// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Components/InputComponent.h" #include "InputCoreTypes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInputComponent() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorComponent(); ENGINE_API UClass* Z_Construct_UClass_UInputComponent(); ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EControllerAnalogStick(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EEndPlayReason(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedKeyToActionInfo(); INPUTCORE_API UEnum* Z_Construct_UEnum_InputCore_ETouchIndex(); INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FInputActionHandlerDynamicSignature *********************************** struct Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics { struct _Script_Engine_eventInputActionHandlerDynamicSignature_Parms { FKey Key; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputActionHandlerDynamicSignature constinit property declarations *** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputActionHandlerDynamicSignature constinit property declarations ***** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputActionHandlerDynamicSignature Property Definitions ************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputActionHandlerDynamicSignature_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Key, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputActionHandlerDynamicSignature Property Definitions **************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputActionHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputActionHandlerDynamicSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputActionHandlerDynamicSignature_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputActionHandlerDynamicSignature__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputActionHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputActionHandlerDynamicSignature, FKey Key) { struct _Script_Engine_eventInputActionHandlerDynamicSignature_Parms { FKey Key; }; _Script_Engine_eventInputActionHandlerDynamicSignature_Parms Parms; Parms.Key=Key; InputActionHandlerDynamicSignature.ProcessDelegate(&Parms); } // ********** End Delegate FInputActionHandlerDynamicSignature ************************************* // ********** Begin Delegate FInputTouchHandlerDynamicSignature ************************************ struct Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics { struct _Script_Engine_eventInputTouchHandlerDynamicSignature_Parms { TEnumAsByte FingerIndex; FVector Location; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputTouchHandlerDynamicSignature constinit property declarations **** static const UECodeGen_Private::FBytePropertyParams NewProp_FingerIndex; static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputTouchHandlerDynamicSignature constinit property declarations ****** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputTouchHandlerDynamicSignature Property Definitions *************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_FingerIndex = { "FingerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms, FingerIndex), Z_Construct_UEnum_InputCore_ETouchIndex, METADATA_PARAMS(0, nullptr) }; // 3781606534 const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_FingerIndex, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Location, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputTouchHandlerDynamicSignature Property Definitions ***************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputTouchHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputTouchHandlerDynamicSignature_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputTouchHandlerDynamicSignature__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputTouchHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputTouchHandlerDynamicSignature, ETouchIndex::Type FingerIndex, FVector Location) { struct _Script_Engine_eventInputTouchHandlerDynamicSignature_Parms { TEnumAsByte FingerIndex; FVector Location; }; _Script_Engine_eventInputTouchHandlerDynamicSignature_Parms Parms; Parms.FingerIndex=FingerIndex; Parms.Location=Location; InputTouchHandlerDynamicSignature.ProcessDelegate(&Parms); } // ********** End Delegate FInputTouchHandlerDynamicSignature ************************************** // ********** Begin Delegate FInputAxisHandlerDynamicSignature ************************************* struct Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics { struct _Script_Engine_eventInputAxisHandlerDynamicSignature_Parms { float AxisValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputAxisHandlerDynamicSignature constinit property declarations ***** static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputAxisHandlerDynamicSignature constinit property declarations ******* static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputAxisHandlerDynamicSignature Property Definitions **************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue = { "AxisValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms, AxisValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputAxisHandlerDynamicSignature Property Definitions ****************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputAxisHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputAxisHandlerDynamicSignature_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputAxisHandlerDynamicSignature, float AxisValue) { struct _Script_Engine_eventInputAxisHandlerDynamicSignature_Parms { float AxisValue; }; _Script_Engine_eventInputAxisHandlerDynamicSignature_Parms Parms; Parms.AxisValue=AxisValue; InputAxisHandlerDynamicSignature.ProcessDelegate(&Parms); } // ********** End Delegate FInputAxisHandlerDynamicSignature *************************************** // ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature ******************************* struct Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics { struct _Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms { FVector AxisValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature constinit property declarations static const UECodeGen_Private::FStructPropertyParams NewProp_AxisValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputVectorAxisHandlerDynamicSignature constinit property declarations * static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputVectorAxisHandlerDynamicSignature Property Definitions ********** const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue = { "AxisValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms, AxisValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::NewProp_AxisValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputVectorAxisHandlerDynamicSignature Property Definitions ************ const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputVectorAxisHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputVectorAxisHandlerDynamicSignature__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputVectorAxisHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputVectorAxisHandlerDynamicSignature, FVector AxisValue) { struct _Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms { FVector AxisValue; }; _Script_Engine_eventInputVectorAxisHandlerDynamicSignature_Parms Parms; Parms.AxisValue=AxisValue; InputVectorAxisHandlerDynamicSignature.ProcessDelegate(&Parms); } // ********** End Delegate FInputVectorAxisHandlerDynamicSignature ********************************* // ********** Begin Delegate FInputGestureHandlerDynamicSignature ********************************** struct Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics { struct _Script_Engine_eventInputGestureHandlerDynamicSignature_Parms { float Value; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputGestureHandlerDynamicSignature constinit property declarations ** static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputGestureHandlerDynamicSignature constinit property declarations **** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputGestureHandlerDynamicSignature Property Definitions ************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms, Value), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::NewProp_Value, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputGestureHandlerDynamicSignature Property Definitions *************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "InputGestureHandlerDynamicSignature__DelegateSignature", Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::_Script_Engine_eventInputGestureHandlerDynamicSignature_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_InputGestureHandlerDynamicSignature__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputGestureHandlerDynamicSignature_DelegateWrapper(const FScriptDelegate& InputGestureHandlerDynamicSignature, float Value) { struct _Script_Engine_eventInputGestureHandlerDynamicSignature_Parms { float Value; }; _Script_Engine_eventInputGestureHandlerDynamicSignature_Parms Parms; Parms.Value=Value; InputGestureHandlerDynamicSignature.ProcessDelegate(&Parms); } // ********** End Delegate FInputGestureHandlerDynamicSignature ************************************ // ********** Begin Enum EControllerAnalogStick **************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EControllerAnalogStick; static UEnum* EControllerAnalogStick_StaticEnum() { if (!Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton) { Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EControllerAnalogStick, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EControllerAnalogStick")); } return Z_Registration_Info_UEnum_EControllerAnalogStick.OuterSingleton; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EControllerAnalogStick_StaticEnum(); } struct Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "CAS_LeftStick.Name", "EControllerAnalogStick::CAS_LeftStick" }, { "CAS_MAX.Name", "EControllerAnalogStick::CAS_MAX" }, { "CAS_RightStick.Name", "EControllerAnalogStick::CAS_RightStick" }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EControllerAnalogStick::CAS_LeftStick", (int64)EControllerAnalogStick::CAS_LeftStick }, { "EControllerAnalogStick::CAS_RightStick", (int64)EControllerAnalogStick::CAS_RightStick }, { "EControllerAnalogStick::CAS_MAX", (int64)EControllerAnalogStick::CAS_MAX }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "EControllerAnalogStick", "EControllerAnalogStick::Type", Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::Namespaced, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_Engine_EControllerAnalogStick() { if (!Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton, Z_Construct_UEnum_Engine_EControllerAnalogStick_Statics::EnumParams); } return Z_Registration_Info_UEnum_EControllerAnalogStick.InnerSingleton; } // ********** End Enum EControllerAnalogStick ****************************************************** // ********** Begin ScriptStruct FCachedKeyToActionInfo ******************************************** struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedKeyToActionInfo); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedKeyToActionInfo); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n* Struct that exists to store runtime cache to make key to action lookups faster.\n*/" }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Struct that exists to store runtime cache to make key to action lookups faster." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerInput_MetaData[] = { { "Comment", "/** Which PlayerInput object this has been built for */" }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Which PlayerInput object this has been built for" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedKeyToActionInfo constinit property declarations ************ static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_PlayerInput; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedKeyToActionInfo constinit property declarations ************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo; class UScriptStruct* FCachedKeyToActionInfo::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedKeyToActionInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedKeyToActionInfo")); } return Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.OuterSingleton; } // ********** Begin ScriptStruct FCachedKeyToActionInfo Property Definitions *********************** const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewProp_PlayerInput = { "PlayerInput", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedKeyToActionInfo, PlayerInput), Z_Construct_UClass_UPlayerInput_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerInput_MetaData), NewProp_PlayerInput_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewProp_PlayerInput, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedKeyToActionInfo Property Definitions ************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedKeyToActionInfo", Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::PropPointers), sizeof(FCachedKeyToActionInfo), alignof(FCachedKeyToActionInfo), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedKeyToActionInfo() { if (!Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton, Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo.InnerSingleton); } // ********** End ScriptStruct FCachedKeyToActionInfo ********************************************** // ********** Begin Class UInputComponent Function GetControllerAnalogKeyState ********************* struct Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics { struct InputComponent_eventGetControllerAnalogKeyState_Parms { FKey Key; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputAnalogKeyState instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up." }, }; #endif // WITH_METADATA // ********** Begin Function GetControllerAnalogKeyState constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetControllerAnalogKeyState constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetControllerAnalogKeyState Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogKeyState_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogKeyState_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers) < 2048); // ********** End Function GetControllerAnalogKeyState Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerAnalogKeyState", Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::InputComponent_eventGetControllerAnalogKeyState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::InputComponent_eventGetControllerAnalogKeyState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetControllerAnalogKeyState) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetControllerAnalogKeyState(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function GetControllerAnalogKeyState *********************** // ********** Begin Class UInputComponent Function GetControllerAnalogStickState ******************* struct Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics { struct InputComponent_eventGetControllerAnalogStickState_Parms { TEnumAsByte WhichStick; float StickX; float StickY; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Retrieves the X and Y displacement of the given analog stick. For WhickStick, 0 = left, 1 = right. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputAnalogStickState instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Retrieves the X and Y displacement of the given analog stick. For WhickStick, 0 = left, 1 = right." }, }; #endif // WITH_METADATA // ********** Begin Function GetControllerAnalogStickState constinit property declarations ********* static const UECodeGen_Private::FBytePropertyParams NewProp_WhichStick; static const UECodeGen_Private::FFloatPropertyParams NewProp_StickX; static const UECodeGen_Private::FFloatPropertyParams NewProp_StickY; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetControllerAnalogStickState constinit property declarations *********** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetControllerAnalogStickState Property Definitions ******************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_WhichStick = { "WhichStick", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, WhichStick), Z_Construct_UEnum_Engine_EControllerAnalogStick, METADATA_PARAMS(0, nullptr) }; // 1854857392 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickX = { "StickX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, StickX), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickY = { "StickY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerAnalogStickState_Parms, StickY), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_WhichStick, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickX, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::NewProp_StickY, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers) < 2048); // ********** End Function GetControllerAnalogStickState Property Definitions ********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerAnalogStickState", Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::InputComponent_eventGetControllerAnalogStickState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::InputComponent_eventGetControllerAnalogStickState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetControllerAnalogStickState) { P_GET_PROPERTY(FByteProperty,Z_Param_WhichStick); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_StickX); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_StickY); P_FINISH; P_NATIVE_BEGIN; P_THIS->GetControllerAnalogStickState(EControllerAnalogStick::Type(Z_Param_WhichStick),Z_Param_Out_StickX,Z_Param_Out_StickY); P_NATIVE_END; } // ********** End Class UInputComponent Function GetControllerAnalogStickState ********************* // ********** Begin Class UInputComponent Function GetControllerKeyTimeDown ************************ struct Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics { struct InputComponent_eventGetControllerKeyTimeDown_Parms { FKey Key; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns how long the given key/button has been down. Returns 0 if it's up or it just went down this frame. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputKeyTimeDown instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns how long the given key/button has been down. Returns 0 if it's up or it just went down this frame." }, }; #endif // WITH_METADATA // ********** Begin Function GetControllerKeyTimeDown constinit property declarations ************** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetControllerKeyTimeDown constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetControllerKeyTimeDown Property Definitions ************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerKeyTimeDown_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerKeyTimeDown_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers) < 2048); // ********** End Function GetControllerKeyTimeDown Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerKeyTimeDown", Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::InputComponent_eventGetControllerKeyTimeDown_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::InputComponent_eventGetControllerKeyTimeDown_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetControllerKeyTimeDown) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetControllerKeyTimeDown(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function GetControllerKeyTimeDown ************************** // ********** Begin Class UInputComponent Function GetControllerMouseDelta ************************* struct Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics { struct InputComponent_eventGetControllerMouseDelta_Parms { float DeltaX; float DeltaY; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Retrieves how far the mouse moved this frame. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputMouseDelta instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Retrieves how far the mouse moved this frame." }, }; #endif // WITH_METADATA // ********** Begin Function GetControllerMouseDelta constinit property declarations *************** static const UECodeGen_Private::FFloatPropertyParams NewProp_DeltaX; static const UECodeGen_Private::FFloatPropertyParams NewProp_DeltaY; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetControllerMouseDelta constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetControllerMouseDelta Property Definitions ************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaX = { "DeltaX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerMouseDelta_Parms, DeltaX), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaY = { "DeltaY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerMouseDelta_Parms, DeltaY), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaX, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::NewProp_DeltaY, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers) < 2048); // ********** End Function GetControllerMouseDelta Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerMouseDelta", Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::InputComponent_eventGetControllerMouseDelta_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::InputComponent_eventGetControllerMouseDelta_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetControllerMouseDelta) { P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_DeltaX); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_DeltaY); P_FINISH; P_NATIVE_BEGIN; P_THIS->GetControllerMouseDelta(Z_Param_Out_DeltaX,Z_Param_Out_DeltaY); P_NATIVE_END; } // ********** End Class UInputComponent Function GetControllerMouseDelta *************************** // ********** Begin Class UInputComponent Function GetControllerVectorKeyState ********************* struct Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics { struct InputComponent_eventGetControllerVectorKeyState_Parms { FKey Key; FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns the vector value for the given key/button. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputVectorKeyState instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns the vector value for the given key/button." }, }; #endif // WITH_METADATA // ********** Begin Function GetControllerVectorKeyState constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetControllerVectorKeyState constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetControllerVectorKeyState Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerVectorKeyState_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetControllerVectorKeyState_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers) < 2048); // ********** End Function GetControllerVectorKeyState Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetControllerVectorKeyState", Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::InputComponent_eventGetControllerVectorKeyState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54840403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::InputComponent_eventGetControllerVectorKeyState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetControllerVectorKeyState) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=P_THIS->GetControllerVectorKeyState(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function GetControllerVectorKeyState *********************** // ********** Begin Class UInputComponent Function GetTouchState *********************************** struct Z_Construct_UFunction_UInputComponent_GetTouchState_Statics { struct InputComponent_eventGetTouchState_Parms { int32 FingerIndex; float LocationX; float LocationY; bool bIsCurrentlyPressed; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns the location of a touch, and if it's held down */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.GetInputTouchState instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns the location of a touch, and if it's held down" }, }; #endif // WITH_METADATA // ********** Begin Function GetTouchState constinit property declarations ************************* static const UECodeGen_Private::FIntPropertyParams NewProp_FingerIndex; static const UECodeGen_Private::FFloatPropertyParams NewProp_LocationX; static const UECodeGen_Private::FFloatPropertyParams NewProp_LocationY; static void NewProp_bIsCurrentlyPressed_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsCurrentlyPressed; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTouchState constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTouchState Property Definitions ************************************ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_FingerIndex = { "FingerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, FingerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationX = { "LocationX", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, LocationX), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationY = { "LocationY", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventGetTouchState_Parms, LocationY), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed_SetBit(void* Obj) { ((InputComponent_eventGetTouchState_Parms*)Obj)->bIsCurrentlyPressed = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed = { "bIsCurrentlyPressed", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventGetTouchState_Parms), &Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_FingerIndex, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationX, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_LocationY, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::NewProp_bIsCurrentlyPressed, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers) < 2048); // ********** End Function GetTouchState Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "GetTouchState", Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::InputComponent_eventGetTouchState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54440403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::InputComponent_eventGetTouchState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_GetTouchState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_GetTouchState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execGetTouchState) { P_GET_PROPERTY(FIntProperty,Z_Param_FingerIndex); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationX); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationY); P_GET_UBOOL_REF(Z_Param_Out_bIsCurrentlyPressed); P_FINISH; P_NATIVE_BEGIN; P_THIS->GetTouchState(Z_Param_FingerIndex,Z_Param_Out_LocationX,Z_Param_Out_LocationY,Z_Param_Out_bIsCurrentlyPressed); P_NATIVE_END; } // ********** End Class UInputComponent Function GetTouchState ************************************* // ********** Begin Class UInputComponent Function IsControllerKeyDown ***************************** struct Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics { struct InputComponent_eventIsControllerKeyDown_Parms { FKey Key; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns true if the given key/button is pressed on the input of the controller (if present) */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.IsInputKeyDown instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns true if the given key/button is pressed on the input of the controller (if present)" }, }; #endif // WITH_METADATA // ********** Begin Function IsControllerKeyDown constinit property declarations ******************* static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsControllerKeyDown constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsControllerKeyDown Property Definitions ****************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventIsControllerKeyDown_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 void Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InputComponent_eventIsControllerKeyDown_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventIsControllerKeyDown_Parms), &Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers) < 2048); // ********** End Function IsControllerKeyDown Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "IsControllerKeyDown", Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::InputComponent_eventIsControllerKeyDown_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::InputComponent_eventIsControllerKeyDown_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_IsControllerKeyDown() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_IsControllerKeyDown_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execIsControllerKeyDown) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsControllerKeyDown(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function IsControllerKeyDown ******************************* // ********** Begin Class UInputComponent Function OnInputOwnerEndPlayed *************************** struct Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics { struct InputComponent_eventOnInputOwnerEndPlayed_Parms { AActor* InOwner; TEnumAsByte EndPlayReason; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Function OnInputOwnerEndPlayed constinit property declarations ***************** static const UECodeGen_Private::FObjectPropertyParams NewProp_InOwner; static const UECodeGen_Private::FBytePropertyParams NewProp_EndPlayReason; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function OnInputOwnerEndPlayed constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function OnInputOwnerEndPlayed Property Definitions **************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_InOwner = { "InOwner", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventOnInputOwnerEndPlayed_Parms, InOwner), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_EndPlayReason = { "EndPlayReason", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventOnInputOwnerEndPlayed_Parms, EndPlayReason), Z_Construct_UEnum_Engine_EEndPlayReason, METADATA_PARAMS(0, nullptr) }; // 1050143493 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_InOwner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::NewProp_EndPlayReason, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers) < 2048); // ********** End Function OnInputOwnerEndPlayed Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "OnInputOwnerEndPlayed", Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::InputComponent_eventOnInputOwnerEndPlayed_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::InputComponent_eventOnInputOwnerEndPlayed_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execOnInputOwnerEndPlayed) { P_GET_OBJECT(AActor,Z_Param_InOwner); P_GET_PROPERTY(FByteProperty,Z_Param_EndPlayReason); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnInputOwnerEndPlayed(Z_Param_InOwner,EEndPlayReason::Type(Z_Param_EndPlayReason)); P_NATIVE_END; } // ********** End Class UInputComponent Function OnInputOwnerEndPlayed ***************************** // ********** Begin Class UInputComponent Function WasControllerKeyJustPressed ********************* struct Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics { struct InputComponent_eventWasControllerKeyJustPressed_Parms { FKey Key; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns true if the given key/button was up last frame and down this frame. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.WasInputKeyJustPressed instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns true if the given key/button was up last frame and down this frame." }, }; #endif // WITH_METADATA // ********** Begin Function WasControllerKeyJustPressed constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function WasControllerKeyJustPressed constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function WasControllerKeyJustPressed Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventWasControllerKeyJustPressed_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 void Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InputComponent_eventWasControllerKeyJustPressed_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventWasControllerKeyJustPressed_Parms), &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers) < 2048); // ********** End Function WasControllerKeyJustPressed Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "WasControllerKeyJustPressed", Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::InputComponent_eventWasControllerKeyJustPressed_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::InputComponent_eventWasControllerKeyJustPressed_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execWasControllerKeyJustPressed) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->WasControllerKeyJustPressed(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function WasControllerKeyJustPressed *********************** // ********** Begin Class UInputComponent Function WasControllerKeyJustReleased ******************** struct Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics { struct InputComponent_eventWasControllerKeyJustReleased_Parms { FKey Key; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Returns true if the given key/button was down last frame and up this frame. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use PlayerController.WasInputKeyJustReleased instead." }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Returns true if the given key/button was down last frame and up this frame." }, }; #endif // WITH_METADATA // ********** Begin Function WasControllerKeyJustReleased constinit property declarations ********** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function WasControllerKeyJustReleased constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function WasControllerKeyJustReleased Property Definitions ********************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InputComponent_eventWasControllerKeyJustReleased_Parms, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(0, nullptr) }; // 2693575693 void Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InputComponent_eventWasControllerKeyJustReleased_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InputComponent_eventWasControllerKeyJustReleased_Parms), &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers) < 2048); // ********** End Function WasControllerKeyJustReleased Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInputComponent, nullptr, "WasControllerKeyJustReleased", Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::InputComponent_eventWasControllerKeyJustReleased_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::InputComponent_eventWasControllerKeyJustReleased_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInputComponent::execWasControllerKeyJustReleased) { P_GET_STRUCT(FKey,Z_Param_Key); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->WasControllerKeyJustReleased(Z_Param_Key); P_NATIVE_END; } // ********** End Class UInputComponent Function WasControllerKeyJustReleased ********************** // ********** Begin Class UInputComponent ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UInputComponent; UClass* UInputComponent::GetPrivateStaticClass() { using TClass = UInputComponent; if (!Z_Registration_Info_UClass_UInputComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("InputComponent"), Z_Registration_Info_UClass_UInputComponent.InnerSingleton, StaticRegisterNativesUInputComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInputComponent.InnerSingleton; } UClass* Z_Construct_UClass_UInputComponent_NoRegister() { return UInputComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInputComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Implement an Actor component for input bindings.\n *\n * An Input Component is a transient component that enables an Actor to bind various forms of input events to delegate functions. \n * Input components are processed from a stack managed by the PlayerController and processed by the PlayerInput.\n * Each binding can consume the input event preventing other components on the input stack from processing the input.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" }, { "HideCategories", "Activation Components|Activation" }, { "IncludePath", "Components/InputComponent.h" }, { "IsBlueprintBase", "false" }, { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, { "ToolTip", "Implement an Actor component for input bindings.\n\nAn Input Component is a transient component that enables an Actor to bind various forms of input events to delegate functions.\nInput components are processed from a stack managed by the PlayerController and processed by the PlayerInput.\nEach binding can consume the input event preventing other components on the input stack from processing the input.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedKeyToActionInfo_MetaData[] = { { "ModuleRelativePath", "Classes/Components/InputComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Class UInputComponent constinit property declarations ************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CachedKeyToActionInfo_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_CachedKeyToActionInfo; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UInputComponent constinit property declarations **************************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetControllerAnalogKeyState"), .Pointer = &UInputComponent::execGetControllerAnalogKeyState }, { .NameUTF8 = UTF8TEXT("GetControllerAnalogStickState"), .Pointer = &UInputComponent::execGetControllerAnalogStickState }, { .NameUTF8 = UTF8TEXT("GetControllerKeyTimeDown"), .Pointer = &UInputComponent::execGetControllerKeyTimeDown }, { .NameUTF8 = UTF8TEXT("GetControllerMouseDelta"), .Pointer = &UInputComponent::execGetControllerMouseDelta }, { .NameUTF8 = UTF8TEXT("GetControllerVectorKeyState"), .Pointer = &UInputComponent::execGetControllerVectorKeyState }, { .NameUTF8 = UTF8TEXT("GetTouchState"), .Pointer = &UInputComponent::execGetTouchState }, { .NameUTF8 = UTF8TEXT("IsControllerKeyDown"), .Pointer = &UInputComponent::execIsControllerKeyDown }, { .NameUTF8 = UTF8TEXT("OnInputOwnerEndPlayed"), .Pointer = &UInputComponent::execOnInputOwnerEndPlayed }, { .NameUTF8 = UTF8TEXT("WasControllerKeyJustPressed"), .Pointer = &UInputComponent::execWasControllerKeyJustPressed }, { .NameUTF8 = UTF8TEXT("WasControllerKeyJustReleased"), .Pointer = &UInputComponent::execWasControllerKeyJustReleased }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UInputComponent_GetControllerAnalogKeyState, "GetControllerAnalogKeyState" }, // 299768932 { &Z_Construct_UFunction_UInputComponent_GetControllerAnalogStickState, "GetControllerAnalogStickState" }, // 2572836104 { &Z_Construct_UFunction_UInputComponent_GetControllerKeyTimeDown, "GetControllerKeyTimeDown" }, // 2627509877 { &Z_Construct_UFunction_UInputComponent_GetControllerMouseDelta, "GetControllerMouseDelta" }, // 557669885 { &Z_Construct_UFunction_UInputComponent_GetControllerVectorKeyState, "GetControllerVectorKeyState" }, // 1128688738 { &Z_Construct_UFunction_UInputComponent_GetTouchState, "GetTouchState" }, // 2691507226 { &Z_Construct_UFunction_UInputComponent_IsControllerKeyDown, "IsControllerKeyDown" }, // 3666189077 { &Z_Construct_UFunction_UInputComponent_OnInputOwnerEndPlayed, "OnInputOwnerEndPlayed" }, // 1612557169 { &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustPressed, "WasControllerKeyJustPressed" }, // 939119922 { &Z_Construct_UFunction_UInputComponent_WasControllerKeyJustReleased, "WasControllerKeyJustReleased" }, // 2729363302 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInputComponent_Statics // ********** Begin Class UInputComponent Property Definitions ************************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo_Inner = { "CachedKeyToActionInfo", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCachedKeyToActionInfo, METADATA_PARAMS(0, nullptr) }; // 3611952416 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo = { "CachedKeyToActionInfo", nullptr, (EPropertyFlags)0x0040000000202000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputComponent, CachedKeyToActionInfo), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedKeyToActionInfo_MetaData), NewProp_CachedKeyToActionInfo_MetaData) }; // 3611952416 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputComponent_Statics::NewProp_CachedKeyToActionInfo, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::PropPointers) < 2048); // ********** End Class UInputComponent Property Definitions *************************************** UObject* (*const Z_Construct_UClass_UInputComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputComponent_Statics::ClassParams = { &UInputComponent::StaticClass, "Input", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UInputComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::PropPointers), 0, 0x00A800ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputComponent_Statics::Class_MetaDataParams) }; void UInputComponent::StaticRegisterNativesUInputComponent() { UClass* Class = UInputComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UInputComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UInputComponent() { if (!Z_Registration_Info_UClass_UInputComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputComponent.OuterSingleton, Z_Construct_UClass_UInputComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UInputComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputComponent); UInputComponent::~UInputComponent() {} // ********** End Class UInputComponent ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EControllerAnalogStick_StaticEnum, TEXT("EControllerAnalogStick"), &Z_Registration_Info_UEnum_EControllerAnalogStick, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1854857392U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCachedKeyToActionInfo::StaticStruct, Z_Construct_UScriptStruct_FCachedKeyToActionInfo_Statics::NewStructOps, TEXT("CachedKeyToActionInfo"),&Z_Registration_Info_UScriptStruct_FCachedKeyToActionInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedKeyToActionInfo), 3611952416U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInputComponent, UInputComponent::StaticClass, TEXT("UInputComponent"), &Z_Registration_Info_UClass_UInputComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputComponent), 966530975U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_311182019{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Components_InputComponent_h__Script_Engine_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS