263 lines
11 KiB
C++
263 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Kismet/GameplayStatics.h"
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#ifdef ENGINE_GameplayStatics_generated_h
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#error "GameplayStatics.generated.h already included, missing '#pragma once' in GameplayStatics.h"
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#endif
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#define ENGINE_GameplayStatics_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class ACharacter;
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class AController;
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class AGameModeBase;
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class AGameStateBase;
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class APawn;
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class APlayerCameraManager;
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class APlayerController;
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class APlayerState;
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class ASceneCapture2D;
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class UAudioComponent;
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class UBlueprint;
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class UCameraShakeBase;
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class UClass;
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class UDamageType;
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class UDecalComponent;
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class UDialogueWave;
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class UForceFeedbackAttenuation;
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class UForceFeedbackComponent;
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class UForceFeedbackEffect;
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class UGameInstance;
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class UInitialActiveSoundParams;
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class UInterface;
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class ULevelStreaming;
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class UMaterialInterface;
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class UObject;
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class UParticleSystem;
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class UParticleSystemComponent;
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class UPhysicalMaterial;
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class UPrimitiveComponent;
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class UReverbEffect;
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class USaveGame;
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class USceneCaptureComponent2D;
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class USceneComponent;
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class USoundAttenuation;
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class USoundBase;
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class USoundClass;
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class USoundConcurrency;
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class USoundMix;
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class UStaticMesh;
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class UWorld;
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enum class EMouseCaptureMode : uint8;
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enum class EPSCPoolMethod : uint8;
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enum class ESpawnActorCollisionHandlingMethod : uint8;
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enum class ESpawnActorScaleMethod : uint8;
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struct FDialogueContext;
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struct FHitResult;
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struct FLatentActionInfo;
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struct FLinearColor;
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struct FMinimalViewInfo;
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struct FPlatformUserId;
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struct FPredictProjectilePathParams;
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struct FPredictProjectilePathResult;
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struct FUniqueNetIdRepl;
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// ********** Begin Class UGameplayStatics *********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \
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DECLARE_FUNCTION(execAnnounceAccessibleString); \
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DECLARE_FUNCTION(execHasLaunchOption); \
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DECLARE_FUNCTION(execGetIntOption); \
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DECLARE_FUNCTION(execHasOption); \
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DECLARE_FUNCTION(execParseOption); \
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DECLARE_FUNCTION(execGetKeyValue); \
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DECLARE_FUNCTION(execGetViewProjectionMatrix); \
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DECLARE_FUNCTION(execTransformWorldToFirstPerson); \
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DECLARE_FUNCTION(execProjectWorldToScreen); \
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DECLARE_FUNCTION(execDeprojectSceneCaptureComponentToWorld); \
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DECLARE_FUNCTION(execDeprojectSceneCaptureToWorld); \
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DECLARE_FUNCTION(execDeprojectScreenToWorld); \
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DECLARE_FUNCTION(execGrassOverlappingSphereCount); \
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DECLARE_FUNCTION(execRebaseZeroOriginOntoLocal); \
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DECLARE_FUNCTION(execRebaseLocalOriginOntoZero); \
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DECLARE_FUNCTION(execSetWorldOriginLocation); \
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DECLARE_FUNCTION(execGetWorldOriginLocation); \
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DECLARE_FUNCTION(execSuggestProjectileVelocity_MovingTarget); \
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DECLARE_FUNCTION(execSuggestProjectileVelocity_CustomArc); \
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DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_Advanced); \
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DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByTraceChannel); \
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DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByObjectType); \
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DECLARE_FUNCTION(execBlueprintSuggestProjectileVelocity); \
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DECLARE_FUNCTION(execGetPlatformName); \
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DECLARE_FUNCTION(execEnableLiveStreaming); \
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DECLARE_FUNCTION(execGetAccurateRealTime); \
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DECLARE_FUNCTION(execGetAudioTimeSeconds); \
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DECLARE_FUNCTION(execGetRealTimeSeconds); \
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DECLARE_FUNCTION(execGetUnpausedTimeSeconds); \
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DECLARE_FUNCTION(execGetTimeSeconds); \
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DECLARE_FUNCTION(execGetWorldDeltaSeconds); \
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DECLARE_FUNCTION(execDeleteGameInSlot); \
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DECLARE_FUNCTION(execLoadGameFromSlot); \
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DECLARE_FUNCTION(execDoesSaveGameExist); \
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DECLARE_FUNCTION(execSaveGameToSlot); \
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DECLARE_FUNCTION(execCreateSaveGameObject); \
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DECLARE_FUNCTION(execFindCollisionUV); \
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DECLARE_FUNCTION(execGetSurfaceType); \
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DECLARE_FUNCTION(execMakeHitResult); \
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DECLARE_FUNCTION(execBreakHitResult); \
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DECLARE_FUNCTION(execSpawnDecalAttached); \
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DECLARE_FUNCTION(execSpawnDecalAtLocation); \
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DECLARE_FUNCTION(execGetMaxAudioChannelCount); \
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DECLARE_FUNCTION(execSetMaxAudioChannelsScaled); \
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DECLARE_FUNCTION(execGetCurrentReverbEffect); \
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DECLARE_FUNCTION(execDeactivateReverbEffect); \
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DECLARE_FUNCTION(execActivateReverbEffect); \
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DECLARE_FUNCTION(execClearSoundMixModifiers); \
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DECLARE_FUNCTION(execPopSoundMixModifier); \
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DECLARE_FUNCTION(execPushSoundMixModifier); \
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DECLARE_FUNCTION(execClearSoundMixClassOverride); \
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DECLARE_FUNCTION(execSetSoundMixClassOverride); \
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DECLARE_FUNCTION(execUnRetainAllSoundsInSoundClass); \
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DECLARE_FUNCTION(execPrimeAllSoundsInSoundClass); \
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DECLARE_FUNCTION(execSetActiveSpatialPluginByName); \
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DECLARE_FUNCTION(execGetActiveSpatialPluginName); \
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DECLARE_FUNCTION(execGetAvailableSpatialPluginNames); \
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DECLARE_FUNCTION(execPrimeSound); \
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DECLARE_FUNCTION(execSetBaseSoundMix); \
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DECLARE_FUNCTION(execAreSubtitlesEnabled); \
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DECLARE_FUNCTION(execSetSubtitlesEnabled); \
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DECLARE_FUNCTION(execSpawnForceFeedbackAttached); \
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DECLARE_FUNCTION(execSpawnForceFeedbackAtLocation); \
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DECLARE_FUNCTION(execSpawnDialogueAttached); \
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DECLARE_FUNCTION(execSpawnDialogueAtLocation); \
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DECLARE_FUNCTION(execPlayDialogueAtLocation); \
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DECLARE_FUNCTION(execSpawnDialogue2D); \
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DECLARE_FUNCTION(execPlayDialogue2D); \
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DECLARE_FUNCTION(execSpawnSoundAttached); \
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DECLARE_FUNCTION(execSpawnSoundAtLocation); \
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DECLARE_FUNCTION(execPlaySoundAtLocation); \
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DECLARE_FUNCTION(execCreateSound2D); \
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DECLARE_FUNCTION(execSpawnSound2D); \
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DECLARE_FUNCTION(execPlaySound2D); \
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DECLARE_FUNCTION(execSetGlobalListenerFocusParameters); \
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DECLARE_FUNCTION(execSetSoundClassDistanceScale); \
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DECLARE_FUNCTION(execSetGlobalPitchModulation); \
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DECLARE_FUNCTION(execGetClosestListenerLocation); \
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DECLARE_FUNCTION(execAreAnyListenersWithinRange); \
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DECLARE_FUNCTION(execSpawnEmitterAttached); \
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DECLARE_FUNCTION(execSpawnEmitterAtLocation); \
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DECLARE_FUNCTION(execPlayWorldCameraShake); \
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DECLARE_FUNCTION(execApplyDamage); \
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DECLARE_FUNCTION(execApplyPointDamage); \
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DECLARE_FUNCTION(execApplyRadialDamageWithFalloff); \
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DECLARE_FUNCTION(execApplyRadialDamage); \
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DECLARE_FUNCTION(execSetViewportMouseCaptureMode); \
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DECLARE_FUNCTION(execGetViewportMouseCaptureMode); \
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DECLARE_FUNCTION(execGetEnableWorldRendering); \
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DECLARE_FUNCTION(execSetEnableWorldRendering); \
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DECLARE_FUNCTION(execIsSplitscreenForceDisabled); \
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DECLARE_FUNCTION(execSetForceDisableSplitscreen); \
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DECLARE_FUNCTION(execIsGamePaused); \
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DECLARE_FUNCTION(execSetGamePaused); \
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DECLARE_FUNCTION(execSetGlobalTimeDilation); \
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DECLARE_FUNCTION(execGetGlobalTimeDilation); \
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DECLARE_FUNCTION(execObjectIsA); \
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DECLARE_FUNCTION(execGetObjectClass); \
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DECLARE_FUNCTION(execGetGameState); \
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DECLARE_FUNCTION(execGetGameMode); \
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DECLARE_FUNCTION(execGetCurrentLevelName); \
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DECLARE_FUNCTION(execOpenLevelBySoftObjectPtr); \
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DECLARE_FUNCTION(execOpenLevel); \
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DECLARE_FUNCTION(execCancelAsyncLoading); \
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DECLARE_FUNCTION(execFlushLevelStreaming); \
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DECLARE_FUNCTION(execGetStreamingLevel); \
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DECLARE_FUNCTION(execUnloadStreamLevelBySoftObjectPtr); \
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DECLARE_FUNCTION(execUnloadStreamLevel); \
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DECLARE_FUNCTION(execLoadStreamLevelBySoftObjectPtr); \
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DECLARE_FUNCTION(execLoadStreamLevel); \
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DECLARE_FUNCTION(execSetPlayerPlatformUserId); \
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DECLARE_FUNCTION(execSetPlayerControllerID); \
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DECLARE_FUNCTION(execGetPlayerControllerID); \
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DECLARE_FUNCTION(execRemovePlayer); \
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DECLARE_FUNCTION(execCreatePlayerFromPlatformUser); \
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DECLARE_FUNCTION(execCreatePlayer); \
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DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser); \
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DECLARE_FUNCTION(execGetPlayerControllerFromID); \
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DECLARE_FUNCTION(execIsAnyLocalPlayerCameraWithinRange); \
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DECLARE_FUNCTION(execGetPlayerCameraManager); \
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DECLARE_FUNCTION(execGetPlayerCharacter); \
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DECLARE_FUNCTION(execGetPlayerPawn); \
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DECLARE_FUNCTION(execGetPlayerController); \
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DECLARE_FUNCTION(execGetNumLocalPlayerControllers); \
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DECLARE_FUNCTION(execGetNumPlayerControllers); \
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DECLARE_FUNCTION(execGetPlayerStateFromUniqueNetId); \
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DECLARE_FUNCTION(execGetPlayerState); \
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DECLARE_FUNCTION(execGetNumPlayerStates); \
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DECLARE_FUNCTION(execGetGameInstance); \
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DECLARE_FUNCTION(execFindNearestActor); \
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DECLARE_FUNCTION(execGetAllActorsOfClassWithTag); \
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DECLARE_FUNCTION(execGetAllActorsWithTag); \
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DECLARE_FUNCTION(execGetAllActorsWithInterface); \
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DECLARE_FUNCTION(execGetAllActorsOfClass); \
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DECLARE_FUNCTION(execGetActorOfClass); \
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DECLARE_FUNCTION(execGetActorArrayBounds); \
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DECLARE_FUNCTION(execGetActorArrayAverageLocation); \
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DECLARE_FUNCTION(execFinishSpawningActor); \
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DECLARE_FUNCTION(execBeginDeferredActorSpawnFromClass); \
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DECLARE_FUNCTION(execBeginSpawningActorFromBlueprint); \
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DECLARE_FUNCTION(execSpawnObject);
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struct Z_Construct_UClass_UGameplayStatics_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UGameplayStatics_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \
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private: \
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static void StaticRegisterNativesUGameplayStatics(); \
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friend struct ::Z_Construct_UClass_UGameplayStatics_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UGameplayStatics_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameplayStatics_NoRegister) \
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DECLARE_SERIALIZER(UGameplayStatics)
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UGameplayStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayStatics) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameplayStatics); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayStatics); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayStatics(UGameplayStatics&&) = delete; \
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UGameplayStatics(const UGameplayStatics&) = delete; \
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ENGINE_API virtual ~UGameplayStatics();
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_50_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayStatics;
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// ********** End Class UGameplayStatics ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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