// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/NavMovementComponent.h" #include "AI/Navigation/NavigationTypes.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeNavMovementComponent() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_UMovementComponent(); ENGINE_API UClass* Z_Construct_UClass_UNavMovementComponent(); ENGINE_API UClass* Z_Construct_UClass_UNavMovementComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UNavMovementInterface_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FMovementProperties(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FNavAgentProperties(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FNavMovementProperties(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UNavMovementComponent Function GetVelocityForNavMovement ***************** struct Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics { struct NavMovementComponent_eventGetVelocityForNavMovement_Parms { FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Get the current velocity of the movement component */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Get the current velocity of the movement component" }, }; #endif // WITH_METADATA // ********** Begin Function GetVelocityForNavMovement constinit property declarations ************* static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetVelocityForNavMovement constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetVelocityForNavMovement Property Definitions ************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(NavMovementComponent_eventGetVelocityForNavMovement_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers) < 2048); // ********** End Function GetVelocityForNavMovement Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "GetVelocityForNavMovement", Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NavMovementComponent_eventGetVelocityForNavMovement_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::NavMovementComponent_eventGetVelocityForNavMovement_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execGetVelocityForNavMovement) { P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=P_THIS->GetVelocityForNavMovement(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function GetVelocityForNavMovement ******************* // ********** Begin Class UNavMovementComponent Function IsCrouching ******************************* struct Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics { struct NavMovementComponent_eventIsCrouching_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Returns true if currently crouching */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Returns true if currently crouching" }, }; #endif // WITH_METADATA // ********** Begin Function IsCrouching constinit property declarations *************************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsCrouching constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsCrouching Property Definitions ************************************** void Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((NavMovementComponent_eventIsCrouching_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsCrouching_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers) < 2048); // ********** End Function IsCrouching Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsCrouching", Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NavMovementComponent_eventIsCrouching_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::NavMovementComponent_eventIsCrouching_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_IsCrouching() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsCrouching_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execIsCrouching) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsCrouching(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function IsCrouching ********************************* // ********** Begin Class UNavMovementComponent Function IsFalling ********************************* struct Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics { struct NavMovementComponent_eventIsFalling_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground) */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)" }, }; #endif // WITH_METADATA // ********** Begin Function IsFalling constinit property declarations ***************************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsFalling constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsFalling Property Definitions **************************************** void Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((NavMovementComponent_eventIsFalling_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsFalling_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers) < 2048); // ********** End Function IsFalling Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsFalling", Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NavMovementComponent_eventIsFalling_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::NavMovementComponent_eventIsFalling_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_IsFalling() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsFalling_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execIsFalling) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsFalling(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function IsFalling *********************************** // ********** Begin Class UNavMovementComponent Function IsFlying ********************************** struct Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics { struct NavMovementComponent_eventIsFlying_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Returns true if currently flying (moving through a non-fluid volume without resting on the ground) */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Returns true if currently flying (moving through a non-fluid volume without resting on the ground)" }, }; #endif // WITH_METADATA // ********** Begin Function IsFlying constinit property declarations ****************************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsFlying constinit property declarations ******************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsFlying Property Definitions ***************************************** void Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((NavMovementComponent_eventIsFlying_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsFlying_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers) < 2048); // ********** End Function IsFlying Property Definitions ******************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsFlying", Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NavMovementComponent_eventIsFlying_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::NavMovementComponent_eventIsFlying_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_IsFlying() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsFlying_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execIsFlying) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsFlying(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function IsFlying ************************************ // ********** Begin Class UNavMovementComponent Function IsMovingOnGround ************************** struct Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics { struct NavMovementComponent_eventIsMovingOnGround_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Returns true if currently moving on the ground (e.g. walking or driving) */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Returns true if currently moving on the ground (e.g. walking or driving)" }, }; #endif // WITH_METADATA // ********** Begin Function IsMovingOnGround constinit property declarations ********************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsMovingOnGround constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsMovingOnGround Property Definitions ********************************* void Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((NavMovementComponent_eventIsMovingOnGround_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsMovingOnGround_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers) < 2048); // ********** End Function IsMovingOnGround Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsMovingOnGround", Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NavMovementComponent_eventIsMovingOnGround_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::NavMovementComponent_eventIsMovingOnGround_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execIsMovingOnGround) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsMovingOnGround(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function IsMovingOnGround **************************** // ********** Begin Class UNavMovementComponent Function IsSwimming ******************************** struct Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics { struct NavMovementComponent_eventIsSwimming_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Components|NavMovement" }, { "Comment", "/** Returns true if currently swimming (moving through a fluid volume) */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Returns true if currently swimming (moving through a fluid volume)" }, }; #endif // WITH_METADATA // ********** Begin Function IsSwimming constinit property declarations **************************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsSwimming constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsSwimming Property Definitions *************************************** void Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((NavMovementComponent_eventIsSwimming_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(NavMovementComponent_eventIsSwimming_Parms), &Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers) < 2048); // ********** End Function IsSwimming Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UNavMovementComponent, nullptr, "IsSwimming", Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::PropPointers), sizeof(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NavMovementComponent_eventIsSwimming_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::Function_MetaDataParams), Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::NavMovementComponent_eventIsSwimming_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UNavMovementComponent_IsSwimming() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UNavMovementComponent_IsSwimming_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UNavMovementComponent::execIsSwimming) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsSwimming(); P_NATIVE_END; } // ********** End Class UNavMovementComponent Function IsSwimming ********************************** // ********** Begin Class UNavMovementComponent **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UNavMovementComponent; UClass* UNavMovementComponent::GetPrivateStaticClass() { using TClass = UNavMovementComponent; if (!Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("NavMovementComponent"), Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton, StaticRegisterNativesUNavMovementComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UNavMovementComponent.InnerSingleton; } UClass* Z_Construct_UClass_UNavMovementComponent_NoRegister() { return UNavMovementComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UNavMovementComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding.\n */" }, { "IncludePath", "GameFramework/NavMovementComponent.h" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FixedPathBrakingDistance_MetaData[] = { { "DeprecatedProperty", "" }, { "DeprecationMessage", "FixedPathBrakingDistance is deprecated, please use NavMovementProperties.FixedPathBrakingDistance instead." }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateNavAgentWithOwnersCollision_MetaData[] = { { "DeprecatedProperty", "" }, { "DeprecationMessage", "bUpdateNavAgentWithOwnersCollision is deprecated, please use NavMovementProperties.bUpdateNavAgentWithOwnersCollision instead." }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAccelerationForPaths_MetaData[] = { { "DeprecatedProperty", "" }, { "DeprecationMessage", "bUseAccelerationForPaths is deprecated, please use NavMovementProperties.bUseAccelerationForPaths instead." }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseFixedBrakingDistanceForPaths_MetaData[] = { { "DeprecatedProperty", "" }, { "DeprecationMessage", "bUseFixedBrakingDistanceForPaths is deprecated, please use NavMovementProperties.bUseFixedBrakingDistanceForPaths instead." }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NavMovementProperties_MetaData[] = { { "Category", "NavMovement" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NavAgentProps_MetaData[] = { { "Category", "NavMovement" }, { "Comment", "/** Properties that define how the component can move. */" }, { "DisplayName", "Movement Capabilities" }, { "Keywords", "Nav Agent" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Properties that define how the component can move." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovementState_MetaData[] = { { "Comment", "/** Expresses runtime state of character's movement. Put all temporal changes to movement properties here */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "Expresses runtime state of character's movement. Put all temporal changes to movement properties here" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PathFollowingComp_MetaData[] = { { "Comment", "/** object implementing IPathFollowingAgentInterface. Is private to control access to it.\n\x09 *\x09@see SetPathFollowingAgent, GetPathFollowingAgent */" }, { "ModuleRelativePath", "Classes/GameFramework/NavMovementComponent.h" }, { "ToolTip", "object implementing IPathFollowingAgentInterface. Is private to control access to it.\n @see SetPathFollowingAgent, GetPathFollowingAgent" }, }; #endif // WITH_METADATA // ********** Begin Class UNavMovementComponent constinit property declarations ******************** static const UECodeGen_Private::FFloatPropertyParams NewProp_FixedPathBrakingDistance; static void NewProp_bUpdateNavAgentWithOwnersCollision_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateNavAgentWithOwnersCollision; static void NewProp_bUseAccelerationForPaths_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAccelerationForPaths; static void NewProp_bUseFixedBrakingDistanceForPaths_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseFixedBrakingDistanceForPaths; static const UECodeGen_Private::FStructPropertyParams NewProp_NavMovementProperties; static const UECodeGen_Private::FStructPropertyParams NewProp_NavAgentProps; static const UECodeGen_Private::FStructPropertyParams NewProp_MovementState; static const UECodeGen_Private::FObjectPropertyParams NewProp_PathFollowingComp; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UNavMovementComponent constinit property declarations ********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetVelocityForNavMovement"), .Pointer = &UNavMovementComponent::execGetVelocityForNavMovement }, { .NameUTF8 = UTF8TEXT("IsCrouching"), .Pointer = &UNavMovementComponent::execIsCrouching }, { .NameUTF8 = UTF8TEXT("IsFalling"), .Pointer = &UNavMovementComponent::execIsFalling }, { .NameUTF8 = UTF8TEXT("IsFlying"), .Pointer = &UNavMovementComponent::execIsFlying }, { .NameUTF8 = UTF8TEXT("IsMovingOnGround"), .Pointer = &UNavMovementComponent::execIsMovingOnGround }, { .NameUTF8 = UTF8TEXT("IsSwimming"), .Pointer = &UNavMovementComponent::execIsSwimming }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UNavMovementComponent_GetVelocityForNavMovement, "GetVelocityForNavMovement" }, // 2498594417 { &Z_Construct_UFunction_UNavMovementComponent_IsCrouching, "IsCrouching" }, // 2094017012 { &Z_Construct_UFunction_UNavMovementComponent_IsFalling, "IsFalling" }, // 999634303 { &Z_Construct_UFunction_UNavMovementComponent_IsFlying, "IsFlying" }, // 4178533195 { &Z_Construct_UFunction_UNavMovementComponent_IsMovingOnGround, "IsMovingOnGround" }, // 1873037694 { &Z_Construct_UFunction_UNavMovementComponent_IsSwimming, "IsSwimming" }, // 4130575598 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UNavMovementComponent_Statics // ********** Begin Class UNavMovementComponent Property Definitions ******************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_FixedPathBrakingDistance = { "FixedPathBrakingDistance", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, FixedPathBrakingDistance_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FixedPathBrakingDistance_MetaData), NewProp_FixedPathBrakingDistance_MetaData) }; void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision_SetBit(void* Obj) { ((UNavMovementComponent*)Obj)->bUpdateNavAgentWithOwnersCollision_DEPRECATED = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision = { "bUpdateNavAgentWithOwnersCollision", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateNavAgentWithOwnersCollision_MetaData), NewProp_bUpdateNavAgentWithOwnersCollision_MetaData) }; void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths_SetBit(void* Obj) { ((UNavMovementComponent*)Obj)->bUseAccelerationForPaths_DEPRECATED = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths = { "bUseAccelerationForPaths", nullptr, (EPropertyFlags)0x0020080020044000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAccelerationForPaths_MetaData), NewProp_bUseAccelerationForPaths_MetaData) }; void Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths_SetBit(void* Obj) { ((UNavMovementComponent*)Obj)->bUseFixedBrakingDistanceForPaths_DEPRECATED = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths = { "bUseFixedBrakingDistanceForPaths", nullptr, (EPropertyFlags)0x0020080020000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UNavMovementComponent), &Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseFixedBrakingDistanceForPaths_MetaData), NewProp_bUseFixedBrakingDistanceForPaths_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavMovementProperties = { "NavMovementProperties", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, NavMovementProperties), Z_Construct_UScriptStruct_FNavMovementProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NavMovementProperties_MetaData), NewProp_NavMovementProperties_MetaData) }; // 4043293577 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavAgentProps = { "NavAgentProps", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, NavAgentProps), Z_Construct_UScriptStruct_FNavAgentProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NavAgentProps_MetaData), NewProp_NavAgentProps_MetaData) }; // 3249677727 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_MovementState = { "MovementState", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, MovementState), Z_Construct_UScriptStruct_FMovementProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovementState_MetaData), NewProp_MovementState_MetaData) }; // 3501893142 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_PathFollowingComp = { "PathFollowingComp", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UNavMovementComponent, PathFollowingComp), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PathFollowingComp_MetaData), NewProp_PathFollowingComp_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_FixedPathBrakingDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUpdateNavAgentWithOwnersCollision, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseAccelerationForPaths, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_bUseFixedBrakingDistanceForPaths, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavMovementProperties, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_NavAgentProps, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_MovementState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UNavMovementComponent_Statics::NewProp_PathFollowingComp, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers) < 2048); // ********** End Class UNavMovementComponent Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UNavMovementComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovementComponent, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UNavMovementComponent_Statics::InterfaceParams[] = { { Z_Construct_UClass_UNavMovementInterface_NoRegister, (int32)VTABLE_OFFSET(UNavMovementComponent, INavMovementInterface), false }, // 2277310458 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_UNavMovementComponent_Statics::ClassParams = { &UNavMovementComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x00A800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UNavMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UNavMovementComponent_Statics::Class_MetaDataParams) }; void UNavMovementComponent::StaticRegisterNativesUNavMovementComponent() { UClass* Class = UNavMovementComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UNavMovementComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UNavMovementComponent() { if (!Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton, Z_Construct_UClass_UNavMovementComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UNavMovementComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UNavMovementComponent); UNavMovementComponent::~UNavMovementComponent() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UNavMovementComponent) // ********** End Class UNavMovementComponent ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UNavMovementComponent, UNavMovementComponent::StaticClass, TEXT("UNavMovementComponent"), &Z_Registration_Info_UClass_UNavMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UNavMovementComponent), 3513104053U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_3333213520{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementComponent_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS