90 lines
3.9 KiB
C++
90 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Particles/SubUVAnimation.h"
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#ifdef ENGINE_SubUVAnimation_generated_h
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#error "SubUVAnimation.generated.h already included, missing '#pragma once' in SubUVAnimation.h"
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#endif
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#define ENGINE_SubUVAnimation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USubUVAnimation **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(USubUVAnimation, ENGINE_API)
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struct Z_Construct_UClass_USubUVAnimation_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USubUVAnimation_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_INCLASS \
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private: \
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static void StaticRegisterNativesUSubUVAnimation(); \
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friend struct ::Z_Construct_UClass_USubUVAnimation_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USubUVAnimation_NoRegister(); \
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public: \
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DECLARE_CLASS2(USubUVAnimation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USubUVAnimation_NoRegister) \
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DECLARE_SERIALIZER(USubUVAnimation) \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USubUVAnimation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubUVAnimation) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USubUVAnimation); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubUVAnimation); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USubUVAnimation(USubUVAnimation&&) = delete; \
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USubUVAnimation(const USubUVAnimation&) = delete; \
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ENGINE_API virtual ~USubUVAnimation();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_87_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USubUVAnimation;
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// ********** End Class USubUVAnimation ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h
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// ********** Begin Enum ESubUVBoundingVertexCount *************************************************
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#define FOREACH_ENUM_ESUBUVBOUNDINGVERTEXCOUNT(op) \
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op(BVC_FourVertices) \
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op(BVC_EightVertices)
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enum ESubUVBoundingVertexCount : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubUVBoundingVertexCount>();
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// ********** End Enum ESubUVBoundingVertexCount ***************************************************
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// ********** Begin Enum EOpacitySourceMode ********************************************************
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#define FOREACH_ENUM_EOPACITYSOURCEMODE(op) \
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op(OSM_Alpha) \
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op(OSM_ColorBrightness) \
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op(OSM_RedChannel) \
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op(OSM_GreenChannel) \
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op(OSM_BlueChannel)
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enum EOpacitySourceMode : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EOpacitySourceMode>();
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// ********** End Enum EOpacitySourceMode **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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