// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/NetSerialization.h" #ifdef ENGINE_NetSerialization_generated_h #error "NetSerialization.generated.h already included, missing '#pragma once' in NetSerialization.h" #endif #define ENGINE_NetSerialization_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FVector_NetQuantize *********************************************** struct Z_Construct_UScriptStruct_FVector_NetQuantize_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_411_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FVector Super; struct FVector_NetQuantize; // ********** End ScriptStruct FVector_NetQuantize ************************************************* // ********** Begin ScriptStruct FVector_NetQuantize10 ********************************************* struct Z_Construct_UScriptStruct_FVector_NetQuantize10_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_456_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize10_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FVector Super; struct FVector_NetQuantize10; // ********** End ScriptStruct FVector_NetQuantize10 *********************************************** // ********** Begin ScriptStruct FVector_NetQuantize100 ******************************************** struct Z_Construct_UScriptStruct_FVector_NetQuantize100_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_501_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantize100_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FVector Super; struct FVector_NetQuantize100; // ********** End ScriptStruct FVector_NetQuantize100 ********************************************** // ********** Begin ScriptStruct FVector_NetQuantizeNormal ***************************************** struct Z_Construct_UScriptStruct_FVector_NetQuantizeNormal_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h_542_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector_NetQuantizeNormal_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FVector Super; struct FVector_NetQuantizeNormal; // ********** End ScriptStruct FVector_NetQuantizeNormal ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_NetSerialization_h PRAGMA_ENABLE_DEPRECATION_WARNINGS