Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/InputComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

1203 lines
90 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Components/InputComponent.h"
#include "InputCoreTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeInputComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
ENGINE_API UClass* Z_Construct_UClass_UInputComponent();
ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EControllerAnalogStick();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EEndPlayReason();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedKeyToActionInfo();
INPUTCORE_API UEnum* Z_Construct_UEnum_InputCore_ETouchIndex();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FInputActionHandlerDynamicSignature ***********************************
struct Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventInputActionHandlerDynamicSignature_Parms
{
FKey Key;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputActionHandlerDynamicSignature constinit property declarations ***
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputActionHandlerDynamicSignature constinit property declarations *****
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputActionHandlerDynamicSignature Property Definitions **************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputActionHandlerDynamicSignature_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Key,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputActionHandlerDynamicSignature Property Definitions ****************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputActionHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputActionHandlerDynamicSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputActionHandlerDynamicSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputActionHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputActionHandlerDynamicSignature, FKey Key)
{
struct _Script_Engine_eventInputActionHandlerDynamicSignature_Parms
{
FKey Key;
};
_Script_Engine_eventInputActionHandlerDynamicSignature_Parms Parms;
Parms.Key=Key;
InputActionHandlerDynamicSignature.ProcessDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputActionHandlerDynamicSignature *************************************
// ********** Begin Delegate FInputTouchHandlerDynamicSignature ************************************
struct Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventInputTouchHandlerDynamicSignature_Parms
{
TEnumAsByte<ETouchIndex::Type> FingerIndex;
FVector Location;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputTouchHandlerDynamicSignature constinit property declarations ****
static const UECodeGen_Private::FBytePropertyParams NewProp_FingerIndex;
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputTouchHandlerDynamicSignature constinit property declarations ******
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputTouchHandlerDynamicSignature Property Definitions ***************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_FingerIndex = { "FingerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms, FingerIndex), Z_Construct_UEnum_InputCore_ETouchIndex, METADATA_PARAMS(0, nullptr) }; // 3781606534
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_FingerIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Location,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputTouchHandlerDynamicSignature Property Definitions *****************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputTouchHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputTouchHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputTouchHandlerDynamicSignature, ETouchIndex::Type FingerIndex, FVector Location)
{
struct _Script_Engine_eventInputTouchHandlerDynamicSignature_Parms
{
TEnumAsByte<ETouchIndex::Type> FingerIndex;
FVector Location;
};
_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms Parms;
Parms.FingerIndex=FingerIndex;
Parms.Location=Location;
InputTouchHandlerDynamicSignature.ProcessDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputTouchHandlerDynamicSignature **************************************
// ********** Begin Delegate FInputAxisHandlerDynamicSignature *************************************
struct Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventInputAxisHandlerDynamicSignature_Parms
{
float AxisValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputAxisHandlerDynamicSignature constinit property declarations *****
static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputAxisHandlerDynamicSignature constinit property declarations *******
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputAxisHandlerDynamicSignature Property Definitions ****************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue = { "AxisValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms, AxisValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputAxisHandlerDynamicSignature Property Definitions ******************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputAxisHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputAxisHandlerDynamicSignature, float AxisValue)
{
struct _Script_Engine_eventInputAxisHandlerDynamicSignature_Parms
{
float AxisValue;
};
_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms Parms;
Parms.AxisValue=AxisValue;
InputAxisHandlerDynamicSignature.ProcessDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputAxisHandlerDynamicSignature ***************************************
// ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature *******************************
struct Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms
{
FVector AxisValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_AxisValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputVectorAxisHandlerDynamicSignature constinit property declarations *
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature Property Definitions **********
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue = { "AxisValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms, AxisValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputVectorAxisHandlerDynamicSignature Property Definitions ************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputVectorAxisHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputVectorAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputVectorAxisHandlerDynamicSignature, FVector AxisValue)
{
struct _Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms
{
FVector AxisValue;
};
_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms Parms;
Parms.AxisValue=AxisValue;
InputVectorAxisHandlerDynamicSignature.ProcessDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputVectorAxisHandlerDynamicSignature *********************************
// ********** Begin Delegate FInputGestureHandlerDynamicSignature **********************************
struct Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics
{
struct _Script_Engine_eventInputGestureHandlerDynamicSignature_Parms
{
float Value;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputGestureHandlerDynamicSignature constinit property declarations **
static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputGestureHandlerDynamicSignature constinit property declarations ****
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputGestureHandlerDynamicSignature Property Definitions *************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms, Value), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Value,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputGestureHandlerDynamicSignature Property Definitions ***************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputGestureHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputGestureHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputGestureHandlerDynamicSignature, float Value)
{
struct _Script_Engine_eventInputGestureHandlerDynamicSignature_Parms
{
float Value;
};
_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms Parms;
Parms.Value=Value;
InputGestureHandlerDynamicSignature.ProcessDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputGestureHandlerDynamicSignature ************************************
// ********** Begin Enum EControllerAnalogStick ****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EControllerAnalogStick;
static UEnum* EControllerAnalogStick_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton)
{
Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EControllerAnalogStick, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EControllerAnalogStick"));
}
return Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EControllerAnalogStick::Type>()
{
return EControllerAnalogStick_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "CAS_LeftStick.Name", "EControllerAnalogStick::CAS_LeftStick" },
{ "CAS_MAX.Name", "EControllerAnalogStick::CAS_MAX" },
{ "CAS_RightStick.Name", "EControllerAnalogStick::CAS_RightStick" },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EControllerAnalogStick::CAS_LeftStick", (int64)EControllerAnalogStick::CAS_LeftStick },
{ "EControllerAnalogStick::CAS_RightStick", (int64)EControllerAnalogStick::CAS_RightStick },
{ "EControllerAnalogStick::CAS_MAX", (int64)EControllerAnalogStick::CAS_MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EControllerAnalogStick",
"EControllerAnalogStick::Type",
Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Namespaced,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EControllerAnalogStick()
{
if (!Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton, Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton;
}
// ********** End Enum EControllerAnalogStick ******************************************************
// ********** Begin ScriptStruct FCachedKeyToActionInfo ********************************************
struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCachedKeyToActionInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCachedKeyToActionInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n* Struct that exists to store runtime cache to make key to action lookups faster.\n*/" },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Struct that exists to store runtime cache to make key to action lookups faster." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerInput_MetaData[] = {
{ "Comment", "/** Which PlayerInput object this has been built for */" },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Which PlayerInput object this has been built for" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCachedKeyToActionInfo constinit property declarations ************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_PlayerInput;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCachedKeyToActionInfo constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCachedKeyToActionInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo;
class UScriptStruct* FCachedKeyToActionInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedKeyToActionInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedKeyToActionInfo"));
}
return Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCachedKeyToActionInfo Property Definitions ***********************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewProp_PlayerInput = { "PlayerInput", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedKeyToActionInfo, PlayerInput), Z_Construct_UClass_UPlayerInput_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerInput_MetaData), NewProp_PlayerInput_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewProp_PlayerInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCachedKeyToActionInfo Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"CachedKeyToActionInfo",
Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers),
sizeof(FCachedKeyToActionInfo),
alignof(FCachedKeyToActionInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCachedKeyToActionInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton, Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton);
}
// ********** End ScriptStruct FCachedKeyToActionInfo **********************************************
// ********** Begin Class UInputComponent Function GetControllerAnalogKeyState *********************
struct Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics
{
struct InputComponent_eventGetControllerAnalogKeyState_Parms
{
FKey Key;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputAnalogKeyState instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up." },
};
#endif // WITH_METADATA
// ********** Begin Function GetControllerAnalogKeyState constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetControllerAnalogKeyState constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetControllerAnalogKeyState Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogKeyState_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogKeyState_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers) < 2048);
// ********** End Function GetControllerAnalogKeyState Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerAnalogKeyState", Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::InputComponent_eventGetControllerAnalogKeyState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::InputComponent_eventGetControllerAnalogKeyState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetControllerAnalogKeyState)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetControllerAnalogKeyState(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetControllerAnalogKeyState ***********************
// ********** Begin Class UInputComponent Function GetControllerAnalogStickState *******************
struct Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics
{
struct InputComponent_eventGetControllerAnalogStickState_Parms
{
TEnumAsByte<EControllerAnalogStick::Type> WhichStick;
float StickX;
float StickY;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Retrieves the X and Y displacement of the given analog stick. For WhickStick, 0 = left, 1 = right. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputAnalogStickState instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Retrieves the X and Y displacement of the given analog stick. For WhickStick, 0 = left, 1 = right." },
};
#endif // WITH_METADATA
// ********** Begin Function GetControllerAnalogStickState constinit property declarations *********
static const UECodeGen_Private::FBytePropertyParams NewProp_WhichStick;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StickX;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StickY;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetControllerAnalogStickState constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetControllerAnalogStickState Property Definitions ********************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_WhichStick = { "WhichStick", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, WhichStick), Z_Construct_UEnum_Engine_EControllerAnalogStick, METADATA_PARAMS(0, nullptr) }; // 1854857392
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickX = { "StickX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, StickX), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickY = { "StickY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, StickY), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_WhichStick,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickY,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers) < 2048);
// ********** End Function GetControllerAnalogStickState Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerAnalogStickState", Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::InputComponent_eventGetControllerAnalogStickState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::InputComponent_eventGetControllerAnalogStickState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetControllerAnalogStickState)
{
P_GET_PROPERTY(FByteProperty,Z_Param_WhichStick);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_StickX);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_StickY);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->GetControllerAnalogStickState(EControllerAnalogStick::Type(Z_Param_WhichStick),Z_Param_Out_StickX,Z_Param_Out_StickY);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetControllerAnalogStickState *********************
// ********** Begin Class UInputComponent Function GetControllerKeyTimeDown ************************
struct Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics
{
struct InputComponent_eventGetControllerKeyTimeDown_Parms
{
FKey Key;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns how long the given key/button has been down. Returns 0 if it's up or it just went down this frame. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputKeyTimeDown instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns how long the given key/button has been down. Returns 0 if it's up or it just went down this frame." },
};
#endif // WITH_METADATA
// ********** Begin Function GetControllerKeyTimeDown constinit property declarations **************
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetControllerKeyTimeDown constinit property declarations ****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetControllerKeyTimeDown Property Definitions *************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerKeyTimeDown_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerKeyTimeDown_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers) < 2048);
// ********** End Function GetControllerKeyTimeDown Property Definitions ***************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerKeyTimeDown", Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::InputComponent_eventGetControllerKeyTimeDown_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::InputComponent_eventGetControllerKeyTimeDown_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetControllerKeyTimeDown)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetControllerKeyTimeDown(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetControllerKeyTimeDown **************************
// ********** Begin Class UInputComponent Function GetControllerMouseDelta *************************
struct Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics
{
struct InputComponent_eventGetControllerMouseDelta_Parms
{
float DeltaX;
float DeltaY;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Retrieves how far the mouse moved this frame. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputMouseDelta instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Retrieves how far the mouse moved this frame." },
};
#endif // WITH_METADATA
// ********** Begin Function GetControllerMouseDelta constinit property declarations ***************
static const UECodeGen_Private::FFloatPropertyParams NewProp_DeltaX;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DeltaY;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetControllerMouseDelta constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetControllerMouseDelta Property Definitions **************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaX = { "DeltaX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerMouseDelta_Parms, DeltaX), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaY = { "DeltaY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerMouseDelta_Parms, DeltaY), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaY,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers) < 2048);
// ********** End Function GetControllerMouseDelta Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerMouseDelta", Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::InputComponent_eventGetControllerMouseDelta_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::InputComponent_eventGetControllerMouseDelta_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetControllerMouseDelta)
{
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_DeltaX);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_DeltaY);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->GetControllerMouseDelta(Z_Param_Out_DeltaX,Z_Param_Out_DeltaY);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetControllerMouseDelta ***************************
// ********** Begin Class UInputComponent Function GetControllerVectorKeyState *********************
struct Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics
{
struct InputComponent_eventGetControllerVectorKeyState_Parms
{
FKey Key;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns the vector value for the given key/button. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputVectorKeyState instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns the vector value for the given key/button." },
};
#endif // WITH_METADATA
// ********** Begin Function GetControllerVectorKeyState constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetControllerVectorKeyState constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetControllerVectorKeyState Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerVectorKeyState_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerVectorKeyState_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers) < 2048);
// ********** End Function GetControllerVectorKeyState Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerVectorKeyState", Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::InputComponent_eventGetControllerVectorKeyState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54840403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::InputComponent_eventGetControllerVectorKeyState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetControllerVectorKeyState)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=P_THIS->GetControllerVectorKeyState(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetControllerVectorKeyState ***********************
// ********** Begin Class UInputComponent Function GetTouchState ***********************************
struct Z_Construct_UFunction_UInputComponent_GetTouchState_Statics
{
struct InputComponent_eventGetTouchState_Parms
{
int32 FingerIndex;
float LocationX;
float LocationY;
bool bIsCurrentlyPressed;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns the location of a touch, and if it's held down */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.GetInputTouchState instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns the location of a touch, and if it's held down" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTouchState constinit property declarations *************************
static const UECodeGen_Private::FIntPropertyParams NewProp_FingerIndex;
static const UECodeGen_Private::FFloatPropertyParams NewProp_LocationX;
static const UECodeGen_Private::FFloatPropertyParams NewProp_LocationY;
static void NewProp_bIsCurrentlyPressed_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsCurrentlyPressed;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTouchState constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTouchState Property Definitions ************************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_FingerIndex = { "FingerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, FingerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationX = { "LocationX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, LocationX), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationY = { "LocationY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, LocationY), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed_SetBit(void* Obj)
{
((InputComponent_eventGetTouchState_Parms*)Obj)->bIsCurrentlyPressed = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed = { "bIsCurrentlyPressed", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventGetTouchState_Parms), &Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_FingerIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers) < 2048);
// ********** End Function GetTouchState Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetTouchState", Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::InputComponent_eventGetTouchState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::InputComponent_eventGetTouchState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_GetTouchState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execGetTouchState)
{
P_GET_PROPERTY(FIntProperty,Z_Param_FingerIndex);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationX);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationY);
P_GET_UBOOL_REF(Z_Param_Out_bIsCurrentlyPressed);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->GetTouchState(Z_Param_FingerIndex,Z_Param_Out_LocationX,Z_Param_Out_LocationY,Z_Param_Out_bIsCurrentlyPressed);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function GetTouchState *************************************
// ********** Begin Class UInputComponent Function IsControllerKeyDown *****************************
struct Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics
{
struct InputComponent_eventIsControllerKeyDown_Parms
{
FKey Key;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns true if the given key/button is pressed on the input of the controller (if present) */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.IsInputKeyDown instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns true if the given key/button is pressed on the input of the controller (if present)" },
};
#endif // WITH_METADATA
// ********** Begin Function IsControllerKeyDown constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsControllerKeyDown constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsControllerKeyDown Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventIsControllerKeyDown_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
void Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((InputComponent_eventIsControllerKeyDown_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventIsControllerKeyDown_Parms), &Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers) < 2048);
// ********** End Function IsControllerKeyDown Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "IsControllerKeyDown", Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::InputComponent_eventIsControllerKeyDown_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::InputComponent_eventIsControllerKeyDown_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_IsControllerKeyDown()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execIsControllerKeyDown)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsControllerKeyDown(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function IsControllerKeyDown *******************************
// ********** Begin Class UInputComponent Function OnInputOwnerEndPlayed ***************************
struct Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics
{
struct InputComponent_eventOnInputOwnerEndPlayed_Parms
{
AActor* InOwner;
TEnumAsByte<EEndPlayReason::Type> EndPlayReason;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnInputOwnerEndPlayed constinit property declarations *****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InOwner;
static const UECodeGen_Private::FBytePropertyParams NewProp_EndPlayReason;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnInputOwnerEndPlayed constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnInputOwnerEndPlayed Property Definitions ****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_InOwner = { "InOwner", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventOnInputOwnerEndPlayed_Parms, InOwner), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_EndPlayReason = { "EndPlayReason", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventOnInputOwnerEndPlayed_Parms, EndPlayReason), Z_Construct_UEnum_Engine_EEndPlayReason, METADATA_PARAMS(0, nullptr) }; // 1050143493
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_InOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_EndPlayReason,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers) < 2048);
// ********** End Function OnInputOwnerEndPlayed Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "OnInputOwnerEndPlayed", Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::InputComponent_eventOnInputOwnerEndPlayed_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::InputComponent_eventOnInputOwnerEndPlayed_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execOnInputOwnerEndPlayed)
{
P_GET_OBJECT(AActor,Z_Param_InOwner);
P_GET_PROPERTY(FByteProperty,Z_Param_EndPlayReason);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnInputOwnerEndPlayed(Z_Param_InOwner,EEndPlayReason::Type(Z_Param_EndPlayReason));
P_NATIVE_END;
}
// ********** End Class UInputComponent Function OnInputOwnerEndPlayed *****************************
// ********** Begin Class UInputComponent Function WasControllerKeyJustPressed *********************
struct Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics
{
struct InputComponent_eventWasControllerKeyJustPressed_Parms
{
FKey Key;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns true if the given key/button was up last frame and down this frame. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.WasInputKeyJustPressed instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns true if the given key/button was up last frame and down this frame." },
};
#endif // WITH_METADATA
// ********** Begin Function WasControllerKeyJustPressed constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function WasControllerKeyJustPressed constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function WasControllerKeyJustPressed Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventWasControllerKeyJustPressed_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
void Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((InputComponent_eventWasControllerKeyJustPressed_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventWasControllerKeyJustPressed_Parms), &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers) < 2048);
// ********** End Function WasControllerKeyJustPressed Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "WasControllerKeyJustPressed", Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::InputComponent_eventWasControllerKeyJustPressed_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::InputComponent_eventWasControllerKeyJustPressed_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execWasControllerKeyJustPressed)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->WasControllerKeyJustPressed(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function WasControllerKeyJustPressed ***********************
// ********** Begin Class UInputComponent Function WasControllerKeyJustReleased ********************
struct Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics
{
struct InputComponent_eventWasControllerKeyJustReleased_Parms
{
FKey Key;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Returns true if the given key/button was down last frame and up this frame. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use PlayerController.WasInputKeyJustReleased instead." },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Returns true if the given key/button was down last frame and up this frame." },
};
#endif // WITH_METADATA
// ********** Begin Function WasControllerKeyJustReleased constinit property declarations **********
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function WasControllerKeyJustReleased constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function WasControllerKeyJustReleased Property Definitions *********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventWasControllerKeyJustReleased_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693
void Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((InputComponent_eventWasControllerKeyJustReleased_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventWasControllerKeyJustReleased_Parms), &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers) < 2048);
// ********** End Function WasControllerKeyJustReleased Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "WasControllerKeyJustReleased", Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::InputComponent_eventWasControllerKeyJustReleased_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::InputComponent_eventWasControllerKeyJustReleased_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UInputComponent::execWasControllerKeyJustReleased)
{
P_GET_STRUCT(FKey,Z_Param_Key);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->WasControllerKeyJustReleased(Z_Param_Key);
P_NATIVE_END;
}
// ********** End Class UInputComponent Function WasControllerKeyJustReleased **********************
// ********** Begin Class UInputComponent **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UInputComponent;
UClass* UInputComponent::GetPrivateStaticClass()
{
using TClass = UInputComponent;
if (!Z_Registration_Info_UClass_UInputComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("InputComponent"),
Z_Registration_Info_UClass_UInputComponent.InnerSingleton,
StaticRegisterNativesUInputComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UInputComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UInputComponent_NoRegister()
{
return UInputComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UInputComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implement an Actor component for input bindings.\n *\n * An Input Component is a transient component that enables an Actor to bind various forms of input events to delegate functions. \n * Input components are processed from a stack managed by the PlayerController and processed by the PlayerInput.\n * Each binding can consume the input event preventing other components on the input stack from processing the input.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" },
{ "HideCategories", "Activation Components|Activation" },
{ "IncludePath", "Components/InputComponent.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
{ "ToolTip", "Implement an Actor component for input bindings.\n\nAn Input Component is a transient component that enables an Actor to bind various forms of input events to delegate functions.\nInput components are processed from a stack managed by the PlayerController and processed by the PlayerInput.\nEach binding can consume the input event preventing other components on the input stack from processing the input.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedKeyToActionInfo_MetaData[] = {
{ "ModuleRelativePath", "Classes/Components/InputComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UInputComponent constinit property declarations **************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedKeyToActionInfo_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CachedKeyToActionInfo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UInputComponent constinit property declarations ****************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetControllerAnalogKeyState"), .Pointer = &UInputComponent::execGetControllerAnalogKeyState },
{ .NameUTF8 = UTF8TEXT("GetControllerAnalogStickState"), .Pointer = &UInputComponent::execGetControllerAnalogStickState },
{ .NameUTF8 = UTF8TEXT("GetControllerKeyTimeDown"), .Pointer = &UInputComponent::execGetControllerKeyTimeDown },
{ .NameUTF8 = UTF8TEXT("GetControllerMouseDelta"), .Pointer = &UInputComponent::execGetControllerMouseDelta },
{ .NameUTF8 = UTF8TEXT("GetControllerVectorKeyState"), .Pointer = &UInputComponent::execGetControllerVectorKeyState },
{ .NameUTF8 = UTF8TEXT("GetTouchState"), .Pointer = &UInputComponent::execGetTouchState },
{ .NameUTF8 = UTF8TEXT("IsControllerKeyDown"), .Pointer = &UInputComponent::execIsControllerKeyDown },
{ .NameUTF8 = UTF8TEXT("OnInputOwnerEndPlayed"), .Pointer = &UInputComponent::execOnInputOwnerEndPlayed },
{ .NameUTF8 = UTF8TEXT("WasControllerKeyJustPressed"), .Pointer = &UInputComponent::execWasControllerKeyJustPressed },
{ .NameUTF8 = UTF8TEXT("WasControllerKeyJustReleased"), .Pointer = &UInputComponent::execWasControllerKeyJustReleased },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState, "GetControllerAnalogKeyState" }, // 299768932
{ &Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState, "GetControllerAnalogStickState" }, // 2572836104
{ &Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown, "GetControllerKeyTimeDown" }, // 2627509877
{ &Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta, "GetControllerMouseDelta" }, // 557669885
{ &Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState, "GetControllerVectorKeyState" }, // 1128688738
{ &Z_Construct_UFunction_UInputComponent_GetTouchState, "GetTouchState" }, // 2691507226
{ &Z_Construct_UFunction_UInputComponent_IsControllerKeyDown, "IsControllerKeyDown" }, // 3666189077
{ &Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed, "OnInputOwnerEndPlayed" }, // 1612557169
{ &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed, "WasControllerKeyJustPressed" }, // 939119922
{ &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased, "WasControllerKeyJustReleased" }, // 2729363302
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UInputComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UInputComponent_Statics
// ********** Begin Class UInputComponent Property Definitions *************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo_Inner = { "CachedKeyToActionInfo", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCachedKeyToActionInfo, METADATA_PARAMS(0, nullptr) }; // 3611952416
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo = { "CachedKeyToActionInfo", nullptr, (EPropertyFlags)0x0040000000202000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputComponent, CachedKeyToActionInfo), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedKeyToActionInfo_MetaData), NewProp_CachedKeyToActionInfo_MetaData) }; // 3611952416
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::PropPointers) < 2048);
// ********** End Class UInputComponent Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_UInputComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputComponent_Statics::ClassParams = {
&UInputComponent::StaticClass,
"Input",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UInputComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::PropPointers),
0,
0x00A800ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputComponent_Statics::Class_MetaDataParams)
};
void UInputComponent::StaticRegisterNativesUInputComponent()
{
UClass* Class = UInputComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UInputComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UInputComponent()
{
if (!Z_Registration_Info_UClass_UInputComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputComponent.OuterSingleton, Z_Construct_UClass_UInputComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UInputComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputComponent);
UInputComponent::~UInputComponent() {}
// ********** End Class UInputComponent ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EControllerAnalogStick_StaticEnum, TEXT("EControllerAnalogStick"), &Z_Registration_Info_UEnum_EControllerAnalogStick, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1854857392U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCachedKeyToActionInfo::StaticStruct, Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewStructOps, TEXT("CachedKeyToActionInfo"),&Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedKeyToActionInfo), 3611952416U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UInputComponent, UInputComponent::StaticClass, TEXT("UInputComponent"), &Z_Registration_Info_UClass_UInputComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputComponent), 966530975U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_311182019{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS