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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationBoneSocket.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

92 lines
4.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Particles/Location/ParticleModuleLocationBoneSocket.h"
#ifdef ENGINE_ParticleModuleLocationBoneSocket_generated_h
#error "ParticleModuleLocationBoneSocket.generated.h already included, missing '#pragma once' in ParticleModuleLocationBoneSocket.h"
#endif
#define ENGINE_ParticleModuleLocationBoneSocket_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLocationBoneSocketInfo *******************************************
struct Z_Construct_UScriptStruct_FLocationBoneSocketInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLocationBoneSocketInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLocationBoneSocketInfo;
// ********** End ScriptStruct FLocationBoneSocketInfo *********************************************
// ********** Begin Class UParticleModuleLocationBoneSocket ****************************************
struct Z_Construct_UClass_UParticleModuleLocationBoneSocket_Statics;
ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_INCLASS \
private: \
static void StaticRegisterNativesUParticleModuleLocationBoneSocket(); \
friend struct ::Z_Construct_UClass_UParticleModuleLocationBoneSocket_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister(); \
public: \
DECLARE_CLASS2(UParticleModuleLocationBoneSocket, UParticleModuleLocationBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister) \
DECLARE_SERIALIZER(UParticleModuleLocationBoneSocket)
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UParticleModuleLocationBoneSocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLocationBoneSocket) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLocationBoneSocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLocationBoneSocket); \
/** Deleted move- and copy-constructors, should never be used */ \
UParticleModuleLocationBoneSocket(UParticleModuleLocationBoneSocket&&) = delete; \
UParticleModuleLocationBoneSocket(const UParticleModuleLocationBoneSocket&) = delete; \
ENGINE_API virtual ~UParticleModuleLocationBoneSocket();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_63_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UParticleModuleLocationBoneSocket;
// ********** End Class UParticleModuleLocationBoneSocket ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h
// ********** Begin Enum ELocationBoneSocketSource *************************************************
#define FOREACH_ENUM_ELOCATIONBONESOCKETSOURCE(op) \
op(BONESOCKETSOURCE_Bones) \
op(BONESOCKETSOURCE_Sockets)
enum ELocationBoneSocketSource : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELocationBoneSocketSource>();
// ********** End Enum ELocationBoneSocketSource ***************************************************
// ********** Begin Enum ELocationBoneSocketSelectionMethod ****************************************
#define FOREACH_ENUM_ELOCATIONBONESOCKETSELECTIONMETHOD(op) \
op(BONESOCKETSEL_Sequential) \
op(BONESOCKETSEL_Random)
enum ELocationBoneSocketSelectionMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELocationBoneSocketSelectionMethod>();
// ********** End Enum ELocationBoneSocketSelectionMethod ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS