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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GameplayStatics.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Kismet/GameplayStatics.h"
#ifdef ENGINE_GameplayStatics_generated_h
#error "GameplayStatics.generated.h already included, missing '#pragma once' in GameplayStatics.h"
#endif
#define ENGINE_GameplayStatics_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class ACharacter;
class AController;
class AGameModeBase;
class AGameStateBase;
class APawn;
class APlayerCameraManager;
class APlayerController;
class APlayerState;
class ASceneCapture2D;
class UAudioComponent;
class UBlueprint;
class UCameraShakeBase;
class UClass;
class UDamageType;
class UDecalComponent;
class UDialogueWave;
class UForceFeedbackAttenuation;
class UForceFeedbackComponent;
class UForceFeedbackEffect;
class UGameInstance;
class UInitialActiveSoundParams;
class UInterface;
class ULevelStreaming;
class UMaterialInterface;
class UObject;
class UParticleSystem;
class UParticleSystemComponent;
class UPhysicalMaterial;
class UPrimitiveComponent;
class UReverbEffect;
class USaveGame;
class USceneCaptureComponent2D;
class USceneComponent;
class USoundAttenuation;
class USoundBase;
class USoundClass;
class USoundConcurrency;
class USoundMix;
class UStaticMesh;
class UWorld;
enum class EMouseCaptureMode : uint8;
enum class EPSCPoolMethod : uint8;
enum class ESpawnActorCollisionHandlingMethod : uint8;
enum class ESpawnActorScaleMethod : uint8;
struct FDialogueContext;
struct FHitResult;
struct FLatentActionInfo;
struct FLinearColor;
struct FMinimalViewInfo;
struct FPlatformUserId;
struct FPredictProjectilePathParams;
struct FPredictProjectilePathResult;
struct FUniqueNetIdRepl;
// ********** Begin Class UGameplayStatics *********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \
DECLARE_FUNCTION(execAnnounceAccessibleString); \
DECLARE_FUNCTION(execHasLaunchOption); \
DECLARE_FUNCTION(execGetIntOption); \
DECLARE_FUNCTION(execHasOption); \
DECLARE_FUNCTION(execParseOption); \
DECLARE_FUNCTION(execGetKeyValue); \
DECLARE_FUNCTION(execGetViewProjectionMatrix); \
DECLARE_FUNCTION(execTransformWorldToFirstPerson); \
DECLARE_FUNCTION(execProjectWorldToScreen); \
DECLARE_FUNCTION(execDeprojectSceneCaptureComponentToWorld); \
DECLARE_FUNCTION(execDeprojectSceneCaptureToWorld); \
DECLARE_FUNCTION(execDeprojectScreenToWorld); \
DECLARE_FUNCTION(execGrassOverlappingSphereCount); \
DECLARE_FUNCTION(execRebaseZeroOriginOntoLocal); \
DECLARE_FUNCTION(execRebaseLocalOriginOntoZero); \
DECLARE_FUNCTION(execSetWorldOriginLocation); \
DECLARE_FUNCTION(execGetWorldOriginLocation); \
DECLARE_FUNCTION(execSuggestProjectileVelocity_MovingTarget); \
DECLARE_FUNCTION(execSuggestProjectileVelocity_CustomArc); \
DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_Advanced); \
DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByTraceChannel); \
DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByObjectType); \
DECLARE_FUNCTION(execBlueprintSuggestProjectileVelocity); \
DECLARE_FUNCTION(execGetPlatformName); \
DECLARE_FUNCTION(execEnableLiveStreaming); \
DECLARE_FUNCTION(execGetAccurateRealTime); \
DECLARE_FUNCTION(execGetAudioTimeSeconds); \
DECLARE_FUNCTION(execGetRealTimeSeconds); \
DECLARE_FUNCTION(execGetUnpausedTimeSeconds); \
DECLARE_FUNCTION(execGetTimeSeconds); \
DECLARE_FUNCTION(execGetWorldDeltaSeconds); \
DECLARE_FUNCTION(execDeleteGameInSlot); \
DECLARE_FUNCTION(execLoadGameFromSlot); \
DECLARE_FUNCTION(execDoesSaveGameExist); \
DECLARE_FUNCTION(execSaveGameToSlot); \
DECLARE_FUNCTION(execCreateSaveGameObject); \
DECLARE_FUNCTION(execFindCollisionUV); \
DECLARE_FUNCTION(execGetSurfaceType); \
DECLARE_FUNCTION(execMakeHitResult); \
DECLARE_FUNCTION(execBreakHitResult); \
DECLARE_FUNCTION(execSpawnDecalAttached); \
DECLARE_FUNCTION(execSpawnDecalAtLocation); \
DECLARE_FUNCTION(execGetMaxAudioChannelCount); \
DECLARE_FUNCTION(execSetMaxAudioChannelsScaled); \
DECLARE_FUNCTION(execGetCurrentReverbEffect); \
DECLARE_FUNCTION(execDeactivateReverbEffect); \
DECLARE_FUNCTION(execActivateReverbEffect); \
DECLARE_FUNCTION(execClearSoundMixModifiers); \
DECLARE_FUNCTION(execPopSoundMixModifier); \
DECLARE_FUNCTION(execPushSoundMixModifier); \
DECLARE_FUNCTION(execClearSoundMixClassOverride); \
DECLARE_FUNCTION(execSetSoundMixClassOverride); \
DECLARE_FUNCTION(execUnRetainAllSoundsInSoundClass); \
DECLARE_FUNCTION(execPrimeAllSoundsInSoundClass); \
DECLARE_FUNCTION(execSetActiveSpatialPluginByName); \
DECLARE_FUNCTION(execGetActiveSpatialPluginName); \
DECLARE_FUNCTION(execGetAvailableSpatialPluginNames); \
DECLARE_FUNCTION(execPrimeSound); \
DECLARE_FUNCTION(execSetBaseSoundMix); \
DECLARE_FUNCTION(execAreSubtitlesEnabled); \
DECLARE_FUNCTION(execSetSubtitlesEnabled); \
DECLARE_FUNCTION(execSpawnForceFeedbackAttached); \
DECLARE_FUNCTION(execSpawnForceFeedbackAtLocation); \
DECLARE_FUNCTION(execSpawnDialogueAttached); \
DECLARE_FUNCTION(execSpawnDialogueAtLocation); \
DECLARE_FUNCTION(execPlayDialogueAtLocation); \
DECLARE_FUNCTION(execSpawnDialogue2D); \
DECLARE_FUNCTION(execPlayDialogue2D); \
DECLARE_FUNCTION(execSpawnSoundAttached); \
DECLARE_FUNCTION(execSpawnSoundAtLocation); \
DECLARE_FUNCTION(execPlaySoundAtLocation); \
DECLARE_FUNCTION(execCreateSound2D); \
DECLARE_FUNCTION(execSpawnSound2D); \
DECLARE_FUNCTION(execPlaySound2D); \
DECLARE_FUNCTION(execSetGlobalListenerFocusParameters); \
DECLARE_FUNCTION(execSetSoundClassDistanceScale); \
DECLARE_FUNCTION(execSetGlobalPitchModulation); \
DECLARE_FUNCTION(execGetClosestListenerLocation); \
DECLARE_FUNCTION(execAreAnyListenersWithinRange); \
DECLARE_FUNCTION(execSpawnEmitterAttached); \
DECLARE_FUNCTION(execSpawnEmitterAtLocation); \
DECLARE_FUNCTION(execPlayWorldCameraShake); \
DECLARE_FUNCTION(execApplyDamage); \
DECLARE_FUNCTION(execApplyPointDamage); \
DECLARE_FUNCTION(execApplyRadialDamageWithFalloff); \
DECLARE_FUNCTION(execApplyRadialDamage); \
DECLARE_FUNCTION(execSetViewportMouseCaptureMode); \
DECLARE_FUNCTION(execGetViewportMouseCaptureMode); \
DECLARE_FUNCTION(execGetEnableWorldRendering); \
DECLARE_FUNCTION(execSetEnableWorldRendering); \
DECLARE_FUNCTION(execIsSplitscreenForceDisabled); \
DECLARE_FUNCTION(execSetForceDisableSplitscreen); \
DECLARE_FUNCTION(execIsGamePaused); \
DECLARE_FUNCTION(execSetGamePaused); \
DECLARE_FUNCTION(execSetGlobalTimeDilation); \
DECLARE_FUNCTION(execGetGlobalTimeDilation); \
DECLARE_FUNCTION(execObjectIsA); \
DECLARE_FUNCTION(execGetObjectClass); \
DECLARE_FUNCTION(execGetGameState); \
DECLARE_FUNCTION(execGetGameMode); \
DECLARE_FUNCTION(execGetCurrentLevelName); \
DECLARE_FUNCTION(execOpenLevelBySoftObjectPtr); \
DECLARE_FUNCTION(execOpenLevel); \
DECLARE_FUNCTION(execCancelAsyncLoading); \
DECLARE_FUNCTION(execFlushLevelStreaming); \
DECLARE_FUNCTION(execGetStreamingLevel); \
DECLARE_FUNCTION(execUnloadStreamLevelBySoftObjectPtr); \
DECLARE_FUNCTION(execUnloadStreamLevel); \
DECLARE_FUNCTION(execLoadStreamLevelBySoftObjectPtr); \
DECLARE_FUNCTION(execLoadStreamLevel); \
DECLARE_FUNCTION(execSetPlayerPlatformUserId); \
DECLARE_FUNCTION(execSetPlayerControllerID); \
DECLARE_FUNCTION(execGetPlayerControllerID); \
DECLARE_FUNCTION(execRemovePlayer); \
DECLARE_FUNCTION(execCreatePlayerFromPlatformUser); \
DECLARE_FUNCTION(execCreatePlayer); \
DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser); \
DECLARE_FUNCTION(execGetPlayerControllerFromID); \
DECLARE_FUNCTION(execIsAnyLocalPlayerCameraWithinRange); \
DECLARE_FUNCTION(execGetPlayerCameraManager); \
DECLARE_FUNCTION(execGetPlayerCharacter); \
DECLARE_FUNCTION(execGetPlayerPawn); \
DECLARE_FUNCTION(execGetPlayerController); \
DECLARE_FUNCTION(execGetNumLocalPlayerControllers); \
DECLARE_FUNCTION(execGetNumPlayerControllers); \
DECLARE_FUNCTION(execGetPlayerStateFromUniqueNetId); \
DECLARE_FUNCTION(execGetPlayerState); \
DECLARE_FUNCTION(execGetNumPlayerStates); \
DECLARE_FUNCTION(execGetGameInstance); \
DECLARE_FUNCTION(execFindNearestActor); \
DECLARE_FUNCTION(execGetAllActorsOfClassWithTag); \
DECLARE_FUNCTION(execGetAllActorsWithTag); \
DECLARE_FUNCTION(execGetAllActorsWithInterface); \
DECLARE_FUNCTION(execGetAllActorsOfClass); \
DECLARE_FUNCTION(execGetActorOfClass); \
DECLARE_FUNCTION(execGetActorArrayBounds); \
DECLARE_FUNCTION(execGetActorArrayAverageLocation); \
DECLARE_FUNCTION(execFinishSpawningActor); \
DECLARE_FUNCTION(execBeginDeferredActorSpawnFromClass); \
DECLARE_FUNCTION(execBeginSpawningActorFromBlueprint); \
DECLARE_FUNCTION(execSpawnObject);
struct Z_Construct_UClass_UGameplayStatics_Statics;
ENGINE_API UClass* Z_Construct_UClass_UGameplayStatics_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \
private: \
static void StaticRegisterNativesUGameplayStatics(); \
friend struct ::Z_Construct_UClass_UGameplayStatics_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UGameplayStatics_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameplayStatics_NoRegister) \
DECLARE_SERIALIZER(UGameplayStatics)
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UGameplayStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayStatics) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameplayStatics); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayStatics); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayStatics(UGameplayStatics&&) = delete; \
UGameplayStatics(const UGameplayStatics&) = delete; \
ENGINE_API virtual ~UGameplayStatics();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_50_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayStatics;
// ********** End Class UGameplayStatics ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS