// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SceneUtils.h" #ifdef ENGINE_SceneUtils_generated_h #error "SceneUtils.generated.h already included, missing '#pragma once' in SceneUtils.h" #endif #define ENGINE_SceneUtils_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SceneUtils_h // ********** Begin Enum EAntiAliasingMethod ******************************************************* #define FOREACH_ENUM_EANTIALIASINGMETHOD(op) \ op(AAM_None) \ op(AAM_FXAA) \ op(AAM_TemporalAA) \ op(AAM_MSAA) \ op(AAM_TSR) \ op(AAM_SMAA) enum EAntiAliasingMethod : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAntiAliasingMethod ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS