Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GeneratedBlueprintDelegateBinding.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/GeneratedBlueprintDelegateBinding.h"
#ifdef ENGINE_GeneratedBlueprintDelegateBinding_generated_h
#error "GeneratedBlueprintDelegateBinding.generated.h already included, missing '#pragma once' in GeneratedBlueprintDelegateBinding.h"
#endif
#define ENGINE_GeneratedBlueprintDelegateBinding_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGeneratedBlueprintDelegateBinding ********************************
struct Z_Construct_UScriptStruct_FGeneratedBlueprintDelegateBinding_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGeneratedBlueprintDelegateBinding_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FGeneratedBlueprintDelegateBinding;
// ********** End ScriptStruct FGeneratedBlueprintDelegateBinding **********************************
// ********** Begin Class UGeneratedBlueprintBinding ***********************************************
struct Z_Construct_UClass_UGeneratedBlueprintBinding_Statics;
ENGINE_API UClass* Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGeneratedBlueprintBinding(); \
friend struct ::Z_Construct_UClass_UGeneratedBlueprintBinding_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister(); \
public: \
DECLARE_CLASS2(UGeneratedBlueprintBinding, UDynamicBlueprintBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister) \
DECLARE_SERIALIZER(UGeneratedBlueprintBinding)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UGeneratedBlueprintBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UGeneratedBlueprintBinding(UGeneratedBlueprintBinding&&) = delete; \
UGeneratedBlueprintBinding(const UGeneratedBlueprintBinding&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGeneratedBlueprintBinding); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGeneratedBlueprintBinding); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGeneratedBlueprintBinding) \
ENGINE_API virtual ~UGeneratedBlueprintBinding();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_41_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGeneratedBlueprintBinding;
// ********** End Class UGeneratedBlueprintBinding *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS