97 lines
4.6 KiB
C++
97 lines
4.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialAggregate.h"
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#ifdef ENGINE_MaterialAggregate_generated_h
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#error "MaterialAggregate.generated.h already included, missing '#pragma once' in MaterialAggregate.h"
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#endif
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#define ENGINE_MaterialAggregate_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMaterialAggregateAttribute ***************************************
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struct Z_Construct_UScriptStruct_FMaterialAggregateAttribute_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialAggregateAttribute_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMaterialAggregateAttribute;
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// ********** End ScriptStruct FMaterialAggregateAttribute *****************************************
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// ********** Begin Class UMaterialAggregate *******************************************************
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struct Z_Construct_UClass_UMaterialAggregate_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialAggregate_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialAggregate(); \
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friend struct ::Z_Construct_UClass_UMaterialAggregate_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialAggregate_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialAggregate, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialAggregate_NoRegister) \
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DECLARE_SERIALIZER(UMaterialAggregate)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialAggregate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialAggregate(UMaterialAggregate&&) = delete; \
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UMaterialAggregate(const UMaterialAggregate&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialAggregate); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialAggregate); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialAggregate) \
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ENGINE_API virtual ~UMaterialAggregate();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_80_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialAggregate;
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// ********** End Class UMaterialAggregate *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h
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// ********** Begin Enum EMaterialAggregateAttributeType *******************************************
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#define FOREACH_ENUM_EMATERIALAGGREGATEATTRIBUTETYPE(op) \
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op(EMaterialAggregateAttributeType::Bool1) \
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op(EMaterialAggregateAttributeType::Bool2) \
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op(EMaterialAggregateAttributeType::Bool3) \
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op(EMaterialAggregateAttributeType::Bool4) \
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op(EMaterialAggregateAttributeType::UInt1) \
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op(EMaterialAggregateAttributeType::UInt2) \
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op(EMaterialAggregateAttributeType::UInt3) \
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op(EMaterialAggregateAttributeType::UInt4) \
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op(EMaterialAggregateAttributeType::Float1) \
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op(EMaterialAggregateAttributeType::Float2) \
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op(EMaterialAggregateAttributeType::Float3) \
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op(EMaterialAggregateAttributeType::Float4) \
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op(EMaterialAggregateAttributeType::ShadingModel) \
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op(EMaterialAggregateAttributeType::MaterialAttributes) \
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op(EMaterialAggregateAttributeType::Aggregate)
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enum class EMaterialAggregateAttributeType;
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template<> struct TIsUEnumClass<EMaterialAggregateAttributeType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialAggregateAttributeType>();
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// ********** End Enum EMaterialAggregateAttributeType *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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