// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SkeletalMeshMerge.h" #ifdef ENGINE_SkeletalMeshMerge_generated_h #error "SkeletalMeshMerge.generated.h already included, missing '#pragma once' in SkeletalMeshMerge.h" #endif #define ENGINE_SkeletalMeshMerge_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSkelMeshMergeSectionMapping ************************************** struct Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_86_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkelMeshMergeSectionMapping; // ********** End ScriptStruct FSkelMeshMergeSectionMapping **************************************** // ********** Begin ScriptStruct FSkelMeshMergeMeshUVTransforms ************************************ struct Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics; #define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_96_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkelMeshMergeMeshUVTransforms; // ********** End ScriptStruct FSkelMeshMergeMeshUVTransforms ************************************** // ********** Begin ScriptStruct FSkelMeshMergeUVTransformMapping ********************************** struct Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_118_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkelMeshMergeUVTransformMapping; // ********** End ScriptStruct FSkelMeshMergeUVTransformMapping ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h PRAGMA_ENABLE_DEPRECATION_WARNINGS