203 lines
9.7 KiB
C++
203 lines
9.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/InputSettings.h"
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#ifdef ENGINE_InputSettings_generated_h
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#error "InputSettings.generated.h already included, missing '#pragma once' in InputSettings.h"
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#endif
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#define ENGINE_InputSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UInputSettings;
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struct FInputActionKeyMapping;
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struct FInputAxisKeyMapping;
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// ********** Begin Class UInputSettings ***********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS \
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DECLARE_FUNCTION(execForceRebuildKeymaps); \
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DECLARE_FUNCTION(execGetAxisNames); \
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DECLARE_FUNCTION(execGetActionNames); \
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DECLARE_FUNCTION(execSaveKeyMappings); \
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DECLARE_FUNCTION(execRemoveAxisMapping); \
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DECLARE_FUNCTION(execGetAxisMappingByName); \
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DECLARE_FUNCTION(execAddAxisMapping); \
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DECLARE_FUNCTION(execRemoveActionMapping); \
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DECLARE_FUNCTION(execGetActionMappingByName); \
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DECLARE_FUNCTION(execAddActionMapping); \
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DECLARE_FUNCTION(execGetInputSettings);
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD \
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DECLARE_FUNCTION(execGetAllActionAndAxisNames);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD
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#endif // WITH_EDITOR
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struct Z_Construct_UClass_UInputSettings_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputSettings_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_INCLASS \
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private: \
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static void StaticRegisterNativesUInputSettings(); \
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friend struct ::Z_Construct_UClass_UInputSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputSettings_NoRegister) \
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DECLARE_SERIALIZER(UInputSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInputSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputSettings(UInputSettings&&) = delete; \
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UInputSettings(const UInputSettings&) = delete; \
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ENGINE_API virtual ~UInputSettings();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputSettings;
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// ********** End Class UInputSettings *************************************************************
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// ********** Begin ScriptStruct FHardwareDeviceIdentifier *****************************************
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struct Z_Construct_UScriptStruct_FHardwareDeviceIdentifier_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_433_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FHardwareDeviceIdentifier_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FHardwareDeviceIdentifier;
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// ********** End ScriptStruct FHardwareDeviceIdentifier *******************************************
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// ********** Begin Class UInputPlatformSettings ***************************************************
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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DECLARE_FUNCTION(execGetAllHardwareDeviceNames);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD
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#endif // WITH_EDITOR
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struct Z_Construct_UClass_UInputPlatformSettings_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputPlatformSettings_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUInputPlatformSettings(); \
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friend struct ::Z_Construct_UClass_UInputPlatformSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputPlatformSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputPlatformSettings, UPlatformSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputPlatformSettings_NoRegister) \
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DECLARE_SERIALIZER(UInputPlatformSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputPlatformSettings(UInputPlatformSettings&&) = delete; \
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UInputPlatformSettings(const UInputPlatformSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputPlatformSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputPlatformSettings); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputPlatformSettings) \
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ENGINE_API virtual ~UInputPlatformSettings();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_500_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputPlatformSettings;
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// ********** End Class UInputPlatformSettings *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h
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// ********** Begin Enum EHardwareDeviceSupportedFeatures ******************************************
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#define FOREACH_ENUM_EHARDWAREDEVICESUPPORTEDFEATURES(op) \
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op(EHardwareDeviceSupportedFeatures::Unspecified) \
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op(EHardwareDeviceSupportedFeatures::Keypress) \
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op(EHardwareDeviceSupportedFeatures::Pointer) \
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op(EHardwareDeviceSupportedFeatures::Gamepad) \
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op(EHardwareDeviceSupportedFeatures::Touch) \
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op(EHardwareDeviceSupportedFeatures::Camera) \
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op(EHardwareDeviceSupportedFeatures::MotionTracking) \
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op(EHardwareDeviceSupportedFeatures::Lights) \
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op(EHardwareDeviceSupportedFeatures::TriggerHaptics) \
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op(EHardwareDeviceSupportedFeatures::ForceFeedback) \
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op(EHardwareDeviceSupportedFeatures::AudioBasedVibrations) \
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op(EHardwareDeviceSupportedFeatures::Acceleration) \
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op(EHardwareDeviceSupportedFeatures::Virtual) \
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op(EHardwareDeviceSupportedFeatures::Microphone) \
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op(EHardwareDeviceSupportedFeatures::Orientation) \
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op(EHardwareDeviceSupportedFeatures::Guitar) \
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op(EHardwareDeviceSupportedFeatures::Drums) \
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op(EHardwareDeviceSupportedFeatures::CustomA) \
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op(EHardwareDeviceSupportedFeatures::CustomB) \
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op(EHardwareDeviceSupportedFeatures::CustomC) \
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op(EHardwareDeviceSupportedFeatures::CustomD) \
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op(EHardwareDeviceSupportedFeatures::All)
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namespace EHardwareDeviceSupportedFeatures { enum Type : int32; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EHardwareDeviceSupportedFeatures::Type>();
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// ********** End Enum EHardwareDeviceSupportedFeatures ********************************************
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// ********** Begin Enum EHardwareDevicePrimaryType ************************************************
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#define FOREACH_ENUM_EHARDWAREDEVICEPRIMARYTYPE(op) \
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op(EHardwareDevicePrimaryType::Unspecified) \
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op(EHardwareDevicePrimaryType::KeyboardAndMouse) \
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op(EHardwareDevicePrimaryType::Gamepad) \
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op(EHardwareDevicePrimaryType::Touch) \
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op(EHardwareDevicePrimaryType::MotionTracking) \
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op(EHardwareDevicePrimaryType::RacingWheel) \
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op(EHardwareDevicePrimaryType::FlightStick) \
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op(EHardwareDevicePrimaryType::Camera) \
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op(EHardwareDevicePrimaryType::Instrument) \
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op(EHardwareDevicePrimaryType::CustomTypeA) \
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op(EHardwareDevicePrimaryType::CustomTypeB) \
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op(EHardwareDevicePrimaryType::CustomTypeC) \
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op(EHardwareDevicePrimaryType::CustomTypeD)
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enum class EHardwareDevicePrimaryType : uint8;
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template<> struct TIsUEnumClass<EHardwareDevicePrimaryType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EHardwareDevicePrimaryType>();
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// ********** End Enum EHardwareDevicePrimaryType **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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