38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SceneUtils.h"
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#ifdef ENGINE_SceneUtils_generated_h
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#error "SceneUtils.generated.h already included, missing '#pragma once' in SceneUtils.h"
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#endif
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#define ENGINE_SceneUtils_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SceneUtils_h
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// ********** Begin Enum EAntiAliasingMethod *******************************************************
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#define FOREACH_ENUM_EANTIALIASINGMETHOD(op) \
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op(AAM_None) \
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op(AAM_FXAA) \
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op(AAM_TemporalAA) \
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op(AAM_MSAA) \
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op(AAM_TSR) \
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op(AAM_SMAA)
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enum EAntiAliasingMethod : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAntiAliasingMethod>();
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// ********** End Enum EAntiAliasingMethod *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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