158 lines
8.6 KiB
C++
158 lines
8.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/PlayerStart.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodePlayerStart() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_ANavigationObjectBase();
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ENGINE_API UClass* Z_Construct_UClass_APlayerStart();
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ENGINE_API UClass* Z_Construct_UClass_APlayerStart_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UArrowComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class APlayerStart *************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_APlayerStart;
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UClass* APlayerStart::GetPrivateStaticClass()
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{
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using TClass = APlayerStart;
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if (!Z_Registration_Info_UClass_APlayerStart.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("PlayerStart"),
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Z_Registration_Info_UClass_APlayerStart.InnerSingleton,
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StaticRegisterNativesAPlayerStart,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_APlayerStart.InnerSingleton;
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}
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UClass* Z_Construct_UClass_APlayerStart_NoRegister()
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{
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return APlayerStart::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_APlayerStart_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Common" },
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{ "Comment", "/** \n *\x09This class indicates a location where a player can spawn when the game begins.\n *\x09\n * \n *\x09@see https://docs.unrealengine.com/latest/INT/Engine/Actors/PlayerStart/\n */" },
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{ "HideCategories", "Collision Lighting LightColor Force" },
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{ "IncludePath", "GameFramework/PlayerStart.h" },
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{ "IsBlueprintBase", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "This class indicates a location where a player can spawn when the game begins.\n\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Actors/PlayerStart/" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerStartTag_MetaData[] = {
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{ "Category", "Object" },
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{ "Comment", "/** Used when searching for which playerstart to use. */" },
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{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
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{ "ToolTip", "Used when searching for which playerstart to use." },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ArrowComponent_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class APlayerStart constinit property declarations *****************************
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static const UECodeGen_Private::FNamePropertyParams NewProp_PlayerStartTag;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ArrowComponent;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class APlayerStart constinit property declarations *******************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<APlayerStart>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_APlayerStart_Statics
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// ********** Begin Class APlayerStart Property Definitions ****************************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_APlayerStart_Statics::NewProp_PlayerStartTag = { "PlayerStartTag", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerStart, PlayerStartTag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerStartTag_MetaData), NewProp_PlayerStartTag_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerStart_Statics::NewProp_ArrowComponent = { "ArrowComponent", nullptr, (EPropertyFlags)0x0144000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerStart, ArrowComponent), Z_Construct_UClass_UArrowComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ArrowComponent_MetaData), NewProp_ArrowComponent_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APlayerStart_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerStart_Statics::NewProp_PlayerStartTag,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerStart_Statics::NewProp_ArrowComponent,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::PropPointers) < 2048);
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// ********** End Class APlayerStart Property Definitions ******************************************
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UObject* (*const Z_Construct_UClass_APlayerStart_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_ANavigationObjectBase,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_APlayerStart_Statics::ClassParams = {
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&APlayerStart::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_APlayerStart_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::Class_MetaDataParams), Z_Construct_UClass_APlayerStart_Statics::Class_MetaDataParams)
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};
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void APlayerStart::StaticRegisterNativesAPlayerStart()
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{
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}
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UClass* Z_Construct_UClass_APlayerStart()
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{
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if (!Z_Registration_Info_UClass_APlayerStart.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APlayerStart.OuterSingleton, Z_Construct_UClass_APlayerStart_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_APlayerStart.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APlayerStart);
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APlayerStart::~APlayerStart() {}
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// ********** End Class APlayerStart ***************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_APlayerStart, APlayerStart::StaticClass, TEXT("APlayerStart"), &Z_Registration_Info_UClass_APlayerStart, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APlayerStart), 1234375134U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_2424709457{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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