Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/RotatingMovementComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

165 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/RotatingMovementComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeRotatingMovementComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_UMovementComponent();
ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent();
ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class URotatingMovementComponent ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_URotatingMovementComponent;
UClass* URotatingMovementComponent::GetPrivateStaticClass()
{
using TClass = URotatingMovementComponent;
if (!Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("RotatingMovementComponent"),
Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton,
StaticRegisterNativesURotatingMovementComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister()
{
return URotatingMovementComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_URotatingMovementComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Movement" },
{ "Comment", "/**\n * Performs continuous rotation of a component at a specific rotation rate.\n * Rotation can optionally be offset around a pivot point.\n * Collision testing is not performed during movement.\n */" },
{ "HideCategories", "Velocity" },
{ "IncludePath", "GameFramework/RotatingMovementComponent.h" },
{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
{ "ToolTip", "Performs continuous rotation of a component at a specific rotation rate.\nRotation can optionally be offset around a pivot point.\nCollision testing is not performed during movement." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationRate_MetaData[] = {
{ "Category", "RotatingComponent" },
{ "Comment", "/** How fast to update roll/pitch/yaw of the component we update. */" },
{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
{ "ToolTip", "How fast to update roll/pitch/yaw of the component we update." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PivotTranslation_MetaData[] = {
{ "Category", "RotatingComponent" },
{ "Comment", "/**\n\x09 * Translation of pivot point around which we rotate, relative to current rotation.\n\x09 * For instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\n\x09 * around the point +100 units along the local X axis from the center of the object,\n\x09 * rather than around the object's origin (the default).\n\x09 */" },
{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
{ "ToolTip", "Translation of pivot point around which we rotate, relative to current rotation.\nFor instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\naround the point +100 units along the local X axis from the center of the object,\nrather than around the object's origin (the default)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRotationInLocalSpace_MetaData[] = {
{ "Category", "RotatingComponent" },
{ "Comment", "/** Whether rotation is applied in local or world space. */" },
{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
{ "ToolTip", "Whether rotation is applied in local or world space." },
};
#endif // WITH_METADATA
// ********** Begin Class URotatingMovementComponent constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_RotationRate;
static const UECodeGen_Private::FStructPropertyParams NewProp_PivotTranslation;
static void NewProp_bRotationInLocalSpace_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRotationInLocalSpace;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class URotatingMovementComponent constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<URotatingMovementComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_URotatingMovementComponent_Statics
// ********** Begin Class URotatingMovementComponent Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate = { "RotationRate", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, RotationRate), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationRate_MetaData), NewProp_RotationRate_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation = { "PivotTranslation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, PivotTranslation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PivotTranslation_MetaData), NewProp_PivotTranslation_MetaData) };
void Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit(void* Obj)
{
((URotatingMovementComponent*)Obj)->bRotationInLocalSpace = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace = { "bRotationInLocalSpace", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(URotatingMovementComponent), &Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRotationInLocalSpace_MetaData), NewProp_bRotationInLocalSpace_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers) < 2048);
// ********** End Class URotatingMovementComponent Property Definitions ****************************
UObject* (*const Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovementComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams = {
&URotatingMovementComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams)
};
void URotatingMovementComponent::StaticRegisterNativesURotatingMovementComponent()
{
}
UClass* Z_Construct_UClass_URotatingMovementComponent()
{
if (!Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton, Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URotatingMovementComponent);
URotatingMovementComponent::~URotatingMovementComponent() {}
// ********** End Class URotatingMovementComponent *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_URotatingMovementComponent, URotatingMovementComponent::StaticClass, TEXT("URotatingMovementComponent"), &Z_Registration_Info_UClass_URotatingMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URotatingMovementComponent), 3789764808U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_3749095970{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS