// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialAggregate.h" #ifdef ENGINE_MaterialAggregate_generated_h #error "MaterialAggregate.generated.h already included, missing '#pragma once' in MaterialAggregate.h" #endif #define ENGINE_MaterialAggregate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialAggregateAttribute *************************************** struct Z_Construct_UScriptStruct_FMaterialAggregateAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialAggregateAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMaterialAggregateAttribute; // ********** End ScriptStruct FMaterialAggregateAttribute ***************************************** // ********** Begin Class UMaterialAggregate ******************************************************* struct Z_Construct_UClass_UMaterialAggregate_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialAggregate_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialAggregate(); \ friend struct ::Z_Construct_UClass_UMaterialAggregate_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialAggregate_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialAggregate, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialAggregate_NoRegister) \ DECLARE_SERIALIZER(UMaterialAggregate) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialAggregate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialAggregate(UMaterialAggregate&&) = delete; \ UMaterialAggregate(const UMaterialAggregate&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialAggregate); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialAggregate); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialAggregate) \ ENGINE_API virtual ~UMaterialAggregate(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_80_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h_83_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialAggregate; // ********** End Class UMaterialAggregate ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialAggregate_h // ********** Begin Enum EMaterialAggregateAttributeType ******************************************* #define FOREACH_ENUM_EMATERIALAGGREGATEATTRIBUTETYPE(op) \ op(EMaterialAggregateAttributeType::Bool1) \ op(EMaterialAggregateAttributeType::Bool2) \ op(EMaterialAggregateAttributeType::Bool3) \ op(EMaterialAggregateAttributeType::Bool4) \ op(EMaterialAggregateAttributeType::UInt1) \ op(EMaterialAggregateAttributeType::UInt2) \ op(EMaterialAggregateAttributeType::UInt3) \ op(EMaterialAggregateAttributeType::UInt4) \ op(EMaterialAggregateAttributeType::Float1) \ op(EMaterialAggregateAttributeType::Float2) \ op(EMaterialAggregateAttributeType::Float3) \ op(EMaterialAggregateAttributeType::Float4) \ op(EMaterialAggregateAttributeType::ShadingModel) \ op(EMaterialAggregateAttributeType::MaterialAttributes) \ op(EMaterialAggregateAttributeType::Aggregate) enum class EMaterialAggregateAttributeType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialAggregateAttributeType ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS