76 lines
4.2 KiB
C++
76 lines
4.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"
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#ifdef ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h
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#error "LightWeightInstanceBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in LightWeightInstanceBlueprintFunctionLibrary.h"
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#endif
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#define ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UClass;
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class UDataLayerInstance;
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class UObject;
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class UWorld;
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struct FActorInstanceHandle;
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// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary *****************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execConvertActorToLightWeightInstance); \
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DECLARE_FUNCTION(execCreateNewLightWeightInstance);
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struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULightWeightInstanceBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(ULightWeightInstanceBlueprintFunctionLibrary)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULightWeightInstanceBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULightWeightInstanceBlueprintFunctionLibrary(ULightWeightInstanceBlueprintFunctionLibrary&&) = delete; \
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ULightWeightInstanceBlueprintFunctionLibrary(const ULightWeightInstanceBlueprintFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightWeightInstanceBlueprintFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightWeightInstanceBlueprintFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightWeightInstanceBlueprintFunctionLibrary) \
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ENGINE_API virtual ~ULightWeightInstanceBlueprintFunctionLibrary();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_10_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULightWeightInstanceBlueprintFunctionLibrary;
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// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary *******************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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