// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Location/ParticleModuleLocationBoneSocket.h" #ifdef ENGINE_ParticleModuleLocationBoneSocket_generated_h #error "ParticleModuleLocationBoneSocket.generated.h already included, missing '#pragma once' in ParticleModuleLocationBoneSocket.h" #endif #define ENGINE_ParticleModuleLocationBoneSocket_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLocationBoneSocketInfo ******************************************* struct Z_Construct_UScriptStruct_FLocationBoneSocketInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLocationBoneSocketInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLocationBoneSocketInfo; // ********** End ScriptStruct FLocationBoneSocketInfo ********************************************* // ********** Begin Class UParticleModuleLocationBoneSocket **************************************** struct Z_Construct_UClass_UParticleModuleLocationBoneSocket_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleLocationBoneSocket(); \ friend struct ::Z_Construct_UClass_UParticleModuleLocationBoneSocket_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleLocationBoneSocket, UParticleModuleLocationBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLocationBoneSocket_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleLocationBoneSocket) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleLocationBoneSocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLocationBoneSocket) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLocationBoneSocket); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLocationBoneSocket); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleLocationBoneSocket(UParticleModuleLocationBoneSocket&&) = delete; \ UParticleModuleLocationBoneSocket(const UParticleModuleLocationBoneSocket&) = delete; \ ENGINE_API virtual ~UParticleModuleLocationBoneSocket(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_63_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h_66_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleLocationBoneSocket; // ********** End Class UParticleModuleLocationBoneSocket ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationBoneSocket_h // ********** Begin Enum ELocationBoneSocketSource ************************************************* #define FOREACH_ENUM_ELOCATIONBONESOCKETSOURCE(op) \ op(BONESOCKETSOURCE_Bones) \ op(BONESOCKETSOURCE_Sockets) enum ELocationBoneSocketSource : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELocationBoneSocketSource *************************************************** // ********** Begin Enum ELocationBoneSocketSelectionMethod **************************************** #define FOREACH_ENUM_ELOCATIONBONESOCKETSELECTIONMETHOD(op) \ op(BONESOCKETSEL_Sequential) \ op(BONESOCKETSEL_Random) enum ELocationBoneSocketSelectionMethod : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELocationBoneSocketSelectionMethod ****************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS