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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialInstanceDynamic.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

102 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialInstanceDynamic.h"
#ifdef ENGINE_MaterialInstanceDynamic_generated_h
#error "MaterialInstanceDynamic.generated.h already included, missing '#pragma once' in MaterialInstanceDynamic.h"
#endif
#define ENGINE_MaterialInstanceDynamic_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInstance;
class UMaterialInterface;
class URuntimeVirtualTexture;
class USparseVolumeTexture;
class UTexture;
class UTextureCollection;
struct FLinearColor;
struct FMaterialParameterInfo;
// ********** Begin Class UMaterialInstanceDynamic *************************************************
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_RPC_WRAPPERS \
DECLARE_FUNCTION(execCopyParameterOverrides); \
DECLARE_FUNCTION(execCopyInterpParameters); \
DECLARE_FUNCTION(execK2_CopyMaterialInstanceParameters); \
DECLARE_FUNCTION(execK2_InterpolateMaterialInstanceParams); \
DECLARE_FUNCTION(execK2_GetVectorParameterValueByInfo); \
DECLARE_FUNCTION(execK2_GetVectorParameterValue); \
DECLARE_FUNCTION(execSetVectorParameterValueByInfo); \
DECLARE_FUNCTION(execSetDoubleVectorParameterValue); \
DECLARE_FUNCTION(execSetVectorParameterValue); \
DECLARE_FUNCTION(execK2_GetTextureCollectionParameterValue); \
DECLARE_FUNCTION(execK2_GetTextureCollectionParameterValueByInfo); \
DECLARE_FUNCTION(execSetTextureCollectionParameterValueByInfo); \
DECLARE_FUNCTION(execSetTextureCollectionParameterValue); \
DECLARE_FUNCTION(execK2_GetTextureParameterValueByInfo); \
DECLARE_FUNCTION(execK2_GetTextureParameterValue); \
DECLARE_FUNCTION(execSetSparseVolumeTextureParameterValue); \
DECLARE_FUNCTION(execSetRuntimeVirtualTextureParameterValueByInfo); \
DECLARE_FUNCTION(execSetRuntimeVirtualTextureParameterValue); \
DECLARE_FUNCTION(execSetTextureParameterValueByInfo); \
DECLARE_FUNCTION(execSetTextureParameterValue); \
DECLARE_FUNCTION(execK2_GetScalarParameterValueByInfo); \
DECLARE_FUNCTION(execK2_GetScalarParameterValue); \
DECLARE_FUNCTION(execSetScalarParameterByIndex); \
DECLARE_FUNCTION(execInitializeScalarParameterAndGetIndex); \
DECLARE_FUNCTION(execSetScalarParameterValueByInfo); \
DECLARE_FUNCTION(execSetScalarParameterValue);
struct Z_Construct_UClass_UMaterialInstanceDynamic_Statics;
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_INCLASS \
private: \
static void StaticRegisterNativesUMaterialInstanceDynamic(); \
friend struct ::Z_Construct_UClass_UMaterialInstanceDynamic_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialInstanceDynamic, UMaterialInstance, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister) \
DECLARE_SERIALIZER(UMaterialInstanceDynamic)
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UMaterialInstanceDynamic(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialInstanceDynamic) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialInstanceDynamic); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialInstanceDynamic); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialInstanceDynamic(UMaterialInstanceDynamic&&) = delete; \
UMaterialInstanceDynamic(const UMaterialInstanceDynamic&) = delete; \
ENGINE_API virtual ~UMaterialInstanceDynamic();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialInstanceDynamic;
// ********** End Class UMaterialInstanceDynamic ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialInstanceDynamic_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS