// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/LocalPlayer.h" #include "Engine/Engine.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLocalPlayer() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPlayer(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULocalPlayer ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_ULocalPlayer; UClass* ULocalPlayer::GetPrivateStaticClass() { using TClass = ULocalPlayer; if (!Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LocalPlayer"), Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton, StaticRegisterNativesULocalPlayer, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton; } UClass* Z_Construct_UClass_ULocalPlayer_NoRegister() { return ULocalPlayer::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULocalPlayer_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n *\x09""Each player that is active on the current client/listen server has a LocalPlayer.\n *\x09It stays active across maps, and there may be several spawned in the case of splitscreen/coop.\n *\x09There will be 0 spawned on dedicated servers.\n */" }, { "IncludePath", "Engine/LocalPlayer.h" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "Each player that is active on the current client/listen server has a LocalPlayer.\nIt stays active across maps, and there may be several spawned in the case of splitscreen/coop.\nThere will be 0 spawned on dedicated servers." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewportClient_MetaData[] = { { "Comment", "/** The primary viewport containing this player's view. */" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "The primary viewport containing this player's view." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = { { "Comment", "/** How to constrain perspective viewport FOV */" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "How to constrain perspective viewport FOV" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingLevelPlayerControllerClass_MetaData[] = { { "Comment", "/** The class of PlayerController to spawn for players logging in. */" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "The class of PlayerController to spawn for players logging in." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSentSplitJoin_MetaData[] = { { "Category", "LocalPlayer" }, { "Comment", "/** set when we've sent a split join request */" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "set when we've sent a split join request" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerId_MetaData[] = { { "Comment", "/** The controller ID which this player accepts input from. */" }, { "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" }, { "ToolTip", "The controller ID which this player accepts input from." }, }; #endif // WITH_METADATA // ********** Begin Class ULocalPlayer constinit property declarations ***************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewportClient; static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint; static const UECodeGen_Private::FClassPropertyParams NewProp_PendingLevelPlayerControllerClass; static void NewProp_bSentSplitJoin_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSentSplitJoin; static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerId; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ULocalPlayer constinit property declarations ******************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULocalPlayer_Statics // ********** Begin Class ULocalPlayer Property Definitions **************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient = { "ViewportClient", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ViewportClient), Z_Construct_UClass_UGameViewportClient_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewportClient_MetaData), NewProp_ViewportClient_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950 const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass = { "PendingLevelPlayerControllerClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, PendingLevelPlayerControllerClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingLevelPlayerControllerClass_MetaData), NewProp_PendingLevelPlayerControllerClass_MetaData) }; void Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit(void* Obj) { ((ULocalPlayer*)Obj)->bSentSplitJoin = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin = { "bSentSplitJoin", nullptr, (EPropertyFlags)0x0010000000022001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ULocalPlayer), &Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSentSplitJoin_MetaData), NewProp_bSentSplitJoin_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId = { "ControllerId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ControllerId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerId_MetaData), NewProp_ControllerId_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalPlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers) < 2048); // ********** End Class ULocalPlayer Property Definitions ****************************************** UObject* (*const Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UPlayer, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalPlayer_Statics::ClassParams = { &ULocalPlayer::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_ULocalPlayer_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers), 0, 0x000800ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams) }; void ULocalPlayer::StaticRegisterNativesULocalPlayer() { } UClass* Z_Construct_UClass_ULocalPlayer() { if (!Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton, Z_Construct_UClass_ULocalPlayer_Statics::ClassParams); } return Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton; } ULocalPlayer::~ULocalPlayer() {} // ********** End Class ULocalPlayer *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULocalPlayer, ULocalPlayer::StaticClass, TEXT("ULocalPlayer"), &Z_Registration_Info_UClass_ULocalPlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalPlayer), 3826531778U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_2436785191{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS