Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LocalPlayer.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

178 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/LocalPlayer.h"
#include "Engine/Engine.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLocalPlayer() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer();
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPlayer();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ULocalPlayer *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULocalPlayer;
UClass* ULocalPlayer::GetPrivateStaticClass()
{
using TClass = ULocalPlayer;
if (!Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LocalPlayer"),
Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton,
StaticRegisterNativesULocalPlayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton;
}
UClass* Z_Construct_UClass_ULocalPlayer_NoRegister()
{
return ULocalPlayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULocalPlayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n *\x09""Each player that is active on the current client/listen server has a LocalPlayer.\n *\x09It stays active across maps, and there may be several spawned in the case of splitscreen/coop.\n *\x09There will be 0 spawned on dedicated servers.\n */" },
{ "IncludePath", "Engine/LocalPlayer.h" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "Each player that is active on the current client/listen server has a LocalPlayer.\nIt stays active across maps, and there may be several spawned in the case of splitscreen/coop.\nThere will be 0 spawned on dedicated servers." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewportClient_MetaData[] = {
{ "Comment", "/** The primary viewport containing this player's view. */" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "The primary viewport containing this player's view." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = {
{ "Comment", "/** How to constrain perspective viewport FOV */" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "How to constrain perspective viewport FOV" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingLevelPlayerControllerClass_MetaData[] = {
{ "Comment", "/** The class of PlayerController to spawn for players logging in. */" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "The class of PlayerController to spawn for players logging in." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSentSplitJoin_MetaData[] = {
{ "Category", "LocalPlayer" },
{ "Comment", "/** set when we've sent a split join request */" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "set when we've sent a split join request" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerId_MetaData[] = {
{ "Comment", "/** The controller ID which this player accepts input from. */" },
{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
{ "ToolTip", "The controller ID which this player accepts input from." },
};
#endif // WITH_METADATA
// ********** Begin Class ULocalPlayer constinit property declarations *****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewportClient;
static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint;
static const UECodeGen_Private::FClassPropertyParams NewProp_PendingLevelPlayerControllerClass;
static void NewProp_bSentSplitJoin_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSentSplitJoin;
static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerId;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ULocalPlayer constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULocalPlayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULocalPlayer_Statics
// ********** Begin Class ULocalPlayer Property Definitions ****************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient = { "ViewportClient", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ViewportClient), Z_Construct_UClass_UGameViewportClient_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewportClient_MetaData), NewProp_ViewportClient_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass = { "PendingLevelPlayerControllerClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, PendingLevelPlayerControllerClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingLevelPlayerControllerClass_MetaData), NewProp_PendingLevelPlayerControllerClass_MetaData) };
void Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit(void* Obj)
{
((ULocalPlayer*)Obj)->bSentSplitJoin = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin = { "bSentSplitJoin", nullptr, (EPropertyFlags)0x0010000000022001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ULocalPlayer), &Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSentSplitJoin_MetaData), NewProp_bSentSplitJoin_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId = { "ControllerId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ControllerId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerId_MetaData), NewProp_ControllerId_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalPlayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers) < 2048);
// ********** End Class ULocalPlayer Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UPlayer,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalPlayer_Statics::ClassParams = {
&ULocalPlayer::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_ULocalPlayer_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers),
0,
0x000800ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams)
};
void ULocalPlayer::StaticRegisterNativesULocalPlayer()
{
}
UClass* Z_Construct_UClass_ULocalPlayer()
{
if (!Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton, Z_Construct_UClass_ULocalPlayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton;
}
ULocalPlayer::~ULocalPlayer() {}
// ********** End Class ULocalPlayer ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULocalPlayer, ULocalPlayer::StaticClass, TEXT("ULocalPlayer"), &Z_Registration_Info_UClass_ULocalPlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalPlayer), 3826531778U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_2436785191{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS