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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Texture2D.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

77 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Texture2D.h"
#ifdef ENGINE_Texture2D_generated_h
#error "Texture2D.generated.h already included, missing '#pragma once' in Texture2D.h"
#endif
#define ENGINE_Texture2D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FSharedImageConstRefBlueprint;
// ********** Begin Class UTexture2D ***************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \
DECLARE_FUNCTION(execBlueprint_GetSizeY); \
DECLARE_FUNCTION(execBlueprint_GetSizeX); \
DECLARE_FUNCTION(execBlueprint_GetCPUCopy);
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture2D, ENGINE_API)
struct Z_Construct_UClass_UTexture2D_Statics;
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \
private: \
static void StaticRegisterNativesUTexture2D(); \
friend struct ::Z_Construct_UClass_UTexture2D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture2D_NoRegister(); \
public: \
DECLARE_CLASS2(UTexture2D, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture2D_NoRegister) \
DECLARE_SERIALIZER(UTexture2D) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2D) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTexture2D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2D); \
/** Deleted move- and copy-constructors, should never be used */ \
UTexture2D(UTexture2D&&) = delete; \
UTexture2D(const UTexture2D&) = delete; \
ENGINE_API virtual ~UTexture2D();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_24_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTexture2D;
// ********** End Class UTexture2D *****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS