// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/InputSettings.h" #ifdef ENGINE_InputSettings_generated_h #error "InputSettings.generated.h already included, missing '#pragma once' in InputSettings.h" #endif #define ENGINE_InputSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UInputSettings; struct FInputActionKeyMapping; struct FInputAxisKeyMapping; // ********** Begin Class UInputSettings *********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execForceRebuildKeymaps); \ DECLARE_FUNCTION(execGetAxisNames); \ DECLARE_FUNCTION(execGetActionNames); \ DECLARE_FUNCTION(execSaveKeyMappings); \ DECLARE_FUNCTION(execRemoveAxisMapping); \ DECLARE_FUNCTION(execGetAxisMappingByName); \ DECLARE_FUNCTION(execAddAxisMapping); \ DECLARE_FUNCTION(execRemoveActionMapping); \ DECLARE_FUNCTION(execGetActionMappingByName); \ DECLARE_FUNCTION(execAddActionMapping); \ DECLARE_FUNCTION(execGetInputSettings); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execGetAllActionAndAxisNames); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UInputSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_INCLASS \ private: \ static void StaticRegisterNativesUInputSettings(); \ friend struct ::Z_Construct_UClass_UInputSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UInputSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputSettings_NoRegister) \ DECLARE_SERIALIZER(UInputSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputSettings(UInputSettings&&) = delete; \ UInputSettings(const UInputSettings&) = delete; \ ENGINE_API virtual ~UInputSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputSettings; // ********** End Class UInputSettings ************************************************************* // ********** Begin ScriptStruct FHardwareDeviceIdentifier ***************************************** struct Z_Construct_UScriptStruct_FHardwareDeviceIdentifier_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_433_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHardwareDeviceIdentifier_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHardwareDeviceIdentifier; // ********** End ScriptStruct FHardwareDeviceIdentifier ******************************************* // ********** Begin Class UInputPlatformSettings *************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execGetAllHardwareDeviceNames); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UInputPlatformSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputPlatformSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputPlatformSettings(); \ friend struct ::Z_Construct_UClass_UInputPlatformSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputPlatformSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UInputPlatformSettings, UPlatformSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputPlatformSettings_NoRegister) \ DECLARE_SERIALIZER(UInputPlatformSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInputPlatformSettings(UInputPlatformSettings&&) = delete; \ UInputPlatformSettings(const UInputPlatformSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputPlatformSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputPlatformSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputPlatformSettings) \ ENGINE_API virtual ~UInputPlatformSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_500_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h_503_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputPlatformSettings; // ********** End Class UInputPlatformSettings ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputSettings_h // ********** Begin Enum EHardwareDeviceSupportedFeatures ****************************************** #define FOREACH_ENUM_EHARDWAREDEVICESUPPORTEDFEATURES(op) \ op(EHardwareDeviceSupportedFeatures::Unspecified) \ op(EHardwareDeviceSupportedFeatures::Keypress) \ op(EHardwareDeviceSupportedFeatures::Pointer) \ op(EHardwareDeviceSupportedFeatures::Gamepad) \ op(EHardwareDeviceSupportedFeatures::Touch) \ op(EHardwareDeviceSupportedFeatures::Camera) \ op(EHardwareDeviceSupportedFeatures::MotionTracking) \ op(EHardwareDeviceSupportedFeatures::Lights) \ op(EHardwareDeviceSupportedFeatures::TriggerHaptics) \ op(EHardwareDeviceSupportedFeatures::ForceFeedback) \ op(EHardwareDeviceSupportedFeatures::AudioBasedVibrations) \ op(EHardwareDeviceSupportedFeatures::Acceleration) \ op(EHardwareDeviceSupportedFeatures::Virtual) \ op(EHardwareDeviceSupportedFeatures::Microphone) \ op(EHardwareDeviceSupportedFeatures::Orientation) \ op(EHardwareDeviceSupportedFeatures::Guitar) \ op(EHardwareDeviceSupportedFeatures::Drums) \ op(EHardwareDeviceSupportedFeatures::CustomA) \ op(EHardwareDeviceSupportedFeatures::CustomB) \ op(EHardwareDeviceSupportedFeatures::CustomC) \ op(EHardwareDeviceSupportedFeatures::CustomD) \ op(EHardwareDeviceSupportedFeatures::All) namespace EHardwareDeviceSupportedFeatures { enum Type : int32; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHardwareDeviceSupportedFeatures ******************************************** // ********** Begin Enum EHardwareDevicePrimaryType ************************************************ #define FOREACH_ENUM_EHARDWAREDEVICEPRIMARYTYPE(op) \ op(EHardwareDevicePrimaryType::Unspecified) \ op(EHardwareDevicePrimaryType::KeyboardAndMouse) \ op(EHardwareDevicePrimaryType::Gamepad) \ op(EHardwareDevicePrimaryType::Touch) \ op(EHardwareDevicePrimaryType::MotionTracking) \ op(EHardwareDevicePrimaryType::RacingWheel) \ op(EHardwareDevicePrimaryType::FlightStick) \ op(EHardwareDevicePrimaryType::Camera) \ op(EHardwareDevicePrimaryType::Instrument) \ op(EHardwareDevicePrimaryType::CustomTypeA) \ op(EHardwareDevicePrimaryType::CustomTypeB) \ op(EHardwareDevicePrimaryType::CustomTypeC) \ op(EHardwareDevicePrimaryType::CustomTypeD) enum class EHardwareDevicePrimaryType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHardwareDevicePrimaryType ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS