167 lines
12 KiB
C++
167 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "StateStream/ParticleSystemStateStream.h"
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#include "TransformStateStreamHandle.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeParticleSystemStateStream() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UFXSystemAsset_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState();
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STATESTREAM_API UScriptStruct* Z_Construct_UScriptStruct_FTransformHandle();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FParticleSystemStaticState ****************************************
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struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemStaticState); }
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static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemStaticState); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Static state for mesh instance. Can only be set upon creation\n" },
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{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
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{ "StateStreamStaticState", "true" },
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{ "ToolTip", "/\n Static state for mesh instance. Can only be set upon creation" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FParticleSystemStaticState constinit property declarations ********
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// ********** End ScriptStruct FParticleSystemStaticState constinit property declarations **********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FParticleSystemStaticState>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemStaticState;
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class UScriptStruct* FParticleSystemStaticState::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemStaticState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemStaticState"));
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}
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return Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"ParticleSystemStaticState",
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nullptr,
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0,
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sizeof(FParticleSystemStaticState),
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alignof(FParticleSystemStaticState),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState()
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{
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if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton);
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}
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// ********** End ScriptStruct FParticleSystemStaticState ******************************************
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// ********** Begin ScriptStruct FParticleSystemDynamicState ***************************************
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struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemDynamicState); }
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static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemDynamicState); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Dynamic state for mesh instance. Can be updated inside ticks\n" },
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{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
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{ "StateStreamDynamicState", "true" },
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{ "ToolTip", "/\n Dynamic state for mesh instance. Can be updated inside ticks" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = {
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{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SystemAsset_MetaData[] = {
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{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FParticleSystemDynamicState constinit property declarations *******
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static const UECodeGen_Private::FStructPropertyParams NewProp_Transform;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SystemAsset;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FParticleSystemDynamicState constinit property declarations *********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FParticleSystemDynamicState>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState;
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class UScriptStruct* FParticleSystemDynamicState::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemDynamicState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemDynamicState"));
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}
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return Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton;
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}
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// ********** Begin ScriptStruct FParticleSystemDynamicState Property Definitions ******************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, Transform), Z_Construct_UScriptStruct_FTransformHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) }; // 594694177
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset = { "SystemAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, SystemAsset), Z_Construct_UClass_UFXSystemAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SystemAsset_MetaData), NewProp_SystemAsset_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FParticleSystemDynamicState Property Definitions ********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"ParticleSystemDynamicState",
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Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers),
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sizeof(FParticleSystemDynamicState),
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alignof(FParticleSystemDynamicState),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState()
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{
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if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton);
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}
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// ********** End ScriptStruct FParticleSystemDynamicState *****************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FParticleSystemStaticState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::NewStructOps, TEXT("ParticleSystemStaticState"),&Z_Registration_Info_UScriptStruct_FParticleSystemStaticState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemStaticState), 3002230046U) },
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{ FParticleSystemDynamicState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewStructOps, TEXT("ParticleSystemDynamicState"),&Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemDynamicState), 2126086993U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_2790166354{
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TEXT("/Script/Engine"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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