// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Subsystems/SubsystemBlueprintLibrary.h" #include "UObject/Class.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSubsystemBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAudioEngineSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary(); ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem ************** struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics { struct SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms { UObject* ContextObject; TSubclassOf Class; UAudioEngineSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "AudioEngine Subsystems" }, { "Comment", "/** Get an AudioEngine Subsystem from the AudioDevice associated with the provided context */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get an AudioEngine Subsystem from the AudioDevice associated with the provided context" }, { "WorldContext", "ContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetAudioEngineSubsystem constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject; static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAudioEngineSubsystem constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAudioEngineSubsystem Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers) < 2048); // ********** End Function GetAudioEngineSubsystem Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetAudioEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetAudioEngineSubsystem) { P_GET_OBJECT(UObject,Z_Param_ContextObject); P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(UAudioEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetAudioEngineSubsystem(Z_Param_ContextObject,Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem **************** // ********** Begin Class USubsystemBlueprintLibrary Function GetEngineSubsystem ******************* struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics { struct SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms { TSubclassOf Class; UEngineSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "Engine Subsystems" }, { "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" }, }; #endif // WITH_METADATA // ********** Begin Function GetEngineSubsystem constinit property declarations ******************** static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetEngineSubsystem constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetEngineSubsystem Property Definitions ******************************* const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers) < 2048); // ********** End Function GetEngineSubsystem Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetEngineSubsystem) { P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(UEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetEngineSubsystem(Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetEngineSubsystem ********************* // ********** Begin Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem ************* struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics { struct SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms { UObject* ContextObject; TSubclassOf Class; UGameInstanceSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "GameInstance Subsystems" }, { "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" }, { "WorldContext", "ContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetGameInstanceSubsystem constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject; static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetGameInstanceSubsystem constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetGameInstanceSubsystem Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ReturnValue), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers) < 2048); // ********** End Function GetGameInstanceSubsystem Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetGameInstanceSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetGameInstanceSubsystem) { P_GET_OBJECT(UObject,Z_Param_ContextObject); P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(UGameInstanceSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetGameInstanceSubsystem(Z_Param_ContextObject,Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem *************** // ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem ************** struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics { struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms { UObject* ContextObject; TSubclassOf Class; ULocalPlayerSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "LocalPlayer Subsystems" }, { "Comment", "/** Get a Local Player Subsystem from the Local Player associated with the provided context */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get a Local Player Subsystem from the Local Player associated with the provided context" }, { "WorldContext", "ContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetLocalPlayerSubsystem constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject; static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetLocalPlayerSubsystem constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetLocalPlayerSubsystem Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers) < 2048); // ********** End Function GetLocalPlayerSubsystem Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem) { P_GET_OBJECT(UObject,Z_Param_ContextObject); P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(Z_Param_ContextObject,Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem **************** // ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics { struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms { APlayerController* PlayerController; TSubclassOf Class; ULocalPlayerSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "LocalPlayer Subsystems" }, { "Comment", "/** \n\x09 * Get a Local Player Subsystem from the LocalPlayer associated with the provided context\n\x09 * If the player controller isn't associated to a LocalPlayer nullptr is returned\n\x09 */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get a Local Player Subsystem from the LocalPlayer associated with the provided context\nIf the player controller isn't associated to a LocalPlayer nullptr is returned" }, }; #endif // WITH_METADATA // ********** Begin Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ****** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers) < 2048); // ********** End Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ******** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubSystemFromPlayerController", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(Z_Param_PlayerController,Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController // ********** Begin Class USubsystemBlueprintLibrary Function GetWorldSubsystem ******************** struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics { struct SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms { UObject* ContextObject; TSubclassOf Class; UWorldSubsystem* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "GameInstance Subsystems" }, { "Comment", "/** Get a World Subsystem from the World associated with the provided context */" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, { "ToolTip", "Get a World Subsystem from the World associated with the provided context" }, { "WorldContext", "ContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetWorldSubsystem constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject; static const UECodeGen_Private::FClassPropertyParams NewProp_Class; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetWorldSubsystem constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetWorldSubsystem Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ReturnValue), Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers) < 2048); // ********** End Function GetWorldSubsystem Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetWorldSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetWorldSubsystem) { P_GET_OBJECT(UObject,Z_Param_ContextObject); P_GET_OBJECT(UClass,Z_Param_Class); P_FINISH; P_NATIVE_BEGIN; *(UWorldSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetWorldSubsystem(Z_Param_ContextObject,Z_Param_Class); P_NATIVE_END; } // ********** End Class USubsystemBlueprintLibrary Function GetWorldSubsystem ********************** // ********** Begin Class USubsystemBlueprintLibrary *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USubsystemBlueprintLibrary; UClass* USubsystemBlueprintLibrary::GetPrivateStaticClass() { using TClass = USubsystemBlueprintLibrary; if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SubsystemBlueprintLibrary"), Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton, StaticRegisterNativesUSubsystemBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister() { return USubsystemBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Subsystems/SubsystemBlueprintLibrary.h" }, { "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Class USubsystemBlueprintLibrary constinit property declarations *************** // ********** End Class USubsystemBlueprintLibrary constinit property declarations ***************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetAudioEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetAudioEngineSubsystem }, { .NameUTF8 = UTF8TEXT("GetEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetEngineSubsystem }, { .NameUTF8 = UTF8TEXT("GetGameInstanceSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetGameInstanceSubsystem }, { .NameUTF8 = UTF8TEXT("GetLocalPlayerSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem }, { .NameUTF8 = UTF8TEXT("GetLocalPlayerSubSystemFromPlayerController"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController }, { .NameUTF8 = UTF8TEXT("GetWorldSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetWorldSubsystem }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem, "GetAudioEngineSubsystem" }, // 3270697040 { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem, "GetEngineSubsystem" }, // 838840870 { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem, "GetGameInstanceSubsystem" }, // 39381726 { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem, "GetLocalPlayerSubsystem" }, // 2880709375 { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController, "GetLocalPlayerSubSystemFromPlayerController" }, // 3962768535 { &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem, "GetWorldSubsystem" }, // 1021142007 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams = { &USubsystemBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams) }; void USubsystemBlueprintLibrary::StaticRegisterNativesUSubsystemBlueprintLibrary() { UClass* Class = USubsystemBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_USubsystemBlueprintLibrary() { if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton, Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton; } USubsystemBlueprintLibrary::USubsystemBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USubsystemBlueprintLibrary); USubsystemBlueprintLibrary::~USubsystemBlueprintLibrary() {} // ********** End Class USubsystemBlueprintLibrary ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USubsystemBlueprintLibrary, USubsystemBlueprintLibrary::StaticClass, TEXT("USubsystemBlueprintLibrary"), &Z_Registration_Info_UClass_USubsystemBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USubsystemBlueprintLibrary), 461134514U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_4182302188{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS