirtualTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_INCLASS \ private: \ static void StaticRegisterNativesULightMapVirtualTexture(); \ friend struct ::Z_Construct_UClass_ULightMapVirtualTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightMapVirtualTexture_NoRegister(); \ public: \ DECLARE_CLASS2(ULightMapVirtualTexture, UVirtualTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightMapVirtualTexture_NoRegister) \ DECLARE_SERIALIZER(ULightMapVirtualTexture) #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightMapVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightMapVirtualTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightMapVirtualTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightMapVirtualTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightMapVirtualTexture(ULightMapVirtualTexture&&) = delete; \ ULightMapVirtualTexture(const ULightMapVirtualTexture&) = delete; \ ENGINE_API virtual ~ULightMapVirtualTexture(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightMapVirtualTexture; // ********** End Class ULightMapVirtualTexture **************************************************** // ********** Begin Class URuntimeVirtualTextureStreamingProxy ************************************* struct Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_Statics; ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_INCLASS \ private: \ static void StaticRegisterNativesURuntimeVirtualTextureStreamingProxy(); \ friend struct ::Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister(); \ public: \ DECLARE_CLASS2(URuntimeVirtualTextureStreamingProxy, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTextureStreamingProxy_NoRegister) \ DECLARE_SERIALIZER(URuntimeVirtualTextureStreamingProxy) #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API URuntimeVirtualTextureStreamingProxy(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureStreamingProxy) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URuntimeVirtualTextureStreamingProxy); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureStreamingProxy); \ /** Deleted move- and copy-constructors, should never be used */ \ URuntimeVirtualTextureStreamingProxy(URuntimeVirtualTextureStreamingProxy&&) = delete; \ URuntimeVirtualTextureStreamingProxy(const URuntimeVirtualTextureStreamingProxy&) = delete; \ NO_API virtual ~URuntimeVirtualTextureStreamingProxy(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URuntimeVirtualTextureStreamingProxy; // ********** End Class URuntimeVirtualTextureStreamingProxy *************************************** // ********** Begin Class UVirtualTexture2D ******************************************************** struct Z_Construct_UClass_UVirtualTexture2D_Statics; ENGINE_API UClass* Z_Construct_UClass_UVirtualTexture2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_INCLASS \ private: \ static void StaticRegisterNativesUVirtualTexture2D(); \ friend struct ::Z_Construct_UClass_UVirtualTexture2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTexture2D_NoRegister(); \ public: \ DECLARE_CLASS2(UVirtualTexture2D, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTexture2D_NoRegister) \ DECLARE_SERIALIZER(UVirtualTexture2D) #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UVirtualTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTexture2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVirtualTexture2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTexture2D); \ /** Deleted move- and copy-constructors, should never be used */ \ UVirtualTexture2D(UVirtualTexture2D&&) = delete; \ UVirtualTexture2D(const UVirtualTexture2D&) = delete; \ NO_API virtual ~UVirtualTexture2D(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_37_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h_40_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVirtualTexture2D; // ********** End Class UVirtualTexture2D ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS