136 lines
6.3 KiB
C++
136 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/PlayerInput.h"
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#ifdef ENGINE_PlayerInput_generated_h
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#error "PlayerInput.generated.h already included, missing '#pragma once' in PlayerInput.h"
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#endif
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#define ENGINE_PlayerInput_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APlayerController;
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struct FKey;
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// ********** Begin ScriptStruct FKeyBind **********************************************************
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struct Z_Construct_UScriptStruct_FKeyBind_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_36_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FKeyBind_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FKeyBind;
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// ********** End ScriptStruct FKeyBind ************************************************************
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// ********** Begin ScriptStruct FInputAxisProperties **********************************************
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struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_99_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputAxisProperties_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputAxisProperties;
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// ********** End ScriptStruct FInputAxisProperties ************************************************
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// ********** Begin ScriptStruct FInputAxisConfigEntry *********************************************
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struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_130_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputAxisConfigEntry;
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// ********** End ScriptStruct FInputAxisConfigEntry ***********************************************
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// ********** Begin ScriptStruct FInputActionKeyMapping ********************************************
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struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_149_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputActionKeyMapping;
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// ********** End ScriptStruct FInputActionKeyMapping **********************************************
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// ********** Begin ScriptStruct FInputAxisKeyMapping **********************************************
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struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_217_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputAxisKeyMapping;
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// ********** End ScriptStruct FInputAxisKeyMapping ************************************************
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// ********** Begin ScriptStruct FInputActionSpeechMapping *****************************************
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struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_276_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputActionSpeechMapping;
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// ********** End ScriptStruct FInputActionSpeechMapping *******************************************
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// ********** Begin Class UPlayerInput *************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetOuterAPlayerController); \
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DECLARE_FUNCTION(execClearSmoothing); \
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DECLARE_FUNCTION(execInvertAxis); \
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DECLARE_FUNCTION(execInvertAxisKey); \
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DECLARE_FUNCTION(execSetBind); \
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DECLARE_FUNCTION(execSetMouseSensitivity);
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struct Z_Construct_UClass_UPlayerInput_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUPlayerInput(); \
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friend struct ::Z_Construct_UClass_UPlayerInput_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPlayerInput_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPlayerInput, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPlayerInput_NoRegister) \
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DECLARE_SERIALIZER(UPlayerInput) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPlayerInput(UPlayerInput&&) = delete; \
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UPlayerInput(const UPlayerInput&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPlayerInput); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlayerInput); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPlayerInput) \
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ENGINE_API virtual ~UPlayerInput();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_420_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPlayerInput;
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// ********** End Class UPlayerInput ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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