Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NetSerialization.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

67 lines
3.0 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/NetSerialization.h"
#ifdef ENGINE_NetSerialization_generated_h
#error "NetSerialization.generated.h already included, missing '#pragma once' in NetSerialization.h"
#endif
#define ENGINE_NetSerialization_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FVector_NetQuantize ***********************************************
struct Z_Construct_UScriptStruct_FVector_NetQuantize_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_411_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FVector Super;
struct FVector_NetQuantize;
// ********** End ScriptStruct FVector_NetQuantize *************************************************
// ********** Begin ScriptStruct FVector_NetQuantize10 *********************************************
struct Z_Construct_UScriptStruct_FVector_NetQuantize10_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_456_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize10_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FVector Super;
struct FVector_NetQuantize10;
// ********** End ScriptStruct FVector_NetQuantize10 ***********************************************
// ********** Begin ScriptStruct FVector_NetQuantize100 ********************************************
struct Z_Construct_UScriptStruct_FVector_NetQuantize100_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_501_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize100_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FVector Super;
struct FVector_NetQuantize100;
// ********** End ScriptStruct FVector_NetQuantize100 **********************************************
// ********** Begin ScriptStruct FVector_NetQuantizeNormal *****************************************
struct Z_Construct_UScriptStruct_FVector_NetQuantizeNormal_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_542_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantizeNormal_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FVector Super;
struct FVector_NetQuantizeNormal;
// ********** End ScriptStruct FVector_NetQuantizeNormal *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS