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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SubtitlesAndClosedCaptionsDelegates.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

105 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h"
#ifdef ENGINE_SubtitlesAndClosedCaptionsDelegates_generated_h
#error "SubtitlesAndClosedCaptionsDelegates.generated.h already included, missing '#pragma once' in SubtitlesAndClosedCaptionsDelegates.h"
#endif
#define ENGINE_SubtitlesAndClosedCaptionsDelegates_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSubtitleAssetData ************************************************
struct Z_Construct_UScriptStruct_FSubtitleAssetData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSubtitleAssetData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSubtitleAssetData;
// ********** End ScriptStruct FSubtitleAssetData **************************************************
// ********** Begin Class USubtitleAssetUserData ***************************************************
struct Z_Construct_UClass_USubtitleAssetUserData_Statics;
ENGINE_API UClass* Z_Construct_UClass_USubtitleAssetUserData_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_113_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSubtitleAssetUserData(); \
friend struct ::Z_Construct_UClass_USubtitleAssetUserData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USubtitleAssetUserData_NoRegister(); \
public: \
DECLARE_CLASS2(USubtitleAssetUserData, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USubtitleAssetUserData_NoRegister) \
DECLARE_SERIALIZER(USubtitleAssetUserData)
#define FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_113_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USubtitleAssetUserData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USubtitleAssetUserData(USubtitleAssetUserData&&) = delete; \
USubtitleAssetUserData(const USubtitleAssetUserData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USubtitleAssetUserData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubtitleAssetUserData); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubtitleAssetUserData) \
ENGINE_API virtual ~USubtitleAssetUserData();
#define FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_110_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_113_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_113_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h_113_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USubtitleAssetUserData;
// ********** End Class USubtitleAssetUserData *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subtitles_SubtitlesAndClosedCaptionsDelegates_h
// ********** Begin Enum ESubtitleTiming ***********************************************************
#define FOREACH_ENUM_ESUBTITLETIMING(op) \
op(ESubtitleTiming::InternallyTimed) \
op(ESubtitleTiming::ExternallyTimed)
enum class ESubtitleTiming : uint8;
template<> struct TIsUEnumClass<ESubtitleTiming> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubtitleTiming>();
// ********** End Enum ESubtitleTiming *************************************************************
// ********** Begin Enum ESubtitleDurationType *****************************************************
#define FOREACH_ENUM_ESUBTITLEDURATIONTYPE(op) \
op(ESubtitleDurationType::UseSoundDuration) \
op(ESubtitleDurationType::UseDurationProperty)
enum class ESubtitleDurationType : uint8;
template<> struct TIsUEnumClass<ESubtitleDurationType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubtitleDurationType>();
// ********** End Enum ESubtitleDurationType *******************************************************
// ********** Begin Enum ESubtitleType *************************************************************
#define FOREACH_ENUM_ESUBTITLETYPE(op) \
op(ESubtitleType::Subtitle) \
op(ESubtitleType::ClosedCaption) \
op(ESubtitleType::AudioDescription)
enum class ESubtitleType : uint8;
template<> struct TIsUEnumClass<ESubtitleType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubtitleType>();
// ********** End Enum ESubtitleType ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS