136 lines
6.8 KiB
C++
136 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/InputComponent.h"
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#ifdef ENGINE_InputComponent_generated_h
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#error "InputComponent.generated.h already included, missing '#pragma once' in InputComponent.h"
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#endif
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#define ENGINE_InputComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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struct FKey;
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// ********** Begin Delegate FInputActionHandlerDynamicSignature ***********************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_127_DELEGATE \
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ENGINE_API void FInputActionHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputActionHandlerDynamicSignature, FKey Key);
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// ********** End Delegate FInputActionHandlerDynamicSignature *************************************
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// ********** Begin Delegate FInputTouchHandlerDynamicSignature ************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_412_DELEGATE \
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ENGINE_API void FInputTouchHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputTouchHandlerDynamicSignature, ETouchIndex::Type FingerIndex, FVector Location);
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// ********** End Delegate FInputTouchHandlerDynamicSignature **************************************
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// ********** Begin Delegate FInputAxisHandlerDynamicSignature *************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_465_DELEGATE \
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ENGINE_API void FInputAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputAxisHandlerDynamicSignature, float AxisValue);
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// ********** End Delegate FInputAxisHandlerDynamicSignature ***************************************
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// ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature *******************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_563_DELEGATE \
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ENGINE_API void FInputVectorAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputVectorAxisHandlerDynamicSignature, FVector AxisValue);
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// ********** End Delegate FInputVectorAxisHandlerDynamicSignature *********************************
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// ********** Begin Delegate FInputGestureHandlerDynamicSignature **********************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_626_DELEGATE \
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ENGINE_API void FInputGestureHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputGestureHandlerDynamicSignature, float Value);
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// ********** End Delegate FInputGestureHandlerDynamicSignature ************************************
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// ********** Begin ScriptStruct FCachedKeyToActionInfo ********************************************
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struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_695_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCachedKeyToActionInfo;
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// ********** End ScriptStruct FCachedKeyToActionInfo **********************************************
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// ********** Begin Class UInputComponent **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetControllerAnalogStickState); \
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DECLARE_FUNCTION(execGetControllerMouseDelta); \
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DECLARE_FUNCTION(execGetControllerKeyTimeDown); \
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DECLARE_FUNCTION(execGetTouchState); \
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DECLARE_FUNCTION(execGetControllerVectorKeyState); \
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DECLARE_FUNCTION(execGetControllerAnalogKeyState); \
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DECLARE_FUNCTION(execWasControllerKeyJustReleased); \
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DECLARE_FUNCTION(execWasControllerKeyJustPressed); \
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DECLARE_FUNCTION(execIsControllerKeyDown); \
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DECLARE_FUNCTION(execOnInputOwnerEndPlayed);
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struct Z_Construct_UClass_UInputComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_INCLASS \
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private: \
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static void StaticRegisterNativesUInputComponent(); \
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friend struct ::Z_Construct_UClass_UInputComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputComponent_NoRegister) \
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DECLARE_SERIALIZER(UInputComponent) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInputComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputComponent(UInputComponent&&) = delete; \
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UInputComponent(const UInputComponent&) = delete; \
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ENGINE_API virtual ~UInputComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_726_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputComponent;
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// ********** End Class UInputComponent ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h
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// ********** Begin Enum EControllerAnalogStick ****************************************************
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#define FOREACH_ENUM_ECONTROLLERANALOGSTICK(op) \
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op(EControllerAnalogStick::CAS_LeftStick) \
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op(EControllerAnalogStick::CAS_RightStick)
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namespace EControllerAnalogStick { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EControllerAnalogStick::Type>();
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// ********** End Enum EControllerAnalogStick ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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