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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SubsystemBlueprintLibrary.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

531 lines
42 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Subsystems/SubsystemBlueprintLibrary.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSubsystemBlueprintLibrary() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAudioEngineSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary();
ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem **************
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics
{
struct SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms
{
UObject* ContextObject;
TSubclassOf<UAudioEngineSubsystem> Class;
UAudioEngineSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "AudioEngine Subsystems" },
{ "Comment", "/** Get an AudioEngine Subsystem from the AudioDevice associated with the provided context */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get an AudioEngine Subsystem from the AudioDevice associated with the provided context" },
{ "WorldContext", "ContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetAudioEngineSubsystem constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetAudioEngineSubsystem constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetAudioEngineSubsystem Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers) < 2048);
// ********** End Function GetAudioEngineSubsystem Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetAudioEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetAudioEngineSubsystem)
{
P_GET_OBJECT(UObject,Z_Param_ContextObject);
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(UAudioEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetAudioEngineSubsystem(Z_Param_ContextObject,Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem ****************
// ********** Begin Class USubsystemBlueprintLibrary Function GetEngineSubsystem *******************
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics
{
struct SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms
{
TSubclassOf<UEngineSubsystem> Class;
UEngineSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "Engine Subsystems" },
{ "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" },
};
#endif // WITH_METADATA
// ********** Begin Function GetEngineSubsystem constinit property declarations ********************
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetEngineSubsystem constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetEngineSubsystem Property Definitions *******************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers) < 2048);
// ********** End Function GetEngineSubsystem Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetEngineSubsystem)
{
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(UEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetEngineSubsystem(Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetEngineSubsystem *********************
// ********** Begin Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem *************
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics
{
struct SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms
{
UObject* ContextObject;
TSubclassOf<UGameInstanceSubsystem> Class;
UGameInstanceSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "GameInstance Subsystems" },
{ "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" },
{ "WorldContext", "ContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetGameInstanceSubsystem constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetGameInstanceSubsystem constinit property declarations ****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetGameInstanceSubsystem Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ReturnValue), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers) < 2048);
// ********** End Function GetGameInstanceSubsystem Property Definitions ***************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetGameInstanceSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetGameInstanceSubsystem)
{
P_GET_OBJECT(UObject,Z_Param_ContextObject);
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(UGameInstanceSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetGameInstanceSubsystem(Z_Param_ContextObject,Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem ***************
// ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem **************
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics
{
struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms
{
UObject* ContextObject;
TSubclassOf<ULocalPlayerSubsystem> Class;
ULocalPlayerSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "LocalPlayer Subsystems" },
{ "Comment", "/** Get a Local Player Subsystem from the Local Player associated with the provided context */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get a Local Player Subsystem from the Local Player associated with the provided context" },
{ "WorldContext", "ContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetLocalPlayerSubsystem constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetLocalPlayerSubsystem constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetLocalPlayerSubsystem Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers) < 2048);
// ********** End Function GetLocalPlayerSubsystem Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem)
{
P_GET_OBJECT(UObject,Z_Param_ContextObject);
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(Z_Param_ContextObject,Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem ****************
// ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics
{
struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms
{
APlayerController* PlayerController;
TSubclassOf<ULocalPlayerSubsystem> Class;
ULocalPlayerSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "LocalPlayer Subsystems" },
{ "Comment", "/** \n\x09 * Get a Local Player Subsystem from the LocalPlayer associated with the provided context\n\x09 * If the player controller isn't associated to a LocalPlayer nullptr is returned\n\x09 */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get a Local Player Subsystem from the LocalPlayer associated with the provided context\nIf the player controller isn't associated to a LocalPlayer nullptr is returned" },
};
#endif // WITH_METADATA
// ********** Begin Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ******
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers) < 2048);
// ********** End Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ********
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubSystemFromPlayerController", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(Z_Param_PlayerController,Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController
// ********** Begin Class USubsystemBlueprintLibrary Function GetWorldSubsystem ********************
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics
{
struct SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms
{
UObject* ContextObject;
TSubclassOf<UWorldSubsystem> Class;
UWorldSubsystem* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "GameInstance Subsystems" },
{ "Comment", "/** Get a World Subsystem from the World associated with the provided context */" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
{ "ToolTip", "Get a World Subsystem from the World associated with the provided context" },
{ "WorldContext", "ContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetWorldSubsystem constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetWorldSubsystem constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetWorldSubsystem Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ReturnValue), Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers) < 2048);
// ********** End Function GetWorldSubsystem Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetWorldSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetWorldSubsystem)
{
P_GET_OBJECT(UObject,Z_Param_ContextObject);
P_GET_OBJECT(UClass,Z_Param_Class);
P_FINISH;
P_NATIVE_BEGIN;
*(UWorldSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetWorldSubsystem(Z_Param_ContextObject,Z_Param_Class);
P_NATIVE_END;
}
// ********** End Class USubsystemBlueprintLibrary Function GetWorldSubsystem **********************
// ********** Begin Class USubsystemBlueprintLibrary ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USubsystemBlueprintLibrary;
UClass* USubsystemBlueprintLibrary::GetPrivateStaticClass()
{
using TClass = USubsystemBlueprintLibrary;
if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SubsystemBlueprintLibrary"),
Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton,
StaticRegisterNativesUSubsystemBlueprintLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister()
{
return USubsystemBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Subsystems/SubsystemBlueprintLibrary.h" },
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USubsystemBlueprintLibrary constinit property declarations ***************
// ********** End Class USubsystemBlueprintLibrary constinit property declarations *****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetAudioEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetAudioEngineSubsystem },
{ .NameUTF8 = UTF8TEXT("GetEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetEngineSubsystem },
{ .NameUTF8 = UTF8TEXT("GetGameInstanceSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetGameInstanceSubsystem },
{ .NameUTF8 = UTF8TEXT("GetLocalPlayerSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem },
{ .NameUTF8 = UTF8TEXT("GetLocalPlayerSubSystemFromPlayerController"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController },
{ .NameUTF8 = UTF8TEXT("GetWorldSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetWorldSubsystem },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem, "GetAudioEngineSubsystem" }, // 3270697040
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem, "GetEngineSubsystem" }, // 838840870
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem, "GetGameInstanceSubsystem" }, // 39381726
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem, "GetLocalPlayerSubsystem" }, // 2880709375
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController, "GetLocalPlayerSubSystemFromPlayerController" }, // 3962768535
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem, "GetWorldSubsystem" }, // 1021142007
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USubsystemBlueprintLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams = {
&USubsystemBlueprintLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams)
};
void USubsystemBlueprintLibrary::StaticRegisterNativesUSubsystemBlueprintLibrary()
{
UClass* Class = USubsystemBlueprintLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_USubsystemBlueprintLibrary()
{
if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton, Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton;
}
USubsystemBlueprintLibrary::USubsystemBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USubsystemBlueprintLibrary);
USubsystemBlueprintLibrary::~USubsystemBlueprintLibrary() {}
// ********** End Class USubsystemBlueprintLibrary *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USubsystemBlueprintLibrary, USubsystemBlueprintLibrary::StaticClass, TEXT("USubsystemBlueprintLibrary"), &Z_Registration_Info_UClass_USubsystemBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USubsystemBlueprintLibrary), 461134514U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_4182302188{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS