// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/InputComponent.h" #ifdef ENGINE_InputComponent_generated_h #error "InputComponent.generated.h already included, missing '#pragma once' in InputComponent.h" #endif #define ENGINE_InputComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; struct FKey; // ********** Begin Delegate FInputActionHandlerDynamicSignature *********************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_127_DELEGATE \ ENGINE_API void FInputActionHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputActionHandlerDynamicSignature, FKey Key); // ********** End Delegate FInputActionHandlerDynamicSignature ************************************* // ********** Begin Delegate FInputTouchHandlerDynamicSignature ************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_412_DELEGATE \ ENGINE_API void FInputTouchHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputTouchHandlerDynamicSignature, ETouchIndex::Type FingerIndex, FVector Location); // ********** End Delegate FInputTouchHandlerDynamicSignature ************************************** // ********** Begin Delegate FInputAxisHandlerDynamicSignature ************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_465_DELEGATE \ ENGINE_API void FInputAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputAxisHandlerDynamicSignature, float AxisValue); // ********** End Delegate FInputAxisHandlerDynamicSignature *************************************** // ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature ******************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_563_DELEGATE \ ENGINE_API void FInputVectorAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputVectorAxisHandlerDynamicSignature, FVector AxisValue); // ********** End Delegate FInputVectorAxisHandlerDynamicSignature ********************************* // ********** Begin Delegate FInputGestureHandlerDynamicSignature ********************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_626_DELEGATE \ ENGINE_API void FInputGestureHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputGestureHandlerDynamicSignature, float Value); // ********** End Delegate FInputGestureHandlerDynamicSignature ************************************ // ********** Begin ScriptStruct FCachedKeyToActionInfo ******************************************** struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_695_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedKeyToActionInfo; // ********** End ScriptStruct FCachedKeyToActionInfo ********************************************** // ********** Begin Class UInputComponent ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetControllerAnalogStickState); \ DECLARE_FUNCTION(execGetControllerMouseDelta); \ DECLARE_FUNCTION(execGetControllerKeyTimeDown); \ DECLARE_FUNCTION(execGetTouchState); \ DECLARE_FUNCTION(execGetControllerVectorKeyState); \ DECLARE_FUNCTION(execGetControllerAnalogKeyState); \ DECLARE_FUNCTION(execWasControllerKeyJustReleased); \ DECLARE_FUNCTION(execWasControllerKeyJustPressed); \ DECLARE_FUNCTION(execIsControllerKeyDown); \ DECLARE_FUNCTION(execOnInputOwnerEndPlayed); struct Z_Construct_UClass_UInputComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_INCLASS \ private: \ static void StaticRegisterNativesUInputComponent(); \ friend struct ::Z_Construct_UClass_UInputComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UInputComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputComponent_NoRegister) \ DECLARE_SERIALIZER(UInputComponent) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputComponent(UInputComponent&&) = delete; \ UInputComponent(const UInputComponent&) = delete; \ ENGINE_API virtual ~UInputComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_726_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h_730_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputComponent; // ********** End Class UInputComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h // ********** Begin Enum EControllerAnalogStick **************************************************** #define FOREACH_ENUM_ECONTROLLERANALOGSTICK(op) \ op(EControllerAnalogStick::CAS_LeftStick) \ op(EControllerAnalogStick::CAS_RightStick) namespace EControllerAnalogStick { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControllerAnalogStick ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS