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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlayerStart.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/PlayerStart.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePlayerStart() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_ANavigationObjectBase();
ENGINE_API UClass* Z_Construct_UClass_APlayerStart();
ENGINE_API UClass* Z_Construct_UClass_APlayerStart_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UArrowComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class APlayerStart *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_APlayerStart;
UClass* APlayerStart::GetPrivateStaticClass()
{
using TClass = APlayerStart;
if (!Z_Registration_Info_UClass_APlayerStart.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PlayerStart"),
Z_Registration_Info_UClass_APlayerStart.InnerSingleton,
StaticRegisterNativesAPlayerStart,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_APlayerStart.InnerSingleton;
}
UClass* Z_Construct_UClass_APlayerStart_NoRegister()
{
return APlayerStart::GetPrivateStaticClass();
}
struct Z_Construct_UClass_APlayerStart_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Common" },
{ "Comment", "/** \n *\x09This class indicates a location where a player can spawn when the game begins.\n *\x09\n * \n *\x09@see https://docs.unrealengine.com/latest/INT/Engine/Actors/PlayerStart/\n */" },
{ "HideCategories", "Collision Lighting LightColor Force" },
{ "IncludePath", "GameFramework/PlayerStart.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "This class indicates a location where a player can spawn when the game begins.\n\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Actors/PlayerStart/" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerStartTag_MetaData[] = {
{ "Category", "Object" },
{ "Comment", "/** Used when searching for which playerstart to use. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
{ "ToolTip", "Used when searching for which playerstart to use." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ArrowComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerStart.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class APlayerStart constinit property declarations *****************************
static const UECodeGen_Private::FNamePropertyParams NewProp_PlayerStartTag;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_ArrowComponent;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class APlayerStart constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<APlayerStart>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_APlayerStart_Statics
// ********** Begin Class APlayerStart Property Definitions ****************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_APlayerStart_Statics::NewProp_PlayerStartTag = { "PlayerStartTag", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerStart, PlayerStartTag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerStartTag_MetaData), NewProp_PlayerStartTag_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APlayerStart_Statics::NewProp_ArrowComponent = { "ArrowComponent", nullptr, (EPropertyFlags)0x0144000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APlayerStart, ArrowComponent), Z_Construct_UClass_UArrowComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ArrowComponent_MetaData), NewProp_ArrowComponent_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APlayerStart_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerStart_Statics::NewProp_PlayerStartTag,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APlayerStart_Statics::NewProp_ArrowComponent,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::PropPointers) < 2048);
// ********** End Class APlayerStart Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_APlayerStart_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ANavigationObjectBase,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_APlayerStart_Statics::ClassParams = {
&APlayerStart::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_APlayerStart_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APlayerStart_Statics::Class_MetaDataParams), Z_Construct_UClass_APlayerStart_Statics::Class_MetaDataParams)
};
void APlayerStart::StaticRegisterNativesAPlayerStart()
{
}
UClass* Z_Construct_UClass_APlayerStart()
{
if (!Z_Registration_Info_UClass_APlayerStart.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APlayerStart.OuterSingleton, Z_Construct_UClass_APlayerStart_Statics::ClassParams);
}
return Z_Registration_Info_UClass_APlayerStart.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APlayerStart);
APlayerStart::~APlayerStart() {}
// ********** End Class APlayerStart ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_APlayerStart, APlayerStart::StaticClass, TEXT("APlayerStart"), &Z_Registration_Info_UClass_APlayerStart, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APlayerStart), 1234375134U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_2424709457{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerStart_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS