// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/RotatingMovementComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeRotatingMovementComponent() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_UMovementComponent(); ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent(); ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class URotatingMovementComponent *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_URotatingMovementComponent; UClass* URotatingMovementComponent::GetPrivateStaticClass() { using TClass = URotatingMovementComponent; if (!Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("RotatingMovementComponent"), Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton, StaticRegisterNativesURotatingMovementComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton; } UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister() { return URotatingMovementComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_URotatingMovementComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "ClassGroupNames", "Movement" }, { "Comment", "/**\n * Performs continuous rotation of a component at a specific rotation rate.\n * Rotation can optionally be offset around a pivot point.\n * Collision testing is not performed during movement.\n */" }, { "HideCategories", "Velocity" }, { "IncludePath", "GameFramework/RotatingMovementComponent.h" }, { "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" }, { "ToolTip", "Performs continuous rotation of a component at a specific rotation rate.\nRotation can optionally be offset around a pivot point.\nCollision testing is not performed during movement." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationRate_MetaData[] = { { "Category", "RotatingComponent" }, { "Comment", "/** How fast to update roll/pitch/yaw of the component we update. */" }, { "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" }, { "ToolTip", "How fast to update roll/pitch/yaw of the component we update." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PivotTranslation_MetaData[] = { { "Category", "RotatingComponent" }, { "Comment", "/**\n\x09 * Translation of pivot point around which we rotate, relative to current rotation.\n\x09 * For instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\n\x09 * around the point +100 units along the local X axis from the center of the object,\n\x09 * rather than around the object's origin (the default).\n\x09 */" }, { "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" }, { "ToolTip", "Translation of pivot point around which we rotate, relative to current rotation.\nFor instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\naround the point +100 units along the local X axis from the center of the object,\nrather than around the object's origin (the default)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRotationInLocalSpace_MetaData[] = { { "Category", "RotatingComponent" }, { "Comment", "/** Whether rotation is applied in local or world space. */" }, { "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" }, { "ToolTip", "Whether rotation is applied in local or world space." }, }; #endif // WITH_METADATA // ********** Begin Class URotatingMovementComponent constinit property declarations *************** static const UECodeGen_Private::FStructPropertyParams NewProp_RotationRate; static const UECodeGen_Private::FStructPropertyParams NewProp_PivotTranslation; static void NewProp_bRotationInLocalSpace_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRotationInLocalSpace; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class URotatingMovementComponent constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_URotatingMovementComponent_Statics // ********** Begin Class URotatingMovementComponent Property Definitions ************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate = { "RotationRate", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, RotationRate), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationRate_MetaData), NewProp_RotationRate_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation = { "PivotTranslation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, PivotTranslation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PivotTranslation_MetaData), NewProp_PivotTranslation_MetaData) }; void Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit(void* Obj) { ((URotatingMovementComponent*)Obj)->bRotationInLocalSpace = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace = { "bRotationInLocalSpace", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(URotatingMovementComponent), &Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRotationInLocalSpace_MetaData), NewProp_bRotationInLocalSpace_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers) < 2048); // ********** End Class URotatingMovementComponent Property Definitions **************************** UObject* (*const Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovementComponent, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams = { &URotatingMovementComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams) }; void URotatingMovementComponent::StaticRegisterNativesURotatingMovementComponent() { } UClass* Z_Construct_UClass_URotatingMovementComponent() { if (!Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton, Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URotatingMovementComponent); URotatingMovementComponent::~URotatingMovementComponent() {} // ********** End Class URotatingMovementComponent ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_URotatingMovementComponent, URotatingMovementComponent::StaticClass, TEXT("URotatingMovementComponent"), &Z_Registration_Info_UClass_URotatingMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URotatingMovementComponent), 3789764808U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_3749095970{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS