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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlayerInput.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/PlayerInput.h"
#ifdef ENGINE_PlayerInput_generated_h
#error "PlayerInput.generated.h already included, missing '#pragma once' in PlayerInput.h"
#endif
#define ENGINE_PlayerInput_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
struct FKey;
// ********** Begin ScriptStruct FKeyBind **********************************************************
struct Z_Construct_UScriptStruct_FKeyBind_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_36_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FKeyBind_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FKeyBind;
// ********** End ScriptStruct FKeyBind ************************************************************
// ********** Begin ScriptStruct FInputAxisProperties **********************************************
struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_99_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputAxisProperties_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputAxisProperties;
// ********** End ScriptStruct FInputAxisProperties ************************************************
// ********** Begin ScriptStruct FInputAxisConfigEntry *********************************************
struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_130_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputAxisConfigEntry;
// ********** End ScriptStruct FInputAxisConfigEntry ***********************************************
// ********** Begin ScriptStruct FInputActionKeyMapping ********************************************
struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_149_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputActionKeyMapping;
// ********** End ScriptStruct FInputActionKeyMapping **********************************************
// ********** Begin ScriptStruct FInputAxisKeyMapping **********************************************
struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_217_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputAxisKeyMapping;
// ********** End ScriptStruct FInputAxisKeyMapping ************************************************
// ********** Begin ScriptStruct FInputActionSpeechMapping *****************************************
struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_276_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputActionSpeechMapping;
// ********** End ScriptStruct FInputActionSpeechMapping *******************************************
// ********** Begin Class UPlayerInput *************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetOuterAPlayerController); \
DECLARE_FUNCTION(execClearSmoothing); \
DECLARE_FUNCTION(execInvertAxis); \
DECLARE_FUNCTION(execInvertAxisKey); \
DECLARE_FUNCTION(execSetBind); \
DECLARE_FUNCTION(execSetMouseSensitivity);
struct Z_Construct_UClass_UPlayerInput_Statics;
ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUPlayerInput(); \
friend struct ::Z_Construct_UClass_UPlayerInput_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UPlayerInput_NoRegister(); \
public: \
DECLARE_CLASS2(UPlayerInput, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPlayerInput_NoRegister) \
DECLARE_SERIALIZER(UPlayerInput) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UPlayerInput(UPlayerInput&&) = delete; \
UPlayerInput(const UPlayerInput&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPlayerInput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlayerInput); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPlayerInput) \
ENGINE_API virtual ~UPlayerInput();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_420_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPlayerInput;
// ********** End Class UPlayerInput ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS