// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "StateStream/ParticleSystemStateStream.h" #include "TransformStateStreamHandle.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeParticleSystemStateStream() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UFXSystemAsset_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState(); STATESTREAM_API UScriptStruct* Z_Construct_UScriptStruct_FTransformHandle(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FParticleSystemStaticState **************************************** struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics { static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemStaticState); } static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemStaticState); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Static state for mesh instance. Can only be set upon creation\n" }, { "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" }, { "StateStreamStaticState", "true" }, { "ToolTip", "/\n Static state for mesh instance. Can only be set upon creation" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FParticleSystemStaticState constinit property declarations ******** // ********** End ScriptStruct FParticleSystemStaticState constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemStaticState; class UScriptStruct* FParticleSystemStaticState::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton) { Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemStaticState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemStaticState")); } return Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ParticleSystemStaticState", nullptr, 0, sizeof(FParticleSystemStaticState), alignof(FParticleSystemStaticState), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState() { if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton); } // ********** End ScriptStruct FParticleSystemStaticState ****************************************** // ********** Begin ScriptStruct FParticleSystemDynamicState *************************************** struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics { static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemDynamicState); } static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemDynamicState); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Dynamic state for mesh instance. Can be updated inside ticks\n" }, { "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" }, { "StateStreamDynamicState", "true" }, { "ToolTip", "/\n Dynamic state for mesh instance. Can be updated inside ticks" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = { { "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SystemAsset_MetaData[] = { { "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FParticleSystemDynamicState constinit property declarations ******* static const UECodeGen_Private::FStructPropertyParams NewProp_Transform; static const UECodeGen_Private::FObjectPropertyParams NewProp_SystemAsset; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FParticleSystemDynamicState constinit property declarations ********* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState; class UScriptStruct* FParticleSystemDynamicState::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton) { Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemDynamicState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemDynamicState")); } return Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton; } // ********** Begin ScriptStruct FParticleSystemDynamicState Property Definitions ****************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, Transform), Z_Construct_UScriptStruct_FTransformHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) }; // 594694177 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset = { "SystemAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, SystemAsset), Z_Construct_UClass_UFXSystemAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SystemAsset_MetaData), NewProp_SystemAsset_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers) < 2048); // ********** End ScriptStruct FParticleSystemDynamicState Property Definitions ******************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ParticleSystemDynamicState", Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers), sizeof(FParticleSystemDynamicState), alignof(FParticleSystemDynamicState), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState() { if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton); } // ********** End ScriptStruct FParticleSystemDynamicState ***************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FParticleSystemStaticState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::NewStructOps, TEXT("ParticleSystemStaticState"),&Z_Registration_Info_UScriptStruct_FParticleSystemStaticState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemStaticState), 3002230046U) }, { FParticleSystemDynamicState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewStructOps, TEXT("ParticleSystemDynamicState"),&Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemDynamicState), 2126086993U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_2790166354{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS