Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TaskSyncManager.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

103 lines
5.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "TaskSyncManager.h"
#ifdef ENGINE_TaskSyncManager_generated_h
#error "TaskSyncManager.generated.h already included, missing '#pragma once' in TaskSyncManager.h"
#endif
#define ENGINE_TaskSyncManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSyncPointDescription *********************************************
struct Z_Construct_UScriptStruct_FSyncPointDescription_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_65_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSyncPointDescription_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
namespace UE::Tick { struct FSyncPointDescription; }
// ********** End ScriptStruct FSyncPointDescription ***********************************************
// ********** Begin Class UTaskSyncManagerSettings *************************************************
struct Z_Construct_UClass_UTaskSyncManagerSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_UTaskSyncManagerSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_111_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTaskSyncManagerSettings(); \
friend struct ::Z_Construct_UClass_UTaskSyncManagerSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UTaskSyncManagerSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UTaskSyncManagerSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTaskSyncManagerSettings_NoRegister) \
DECLARE_SERIALIZER(UTaskSyncManagerSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_111_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UTaskSyncManagerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UTaskSyncManagerSettings(UTaskSyncManagerSettings&&) = delete; \
UTaskSyncManagerSettings(const UTaskSyncManagerSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTaskSyncManagerSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTaskSyncManagerSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTaskSyncManagerSettings) \
ENGINE_API virtual ~UTaskSyncManagerSettings();
#define FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_108_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_111_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_111_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h_111_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
namespace UE::Tick { class UTaskSyncManagerSettings; }
// ********** End Class UTaskSyncManagerSettings ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_TaskSyncManager_h
// ********** Begin Enum ESyncPointEventType *******************************************************
#define FOREACH_ENUM_ESYNCPOINTEVENTTYPE(op) \
op(ESyncPointEventType::Invalid) \
op(ESyncPointEventType::SimpleEvent) \
op(ESyncPointEventType::GameThreadTask) \
op(ESyncPointEventType::GameThreadTask_HighPriority) \
op(ESyncPointEventType::WorkerThreadTask) \
op(ESyncPointEventType::WorkerThreadTask_HighPriority)
namespace UE::Tick { enum class ESyncPointEventType : uint8; }
template<> struct TIsUEnumClass<UE::Tick::ESyncPointEventType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<UE::Tick::ESyncPointEventType>();
// ********** End Enum ESyncPointEventType *********************************************************
// ********** Begin Enum ESyncPointActivationRules *************************************************
#define FOREACH_ENUM_ESYNCPOINTACTIVATIONRULES(op) \
op(ESyncPointActivationRules::Invalid) \
op(ESyncPointActivationRules::AlwaysActivate) \
op(ESyncPointActivationRules::WaitForTrigger) \
op(ESyncPointActivationRules::WaitForAllWork) \
op(ESyncPointActivationRules::ActivateForAnyWork)
namespace UE::Tick { enum class ESyncPointActivationRules : uint8; }
template<> struct TIsUEnumClass<UE::Tick::ESyncPointActivationRules> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<UE::Tick::ESyncPointActivationRules>();
// ********** End Enum ESyncPointActivationRules ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS