// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/GeneratedBlueprintDelegateBinding.h" #ifdef ENGINE_GeneratedBlueprintDelegateBinding_generated_h #error "GeneratedBlueprintDelegateBinding.generated.h already included, missing '#pragma once' in GeneratedBlueprintDelegateBinding.h" #endif #define ENGINE_GeneratedBlueprintDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGeneratedBlueprintDelegateBinding ******************************** struct Z_Construct_UScriptStruct_FGeneratedBlueprintDelegateBinding_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGeneratedBlueprintDelegateBinding_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FGeneratedBlueprintDelegateBinding; // ********** End ScriptStruct FGeneratedBlueprintDelegateBinding ********************************** // ********** Begin Class UGeneratedBlueprintBinding *********************************************** struct Z_Construct_UClass_UGeneratedBlueprintBinding_Statics; ENGINE_API UClass* Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGeneratedBlueprintBinding(); \ friend struct ::Z_Construct_UClass_UGeneratedBlueprintBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UGeneratedBlueprintBinding, UDynamicBlueprintBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGeneratedBlueprintBinding_NoRegister) \ DECLARE_SERIALIZER(UGeneratedBlueprintBinding) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UGeneratedBlueprintBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UGeneratedBlueprintBinding(UGeneratedBlueprintBinding&&) = delete; \ UGeneratedBlueprintBinding(const UGeneratedBlueprintBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGeneratedBlueprintBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGeneratedBlueprintBinding); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGeneratedBlueprintBinding) \ ENGINE_API virtual ~UGeneratedBlueprintBinding(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_41_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h_45_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGeneratedBlueprintBinding; // ********** End Class UGeneratedBlueprintBinding ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GeneratedBlueprintDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS