// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" #ifdef ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h #error "LightWeightInstanceBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in LightWeightInstanceBlueprintFunctionLibrary.h" #endif #define ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UClass; class UDataLayerInstance; class UObject; class UWorld; struct FActorInstanceHandle; // ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary ***************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execConvertActorToLightWeightInstance); \ DECLARE_FUNCTION(execCreateNewLightWeightInstance); struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary(); \ friend struct ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(ULightWeightInstanceBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(ULightWeightInstanceBlueprintFunctionLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightWeightInstanceBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightWeightInstanceBlueprintFunctionLibrary(ULightWeightInstanceBlueprintFunctionLibrary&&) = delete; \ ULightWeightInstanceBlueprintFunctionLibrary(const ULightWeightInstanceBlueprintFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightWeightInstanceBlueprintFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightWeightInstanceBlueprintFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightWeightInstanceBlueprintFunctionLibrary) \ ENGINE_API virtual ~ULightWeightInstanceBlueprintFunctionLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightWeightInstanceBlueprintFunctionLibrary; // ********** End Class ULightWeightInstanceBlueprintFunctionLibrary ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS