Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavMovementComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

584 lines
42 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/NavMovementComponent.h"
#include "AI/Navigation/NavigationTypes.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeNavMovementComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_UMovementComponent();
ENGINE_API UClass* Z_Construct_UClass_UNavMovementComponent();
ENGINE_API UClass* Z_Construct_UClass_UNavMovementComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UNavMovementInterface_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FMovementProperties();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FNavAgentProperties();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FNavMovementProperties();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UNavMovementComponent Function GetVelocityForNavMovement *****************
struct Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics
{
struct NavMovementComponent_eventGetVelocityForNavMovement_Parms
{
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Get the current velocity of the movement component */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Get the current velocity of the movement component" },
};
#endif // WITH_METADATA
// ********** Begin Function GetVelocityForNavMovement constinit property declarations *************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetVelocityForNavMovement constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetVelocityForNavMovement Property Definitions ************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(NavMovementComponent_eventGetVelocityForNavMovement_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers) < 2048);
// ********** End Function GetVelocityForNavMovement Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "GetVelocityForNavMovement", Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NavMovementComponent_eventGetVelocityForNavMovement_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NavMovementComponent_eventGetVelocityForNavMovement_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execGetVelocityForNavMovement)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=P_THIS->GetVelocityForNavMovement();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function GetVelocityForNavMovement *******************
// ********** Begin Class UNavMovementComponent Function IsCrouching *******************************
struct Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics
{
struct NavMovementComponent_eventIsCrouching_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Returns true if currently crouching */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Returns true if currently crouching" },
};
#endif // WITH_METADATA
// ********** Begin Function IsCrouching constinit property declarations ***************************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsCrouching constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsCrouching Property Definitions **************************************
void Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((NavMovementComponent_eventIsCrouching_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsCrouching_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers) < 2048);
// ********** End Function IsCrouching Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsCrouching", Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NavMovementComponent_eventIsCrouching_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NavMovementComponent_eventIsCrouching_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_IsCrouching()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execIsCrouching)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsCrouching();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function IsCrouching *********************************
// ********** Begin Class UNavMovementComponent Function IsFalling *********************************
struct Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics
{
struct NavMovementComponent_eventIsFalling_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground) */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)" },
};
#endif // WITH_METADATA
// ********** Begin Function IsFalling constinit property declarations *****************************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsFalling constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsFalling Property Definitions ****************************************
void Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((NavMovementComponent_eventIsFalling_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsFalling_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers) < 2048);
// ********** End Function IsFalling Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsFalling", Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NavMovementComponent_eventIsFalling_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NavMovementComponent_eventIsFalling_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_IsFalling()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execIsFalling)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsFalling();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function IsFalling ***********************************
// ********** Begin Class UNavMovementComponent Function IsFlying **********************************
struct Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics
{
struct NavMovementComponent_eventIsFlying_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Returns true if currently flying (moving through a non-fluid volume without resting on the ground) */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Returns true if currently flying (moving through a non-fluid volume without resting on the ground)" },
};
#endif // WITH_METADATA
// ********** Begin Function IsFlying constinit property declarations ******************************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsFlying constinit property declarations ********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsFlying Property Definitions *****************************************
void Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((NavMovementComponent_eventIsFlying_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsFlying_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers) < 2048);
// ********** End Function IsFlying Property Definitions *******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsFlying", Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NavMovementComponent_eventIsFlying_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NavMovementComponent_eventIsFlying_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_IsFlying()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execIsFlying)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsFlying();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function IsFlying ************************************
// ********** Begin Class UNavMovementComponent Function IsMovingOnGround **************************
struct Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics
{
struct NavMovementComponent_eventIsMovingOnGround_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Returns true if currently moving on the ground (e.g. walking or driving) */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Returns true if currently moving on the ground (e.g. walking or driving)" },
};
#endif // WITH_METADATA
// ********** Begin Function IsMovingOnGround constinit property declarations **********************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsMovingOnGround constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsMovingOnGround Property Definitions *********************************
void Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((NavMovementComponent_eventIsMovingOnGround_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsMovingOnGround_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers) < 2048);
// ********** End Function IsMovingOnGround Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsMovingOnGround", Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NavMovementComponent_eventIsMovingOnGround_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NavMovementComponent_eventIsMovingOnGround_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execIsMovingOnGround)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsMovingOnGround();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function IsMovingOnGround ****************************
// ********** Begin Class UNavMovementComponent Function IsSwimming ********************************
struct Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics
{
struct NavMovementComponent_eventIsSwimming_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Components|NavMovement" },
{ "Comment", "/** Returns true if currently swimming (moving through a fluid volume) */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Returns true if currently swimming (moving through a fluid volume)" },
};
#endif // WITH_METADATA
// ********** Begin Function IsSwimming constinit property declarations ****************************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsSwimming constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsSwimming Property Definitions ***************************************
void Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((NavMovementComponent_eventIsSwimming_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsSwimming_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers) < 2048);
// ********** End Function IsSwimming Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsSwimming", Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NavMovementComponent_eventIsSwimming_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NavMovementComponent_eventIsSwimming_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UNavMovementComponent_IsSwimming()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UNavMovementComponent::execIsSwimming)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsSwimming();
P_NATIVE_END;
}
// ********** End Class UNavMovementComponent Function IsSwimming **********************************
// ********** Begin Class UNavMovementComponent ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UNavMovementComponent;
UClass* UNavMovementComponent::GetPrivateStaticClass()
{
using TClass = UNavMovementComponent;
if (!Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("NavMovementComponent"),
Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton,
StaticRegisterNativesUNavMovementComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UNavMovementComponent_NoRegister()
{
return UNavMovementComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UNavMovementComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding.\n */" },
{ "IncludePath", "GameFramework/NavMovementComponent.h" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FixedPathBrakingDistance_MetaData[] = {
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "FixedPathBrakingDistance is deprecated, please use NavMovementProperties.FixedPathBrakingDistance instead." },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateNavAgentWithOwnersCollision_MetaData[] = {
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "bUpdateNavAgentWithOwnersCollision is deprecated, please use NavMovementProperties.bUpdateNavAgentWithOwnersCollision instead." },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAccelerationForPaths_MetaData[] = {
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "bUseAccelerationForPaths is deprecated, please use NavMovementProperties.bUseAccelerationForPaths instead." },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseFixedBrakingDistanceForPaths_MetaData[] = {
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "bUseFixedBrakingDistanceForPaths is deprecated, please use NavMovementProperties.bUseFixedBrakingDistanceForPaths instead." },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NavMovementProperties_MetaData[] = {
{ "Category", "NavMovement" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NavAgentProps_MetaData[] = {
{ "Category", "NavMovement" },
{ "Comment", "/** Properties that define how the component can move. */" },
{ "DisplayName", "Movement Capabilities" },
{ "Keywords", "Nav Agent" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Properties that define how the component can move." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovementState_MetaData[] = {
{ "Comment", "/** Expresses runtime state of character's movement. Put all temporal changes to movement properties here */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "Expresses runtime state of character's movement. Put all temporal changes to movement properties here" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PathFollowingComp_MetaData[] = {
{ "Comment", "/** object implementing IPathFollowingAgentInterface. Is private to control access to it.\n\x09 *\x09@see SetPathFollowingAgent, GetPathFollowingAgent */" },
{ "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" },
{ "ToolTip", "object implementing IPathFollowingAgentInterface. Is private to control access to it.\n @see SetPathFollowingAgent, GetPathFollowingAgent" },
};
#endif // WITH_METADATA
// ********** Begin Class UNavMovementComponent constinit property declarations ********************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FixedPathBrakingDistance;
static void NewProp_bUpdateNavAgentWithOwnersCollision_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateNavAgentWithOwnersCollision;
static void NewProp_bUseAccelerationForPaths_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAccelerationForPaths;
static void NewProp_bUseFixedBrakingDistanceForPaths_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseFixedBrakingDistanceForPaths;
static const UECodeGen_Private::FStructPropertyParams NewProp_NavMovementProperties;
static const UECodeGen_Private::FStructPropertyParams NewProp_NavAgentProps;
static const UECodeGen_Private::FStructPropertyParams NewProp_MovementState;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PathFollowingComp;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UNavMovementComponent constinit property declarations **********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetVelocityForNavMovement"), .Pointer = &UNavMovementComponent::execGetVelocityForNavMovement },
{ .NameUTF8 = UTF8TEXT("IsCrouching"), .Pointer = &UNavMovementComponent::execIsCrouching },
{ .NameUTF8 = UTF8TEXT("IsFalling"), .Pointer = &UNavMovementComponent::execIsFalling },
{ .NameUTF8 = UTF8TEXT("IsFlying"), .Pointer = &UNavMovementComponent::execIsFlying },
{ .NameUTF8 = UTF8TEXT("IsMovingOnGround"), .Pointer = &UNavMovementComponent::execIsMovingOnGround },
{ .NameUTF8 = UTF8TEXT("IsSwimming"), .Pointer = &UNavMovementComponent::execIsSwimming },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement, "GetVelocityForNavMovement" }, // 2498594417
{ &Z_Construct_UFunction_UNavMovementComponent_IsCrouching, "IsCrouching" }, // 2094017012
{ &Z_Construct_UFunction_UNavMovementComponent_IsFalling, "IsFalling" }, // 999634303
{ &Z_Construct_UFunction_UNavMovementComponent_IsFlying, "IsFlying" }, // 4178533195
{ &Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround, "IsMovingOnGround" }, // 1873037694
{ &Z_Construct_UFunction_UNavMovementComponent_IsSwimming, "IsSwimming" }, // 4130575598
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UNavMovementComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UNavMovementComponent_Statics
// ********** Begin Class UNavMovementComponent Property Definitions *******************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_FixedPathBrakingDistance = { "FixedPathBrakingDistance", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, FixedPathBrakingDistance_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FixedPathBrakingDistance_MetaData), NewProp_FixedPathBrakingDistance_MetaData) };
void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision_SetBit(void* Obj)
{
((UNavMovementComponent*)Obj)->bUpdateNavAgentWithOwnersCollision_DEPRECATED = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision = { "bUpdateNavAgentWithOwnersCollision", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateNavAgentWithOwnersCollision_MetaData), NewProp_bUpdateNavAgentWithOwnersCollision_MetaData) };
void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths_SetBit(void* Obj)
{
((UNavMovementComponent*)Obj)->bUseAccelerationForPaths_DEPRECATED = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths = { "bUseAccelerationForPaths", nullptr, (EPropertyFlags)0x0020080020044000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAccelerationForPaths_MetaData), NewProp_bUseAccelerationForPaths_MetaData) };
void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths_SetBit(void* Obj)
{
((UNavMovementComponent*)Obj)->bUseFixedBrakingDistanceForPaths_DEPRECATED = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths = { "bUseFixedBrakingDistanceForPaths", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseFixedBrakingDistanceForPaths_MetaData), NewProp_bUseFixedBrakingDistanceForPaths_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavMovementProperties = { "NavMovementProperties", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, NavMovementProperties), Z_Construct_UScriptStruct_FNavMovementProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NavMovementProperties_MetaData), NewProp_NavMovementProperties_MetaData) }; // 4043293577
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavAgentProps = { "NavAgentProps", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, NavAgentProps), Z_Construct_UScriptStruct_FNavAgentProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NavAgentProps_MetaData), NewProp_NavAgentProps_MetaData) }; // 3249677727
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_MovementState = { "MovementState", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, MovementState), Z_Construct_UScriptStruct_FMovementProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovementState_MetaData), NewProp_MovementState_MetaData) }; // 3501893142
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_PathFollowingComp = { "PathFollowingComp", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, PathFollowingComp), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PathFollowingComp_MetaData), NewProp_PathFollowingComp_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_FixedPathBrakingDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavMovementProperties,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavAgentProps,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_MovementState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_PathFollowingComp,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers) < 2048);
// ********** End Class UNavMovementComponent Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UNavMovementComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovementComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UNavMovementComponent_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UNavMovementInterface_NoRegister, (int32)VTABLE_OFFSET(UNavMovementComponent, INavMovementInterface), false }, // 2277310458
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UNavMovementComponent_Statics::ClassParams = {
&UNavMovementComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x00A800A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UNavMovementComponent_Statics::Class_MetaDataParams)
};
void UNavMovementComponent::StaticRegisterNativesUNavMovementComponent()
{
UClass* Class = UNavMovementComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UNavMovementComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UNavMovementComponent()
{
if (!Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton, Z_Construct_UClass_UNavMovementComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UNavMovementComponent);
UNavMovementComponent::~UNavMovementComponent() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UNavMovementComponent)
// ********** End Class UNavMovementComponent ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UNavMovementComponent, UNavMovementComponent::StaticClass, TEXT("UNavMovementComponent"), &Z_Registration_Info_UClass_UNavMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UNavMovementComponent), 3513104053U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_3333213520{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS