// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/SubUVAnimation.h" #ifdef ENGINE_SubUVAnimation_generated_h #error "SubUVAnimation.generated.h already included, missing '#pragma once' in SubUVAnimation.h" #endif #define ENGINE_SubUVAnimation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USubUVAnimation ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(USubUVAnimation, ENGINE_API) struct Z_Construct_UClass_USubUVAnimation_Statics; ENGINE_API UClass* Z_Construct_UClass_USubUVAnimation_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_INCLASS \ private: \ static void StaticRegisterNativesUSubUVAnimation(); \ friend struct ::Z_Construct_UClass_USubUVAnimation_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USubUVAnimation_NoRegister(); \ public: \ DECLARE_CLASS2(USubUVAnimation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USubUVAnimation_NoRegister) \ DECLARE_SERIALIZER(USubUVAnimation) \ FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USubUVAnimation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubUVAnimation) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USubUVAnimation); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubUVAnimation); \ /** Deleted move- and copy-constructors, should never be used */ \ USubUVAnimation(USubUVAnimation&&) = delete; \ USubUVAnimation(const USubUVAnimation&) = delete; \ ENGINE_API virtual ~USubUVAnimation(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_87_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h_90_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USubUVAnimation; // ********** End Class USubUVAnimation ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_SubUVAnimation_h // ********** Begin Enum ESubUVBoundingVertexCount ************************************************* #define FOREACH_ENUM_ESUBUVBOUNDINGVERTEXCOUNT(op) \ op(BVC_FourVertices) \ op(BVC_EightVertices) enum ESubUVBoundingVertexCount : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESubUVBoundingVertexCount *************************************************** // ********** Begin Enum EOpacitySourceMode ******************************************************** #define FOREACH_ENUM_EOPACITYSOURCEMODE(op) \ op(OSM_Alpha) \ op(OSM_ColorBrightness) \ op(OSM_RedChannel) \ op(OSM_GreenChannel) \ op(OSM_BlueChannel) enum EOpacitySourceMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EOpacitySourceMode ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS