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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshMerge.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

53 lines
2.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshMerge.h"
#ifdef ENGINE_SkeletalMeshMerge_generated_h
#error "SkeletalMeshMerge.generated.h already included, missing '#pragma once' in SkeletalMeshMerge.h"
#endif
#define ENGINE_SkeletalMeshMerge_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSkelMeshMergeSectionMapping **************************************
struct Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkelMeshMergeSectionMapping;
// ********** End ScriptStruct FSkelMeshMergeSectionMapping ****************************************
// ********** Begin ScriptStruct FSkelMeshMergeMeshUVTransforms ************************************
struct Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_96_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkelMeshMergeMeshUVTransforms;
// ********** End ScriptStruct FSkelMeshMergeMeshUVTransforms **************************************
// ********** Begin ScriptStruct FSkelMeshMergeUVTransformMapping **********************************
struct Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkelMeshMergeUVTransformMapping;
// ********** End ScriptStruct FSkelMeshMergeUVTransformMapping ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS