// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Texture2D.h" #ifdef ENGINE_Texture2D_generated_h #error "Texture2D.generated.h already included, missing '#pragma once' in Texture2D.h" #endif #define ENGINE_Texture2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FSharedImageConstRefBlueprint; // ********** Begin Class UTexture2D *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \ DECLARE_FUNCTION(execBlueprint_GetSizeY); \ DECLARE_FUNCTION(execBlueprint_GetSizeX); \ DECLARE_FUNCTION(execBlueprint_GetCPUCopy); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture2D, ENGINE_API) struct Z_Construct_UClass_UTexture2D_Statics; ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \ private: \ static void StaticRegisterNativesUTexture2D(); \ friend struct ::Z_Construct_UClass_UTexture2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture2D_NoRegister(); \ public: \ DECLARE_CLASS2(UTexture2D, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture2D_NoRegister) \ DECLARE_SERIALIZER(UTexture2D) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTexture2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2D); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexture2D(UTexture2D&&) = delete; \ UTexture2D(const UTexture2D&) = delete; \ ENGINE_API virtual ~UTexture2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexture2D; // ********** End Class UTexture2D ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h PRAGMA_ENABLE_DEPRECATION_WARNINGS