// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HitProxies.h" #ifdef ENGINE_HitProxies_generated_h #error "HitProxies.generated.h already included, missing '#pragma once' in HitProxies.h" #endif #define ENGINE_HitProxies_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HitProxies_h // ********** Begin Enum EHitProxyPriority ********************************************************* #define FOREACH_ENUM_EHITPROXYPRIORITY(op) \ op(HPP_World) \ op(HPP_Wireframe) \ op(HPP_Foreground) \ op(HPP_UI) enum EHitProxyPriority : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHitProxyPriority *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS