Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/HitProxies.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HitProxies.h"
#ifdef ENGINE_HitProxies_generated_h
#error "HitProxies.generated.h already included, missing '#pragma once' in HitProxies.h"
#endif
#define ENGINE_HitProxies_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HitProxies_h
// ********** Begin Enum EHitProxyPriority *********************************************************
#define FOREACH_ENUM_EHITPROXYPRIORITY(op) \
op(HPP_World) \
op(HPP_Wireframe) \
op(HPP_Foreground) \
op(HPP_UI)
enum EHitProxyPriority : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EHitProxyPriority>();
// ********** End Enum EHitProxyPriority ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS